Merge branch 'master' of /home/opensim/var/repo/opensim
commit
1bbd9852bb
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@ -204,8 +204,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
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m_Scene.AssetService.Store(asset);
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m_Scene.CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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m_Scene.CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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}
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else
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{
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@ -814,16 +814,20 @@ namespace OpenSim.Region.Framework.Scenes
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&& oldAgentID == LibraryService.LibraryRootFolder.Owner))
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{
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CreateNewInventoryItem(
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remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
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item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
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remoteClient, item.CreatorId, item.CreatorData, newFolderID,
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newName, item.Description, item.Flags, callbackID, asset, (sbyte)item.InvType,
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item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions,
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item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
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}
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else
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{
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// If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item.
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if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) && (m_permissions.BypassPermissions() || m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID)))
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if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
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&& (m_permissions.BypassPermissions()
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|| m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID)))
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{
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CreateNewInventoryItem(
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remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID,
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remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Description, item.Flags, callbackID,
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asset, (sbyte) item.InvType,
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item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions,
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item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch());
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@ -870,32 +874,50 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Create a new inventory item.
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="asset"></param>
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/// <param name="invType"></param>
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/// <param name="nextOwnerMask"></param>
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public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID,
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AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
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/// <param name="remoteClient">Client creating this inventory item.</param>
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/// <param name="creatorID"></param>
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/// <param name="creatorData"></param>
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/// <param name="folderID">UUID of folder in which this item should be placed.</param>
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/// <param name="name">Item name.</para>
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/// <param name="description">Item description.</param>
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/// <param name="flags">Item flags</param>
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/// <param name="callbackID">Generated by the client.</para>
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/// <param name="asset">Asset to which this item refers.</param>
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/// <param name="invType">Type of inventory item.</param>
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/// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
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/// <param name="creationDate">Unix timestamp at which this item was created.</param>
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public void CreateNewInventoryItem(
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IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
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string name, string description, uint flags, uint callbackID,
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AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate)
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{
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CreateNewInventoryItem(
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remoteClient, creatorID, creatorData, folderID, name, flags, callbackID, asset, invType,
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remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType,
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(uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate);
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}
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/// <summary>
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/// Create a new Inventory Item
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
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/// <param name="callbackID"></param>
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/// <param name="asset"></param>
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/// <param name="invType"></param>
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/// <param name="nextOwnerMask"></param>
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/// <param name="creationDate"></param>
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/// <param name="remoteClient">Client creating this inventory item.</param>
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/// <param name="creatorID"></param>
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/// <param name="creatorData"></param>
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/// <param name="folderID">UUID of folder in which this item should be placed.</param>
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/// <param name="name">Item name.</para>
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/// <param name="description">Item description.</param>
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/// <param name="flags">Item flags</param>
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/// <param name="callbackID">Generated by the client.</para>
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/// <param name="asset">Asset to which this item refers.</param>
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/// <param name="invType">Type of inventory item.</param>
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/// <param name="baseMask">Base permissions mask.</param>
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/// <param name="currentMask">Current permissions mask.</param>
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/// <param name="everyoneMask">Everyone permissions mask.</param>
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/// <param name="nextOwnerMask">Next owner pemrissions mask.</param>
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/// <param name="groupMask">Group permissions mask.</param>
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/// <param name="creationDate">Unix timestamp at which this item was created.</param>
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private void CreateNewInventoryItem(
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IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType,
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IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID,
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string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType,
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uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate)
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{
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InventoryItemBase item = new InventoryItemBase();
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@ -904,8 +926,8 @@ namespace OpenSim.Region.Framework.Scenes
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item.CreatorData = creatorData;
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item.ID = UUID.Random();
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = name;
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item.Description = description;
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item.Flags = flags;
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item.AssetType = asset.Type;
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item.InvType = invType;
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@ -987,7 +1009,8 @@ namespace OpenSim.Region.Framework.Scenes
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asset.Description = description;
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CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType,
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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name, description, 0, callbackID, asset, invType,
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(uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All,
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(uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
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}
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