Implement Dynamic Attributes for SOP and PBS. Implement storage in SQLite

user_profiles
Justin Clark-Casey (justincc) 2010-08-16 20:38:20 +01:00
parent d977bb77cb
commit 1bd0b06ec1
4 changed files with 115 additions and 1 deletions

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@ -1232,6 +1232,8 @@ namespace OpenSim.Data.SQLite
createCol(prims, "VolumeDetect", typeof(Int16));
createCol(prims, "MediaURL", typeof(String));
createCol(prims, "DynAttrs", typeof(String));
// Add in contraints
prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };
@ -1280,6 +1282,7 @@ namespace OpenSim.Data.SQLite
createCol(shapes, "Texture", typeof(Byte[]));
createCol(shapes, "ExtraParams", typeof(Byte[]));
createCol(shapes, "Media", typeof(String));
createCol(shapes, "DynAttrs", typeof(String));
shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };
@ -1711,6 +1714,16 @@ namespace OpenSim.Data.SQLite
// m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
prim.MediaUrl = (string)row["MediaURL"];
}
if (!(row["DynAttrs"] is System.DBNull))
{
//m_log.DebugFormat("[SQLITE]: DynAttrs type [{0}]", row["DynAttrs"].GetType());
prim.DynAttrs = DynAttrsOSDMap.FromXml((string)row["DynAttrs"]);
}
else
{
prim.DynAttrs = new DynAttrsOSDMap();
}
return prim;
}
@ -2133,6 +2146,7 @@ namespace OpenSim.Data.SQLite
row["VolumeDetect"] = 0;
row["MediaURL"] = prim.MediaUrl;
row["DynAttrs"] = prim.DynAttrs.ToXml();
}
/// <summary>
@ -2393,6 +2407,11 @@ namespace OpenSim.Data.SQLite
if (!(row["Media"] is System.DBNull))
s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
if (!(row["DynAttrs"] is System.DBNull))
s.DynAttrs = DynAttrsOSDMap.FromXml((string)row["DynAttrs"]);
else
s.DynAttrs = new DynAttrsOSDMap();
return s;
}
@ -2439,6 +2458,8 @@ namespace OpenSim.Data.SQLite
if (s.Media != null)
row["Media"] = s.Media.ToXml();
row["DynAttrs"] = s.DynAttrs.ToXml();
}
/// <summary>

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@ -0,0 +1,79 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
/// <summary>
/// This is the map for storing and retrieving dynamic attributes.
/// </summary>
public class DynAttrsOSDMap : OSDMap, IXmlSerializable
{
public XmlSchema GetSchema() { return null; }
public static DynAttrsOSDMap FromXml(string rawXml)
{
DynAttrsOSDMap map = new DynAttrsOSDMap();
map.ReadXml(rawXml);
return map;
}
public void ReadXml(string rawXml)
{
//System.Console.WriteLine("Trying to deserialize [{0}]", rawXml);
OSDMap map = (OSDMap)OSDParser.DeserializeLLSDXml(rawXml);
foreach (string key in map.Keys)
this[key] = map[key];
}
public void ReadXml(XmlReader reader)
{
ReadXml(reader.ReadInnerXml());
}
public string ToXml()
{
return OSDParser.SerializeLLSDXmlString(this);
}
public void WriteXml(XmlWriter writer)
{
writer.WriteRaw(ToXml());
}
}
}

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@ -82,6 +82,11 @@ namespace OpenSim.Framework
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
/// <summary>
/// Dynamic attributes can be created and deleted as required.
/// </summary>
public DynAttrsOSDMap DynAttrs { get; set; }
private byte[] m_textureEntry;
@ -194,6 +199,7 @@ namespace OpenSim.Framework
{
PCode = (byte)PCodeEnum.Primitive;
m_textureEntry = DEFAULT_TEXTURE;
DynAttrs = new DynAttrsOSDMap();
}
/// <summary>
@ -205,6 +211,7 @@ namespace OpenSim.Framework
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
PCode = (byte)prim.PrimData.PCode;
DynAttrs = new DynAttrsOSDMap();
State = prim.PrimData.State;
PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);

View File

@ -37,6 +37,7 @@ using System.Xml.Serialization;
using log4net;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes.Scripting;
@ -124,6 +125,11 @@ namespace OpenSim.Region.Framework.Scenes
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Dynamic attributes can be created and deleted as required.
/// </summary>
public DynAttrsOSDMap DynAttrs { get; set; }
/// <value>
/// Is this a root part?
/// </value>
@ -335,6 +341,7 @@ namespace OpenSim.Region.Framework.Scenes
m_particleSystem = Utils.EmptyBytes;
Rezzed = DateTime.UtcNow;
Description = String.Empty;
DynAttrs = new DynAttrsOSDMap();
// Prims currently only contain a single folder (Contents). From looking at the Second Life protocol,
// this appears to have the same UUID (!) as the prim. If this isn't the case, one can't drag items from
@ -4598,4 +4605,4 @@ namespace OpenSim.Region.Framework.Scenes
}
}
}
}
}