* Put the StandaloneTeleportTest in a new thread and call Thread.Join() inside a try/Catch (ThreadAbortException) to try and get around scene code aborting the testing thread. Use a Messenger class to report the results back to the test thread.

arthursv
Teravus Ovares (Dan Olivares) 2009-08-14 19:12:42 -04:00
parent 2c20d60de6
commit 1b933c9116
1 changed files with 95 additions and 20 deletions

View File

@ -38,6 +38,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
using System.Threading;
namespace OpenSim.Region.Framework.Scenes.Tests
{
@ -55,56 +56,130 @@ namespace OpenSim.Region.Framework.Scenes.Tests
public void TestSimpleNotNeighboursTeleport()
{
TestHelper.InMethod();
ThreadRunResults results = new ThreadRunResults();
results.Result = false;
results.Message = "Test did not run";
TestRunning testClass = new TestRunning(results);
Thread testThread = new Thread(testClass.run);
try
{
// Seems kind of redundant to start a thread and then join it, however.. We need to protect against
// A thread abort exception in the simulator code.
testThread.Start();
testThread.Join();
}
catch (ThreadAbortException)
{
}
Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message);
// Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod());
}
}
public class ThreadRunResults
{
public bool Result = false;
public string Message = string.Empty;
}
public class TestRunning
{
public ThreadRunResults results;
public TestRunning(ThreadRunResults t)
{
results = t;
}
public void run(object o)
{
//results.Result = true;
log4net.Config.XmlConfigurator.Configure();
UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100");
UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200");
TestCommunicationsManager cm = new TestCommunicationsManager();
// shared module
ISharedRegionModule interregionComms = new RESTInterregionComms();
Scene sceneA = SceneSetupHelpers.SetupScene("sceneA", sceneAId, 1000, 1000, cm);
SceneSetupHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms);
sceneA.RegisterRegionWithGrid();
Scene sceneB = SceneSetupHelpers.SetupScene("sceneB", sceneBId, 1010, 1010, cm);
SceneSetupHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms);
sceneB.RegisterRegionWithGrid();
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041");
TestClient client = SceneSetupHelpers.AddRootAgent(sceneA, agentId);
ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>();
results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl);
if (!results.Result)
{
results.Message = "Incorrect caps object path set up in sceneA";
return;
}
/*
Assert.That(
sceneACapsModule.GetCapsPath(agentId),
Is.EqualTo(client.CapsSeedUrl),
sceneACapsModule.GetCapsPath(agentId),
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneA");
*/
// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
client.TeleportTargetScene = sceneB;
client.TeleportTargetScene = sceneB;
client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
results.Result = (sceneB.GetScenePresence(agentId) != null);
if (!results.Result)
{
results.Message = "Client does not have an agent in sceneB";
return;
}
//Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
//Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
results.Result = (sceneA.GetScenePresence(agentId) == null);
if (!results.Result)
{
results.Message = "Client still had an agent in sceneA";
return;
}
ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>();
results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort +
"/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl);
if (!results.Result)
{
results.Message = "Incorrect caps object path set up in sceneB";
return;
}
// Temporary assertion - caps url construction should at least be doable through a method.
/*
Assert.That(
"http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneB");
"http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/",
Is.EqualTo(client.CapsSeedUrl),
"Incorrect caps object path set up in sceneB");
*/
// This assertion will currently fail since we don't remove the caps paths when no longer needed
//Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path");
// TODO: Check that more of everything is as it should be
// TODO: test what happens if we try to teleport to a region that doesn't exist
}
}