Allow "appearance show" command to take an optional avatar name

iar_mods
Justin Clark-Casey (justincc) 2011-12-06 18:03:16 +00:00
parent 4be85eeaa5
commit 1b9eb52850
1 changed files with 40 additions and 8 deletions

View File

@ -96,14 +96,15 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
this, "appearance show",
"appearance show",
"Show appearance information for each avatar in the simulator.",
"At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.",
"Optionally, you can view just a particular avatar's appearance information"
+ "\nAt the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.",
HandleShowAppearanceCommand);
scene.AddCommand(
this, "appearance send",
"appearance send [<first-name> <last-name>]",
"Send appearance data for each avatar in the simulator to other viewers."
+ "\nOptionally, you can specify that only a particular avatar's information is sent.",
"Send appearance data for each avatar in the simulator to other viewers.",
"Optionally, you can specify that only a particular avatar's appearance data is sent.",
HandleSendAppearanceCommand);
}
@ -159,17 +160,48 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
protected void HandleShowAppearanceCommand(string module, string[] cmd)
{
if (cmd.Length != 2 && cmd.Length < 4)
{
MainConsole.Instance.OutputFormat("Usage: appearance show [<first-name> <last-name>]");
return;
}
bool targetNameSupplied = false;
string optionalTargetFirstName = null;
string optionalTargetLastName = null;
if (cmd.Length >= 4)
{
targetNameSupplied = true;
optionalTargetFirstName = cmd[2];
optionalTargetLastName = cmd[3];
}
lock (m_scenes)
{
foreach (Scene scene in m_scenes.Values)
{
scene.ForEachRootScenePresence(
delegate(ScenePresence sp)
if (targetNameSupplied)
{
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
if (sp != null && !sp.IsChildAgent)
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
MainConsole.Instance.OutputFormat(
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
});
}
}
else
{
scene.ForEachRootScenePresence(
sp =>
{
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(sp);
MainConsole.Instance.OutputFormat(
"{0} baked appearance texture is {1}", sp.Name, bakedTextureValid ? "OK" : "corrupt");
}
);
}
}
}
}