Forces the owner of a rezzed object to be the "rezzer" of the
object rather than the owner of the inventory item. In theory, this shouldn't happen unless you are using grid-wide library for inventory.0.7.1-dev
parent
5a16fa882c
commit
1bb0bae78a
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@ -524,6 +524,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (item != null)
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if (item != null)
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{
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{
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item.Owner = remoteClient.AgentId;
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AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
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AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
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if (rezAsset != null)
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if (rezAsset != null)
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