Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
commit
1be67914fa
|
@ -50,8 +50,8 @@ namespace OpenSim.Framework.Capabilities
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public class Caps
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private string m_httpListenerHostName;
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private uint m_httpListenPort;
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@ -0,0 +1,19 @@
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:VERSION 1 # --------------------------
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BEGIN TRANSACTION
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CREATE TABLE "GridUser" (
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"UserID" VARCHAR(255) NOT NULL,
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"HomeRegionID" CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000',
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"HomePosition" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
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"HomeLookAt" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
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"LastRegionID" CHAR(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000',
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"LastPosition" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
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"LastLookAt" CHAR(64) NOT NULL DEFAULT '<0,0,0>',
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"Online" CHAR(5) NOT NULL DEFAULT 'false',
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"Login" CHAR(16) NOT NULL DEFAULT '0',
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"Logout" CHAR(16) NOT NULL DEFAULT '0',
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PRIMARY KEY ("UserID")
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)
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COMMIT
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@ -43,7 +43,7 @@ namespace OpenSim.Data.MySQL
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public class MySQLAvatarData : MySQLGenericTableHandler<AvatarBaseData>,
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IAvatarData
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public MySQLAvatarData(string connectionString, string realm) :
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base(connectionString, realm, "Avatar")
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@ -48,7 +48,7 @@ namespace OpenSim.Data.MySQL
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private string m_connectionString;
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private long m_waitTimeout;
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private long m_waitTimeoutLeeway = 60 * TimeSpan.TicksPerSecond;
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private long m_lastConnectionUse;
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// private long m_lastConnectionUse;
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private FieldInfo[] m_Fields;
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private Dictionary<string, FieldInfo> m_FieldMap =
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@ -127,7 +127,7 @@ namespace OpenSim.Data.MySQL
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}
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}
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m_lastConnectionUse = DateTime.Now.Ticks;
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// m_lastConnectionUse = DateTime.Now.Ticks;
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m_log.DebugFormat(
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"[REGION DB]: Connection wait timeout {0} seconds",
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@ -39,7 +39,7 @@ namespace OpenSim.Data.MySQL
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{
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public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new()
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<string, FieldInfo> m_Fields =
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new Dictionary<string, FieldInfo>();
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@ -43,7 +43,7 @@ namespace OpenSim.Data.MySQL
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public class MySQLPresenceData : MySQLGenericTableHandler<PresenceData>,
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IPresenceData
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public MySQLPresenceData(string connectionString, string realm) :
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base(connectionString, realm, "Presence")
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@ -189,7 +189,7 @@ namespace OpenSim.Data.MySQL
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{
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cmd.ExecuteNonQuery();
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}
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catch (Exception e)
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catch (Exception)
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{
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return false;
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}
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@ -33,7 +33,7 @@ using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using log4net;
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#if CSharpSqlite
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using Community.CsharpSqlite.Sqlite;
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#else
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@ -49,7 +49,6 @@ namespace OpenSim.Data.SQLite
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private string m_Realm;
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private List<string> m_ColumnNames;
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private int m_LastExpire;
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private string m_connectionString;
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protected static SqliteConnection m_Connection;
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private static bool m_initialized = false;
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@ -58,7 +57,6 @@ namespace OpenSim.Data.SQLite
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: base(connectionString)
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{
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m_Realm = realm;
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m_connectionString = connectionString;
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if (!m_initialized)
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{
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|
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@ -47,7 +47,7 @@ namespace OpenSim.Data.SQLite
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public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
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IAvatarData
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public SQLiteAvatarData(string connectionString, string realm) :
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base(connectionString, realm, "Avatar")
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|
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@ -460,7 +460,7 @@ namespace OpenSim.Framework
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{
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info["state"] = OSD.FromString(AttachmentObjectStates[i++]);
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}
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catch (IndexOutOfRangeException e)
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catch (IndexOutOfRangeException)
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{
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m_log.WarnFormat("[CHILD AGENT DATA]: scripts list is shorter than object list.");
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}
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@ -29,113 +29,13 @@ namespace OpenSim.Framework
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{
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public class ConfigSettings
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{
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private string m_physicsEngine;
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public string PhysicsEngine
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{
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get { return m_physicsEngine; }
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set { m_physicsEngine = value; }
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}
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private string m_meshEngineName;
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public string MeshEngineName
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{
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get { return m_meshEngineName; }
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set { m_meshEngineName = value; }
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}
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private bool m_see_into_region_from_neighbor;
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public bool See_into_region_from_neighbor
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{
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get { return m_see_into_region_from_neighbor; }
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set { m_see_into_region_from_neighbor = value; }
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}
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private string m_storageDll;
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public string StorageDll
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{
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get { return m_storageDll; }
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set { m_storageDll = value; }
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}
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private string m_clientstackDll;
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public string ClientstackDll
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{
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get { return m_clientstackDll; }
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set { m_clientstackDll = value; }
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}
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private bool m_physicalPrim;
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public bool PhysicalPrim
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{
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get { return m_physicalPrim; }
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set { m_physicalPrim = value; }
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}
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private bool m_standaloneAuthenticate = false;
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public bool StandaloneAuthenticate
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{
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get { return m_standaloneAuthenticate; }
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set { m_standaloneAuthenticate = value; }
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}
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private string m_standaloneWelcomeMessage = null;
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public string StandaloneWelcomeMessage
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{
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get { return m_standaloneWelcomeMessage; }
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set { m_standaloneWelcomeMessage = value; }
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}
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private string m_standaloneInventoryPlugin;
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public string StandaloneInventoryPlugin
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{
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get { return m_standaloneInventoryPlugin; }
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set { m_standaloneInventoryPlugin = value; }
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}
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private string m_standaloneUserPlugin;
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public string StandaloneUserPlugin
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{
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get { return m_standaloneUserPlugin; }
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set { m_standaloneUserPlugin = value; }
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}
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private string m_standaloneInventorySource;
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public string StandaloneInventorySource
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{
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get { return m_standaloneInventorySource; }
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set { m_standaloneInventorySource = value; }
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}
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private string m_standaloneUserSource;
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public string StandaloneUserSource
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{
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get { return m_standaloneUserSource; }
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set { m_standaloneUserSource = value; }
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}
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protected string m_librariesXMLFile;
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public string LibrariesXMLFile
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{
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get
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{
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return m_librariesXMLFile;
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}
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set
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{
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m_librariesXMLFile = value;
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}
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}
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public string PhysicsEngine { get; set; }
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public string MeshEngineName { get; set; }
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public bool See_into_region_from_neighbor { get; set; }
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public string StorageDll { get; set; }
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public string ClientstackDll { get; set; }
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public bool PhysicalPrim { get; set; }
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public string LibrariesXMLFile { get; set; }
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public const uint DefaultAssetServerHttpPort = 8003;
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public const uint DefaultRegionHttpPort = 9000;
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@ -146,4 +46,4 @@ namespace OpenSim.Framework
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public const uint DefaultGridServerHttpPort = 8003;
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public const uint DefaultInventoryServerHttpPort = 8003;
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}
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}
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}
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@ -52,6 +52,11 @@ namespace OpenSim.Framework
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return GetHttpServer(port,null);
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}
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public static void AddHttpServer(BaseHttpServer server)
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{
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m_Servers.Add(server.Port, server);
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}
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public static IHttpServer GetHttpServer(uint port, IPAddress ipaddr)
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{
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if (port == 0)
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@ -49,6 +49,12 @@ namespace OpenSim.Framework
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public string HttpSSLCN = "";
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public uint httpSSLPort = 9001;
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// "Out of band" managemnt https
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public bool ssl_listener = false;
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public uint https_port = 0;
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public string cert_path = String.Empty;
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public string cert_pass = String.Empty;
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public string MessagingURL = String.Empty;
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public NetworkServersInfo()
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@ -86,6 +92,15 @@ namespace OpenSim.Framework
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secureInventoryServer = config.Configs["Network"].GetBoolean("secure_inventory_server", true);
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MessagingURL = config.Configs["Network"].GetString("messaging_server_url", string.Empty);
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// "Out of band management https"
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ssl_listener = config.Configs["Network"].GetBoolean("https_listener",false);
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if( ssl_listener)
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{
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cert_path = config.Configs["Network"].GetString("cert_path",String.Empty);
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cert_pass = config.Configs["Network"].GetString("cert_pass",String.Empty);
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https_port = (uint)config.Configs["Network"].GetInt("https_port", 0);
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}
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}
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}
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}
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|
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@ -38,7 +38,7 @@ namespace OpenSim.Framework
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{
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public class PriorityQueue
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
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|
|
|
@ -96,251 +96,6 @@ namespace OpenSim.Framework
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|
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}
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[Serializable]
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public class SimpleRegionInfo
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// The port by which http communication occurs with the region (most noticeably, CAPS communication)
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/// </summary>
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||||
public uint HttpPort
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||||
{
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get { return m_httpPort; }
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||||
set { m_httpPort = value; }
|
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}
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protected uint m_httpPort;
|
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|
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/// <summary>
|
||||
/// A well-formed URI for the host region server (namely "http://" + ExternalHostName)
|
||||
/// </summary>
|
||||
public string ServerURI
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{
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||||
get {
|
||||
if ( m_serverURI != string.Empty ) {
|
||||
return m_serverURI;
|
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} else {
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return "http://" + m_externalHostName + ":" + m_httpPort + "/";
|
||||
}
|
||||
}
|
||||
set {
|
||||
if ( value.EndsWith("/") ) {
|
||||
m_serverURI = value;
|
||||
} else {
|
||||
m_serverURI = value + '/';
|
||||
}
|
||||
}
|
||||
}
|
||||
protected string m_serverURI;
|
||||
|
||||
public string RegionName
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{
|
||||
get { return m_regionName; }
|
||||
set { m_regionName = value; }
|
||||
}
|
||||
protected string m_regionName = String.Empty;
|
||||
|
||||
protected bool Allow_Alternate_Ports;
|
||||
public bool m_allow_alternate_ports;
|
||||
protected string m_externalHostName;
|
||||
|
||||
protected IPEndPoint m_internalEndPoint;
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protected uint? m_regionLocX;
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||||
protected uint? m_regionLocY;
|
||||
protected uint m_remotingPort;
|
||||
public UUID RegionID = UUID.Zero;
|
||||
public string RemotingAddress;
|
||||
public UUID ScopeID = UUID.Zero;
|
||||
|
||||
public SimpleRegionInfo()
|
||||
{
|
||||
m_serverURI = string.Empty;
|
||||
}
|
||||
|
||||
public SimpleRegionInfo(uint regionLocX, uint regionLocY, IPEndPoint internalEndPoint, string externalUri)
|
||||
{
|
||||
m_regionLocX = regionLocX;
|
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m_regionLocY = regionLocY;
|
||||
|
||||
m_internalEndPoint = internalEndPoint;
|
||||
m_externalHostName = externalUri;
|
||||
m_serverURI = string.Empty;
|
||||
}
|
||||
|
||||
public SimpleRegionInfo(uint regionLocX, uint regionLocY, string externalUri, uint port)
|
||||
{
|
||||
m_regionLocX = regionLocX;
|
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m_regionLocY = regionLocY;
|
||||
|
||||
m_externalHostName = externalUri;
|
||||
|
||||
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) port);
|
||||
m_serverURI = string.Empty;
|
||||
}
|
||||
|
||||
public SimpleRegionInfo(RegionInfo ConvertFrom)
|
||||
{
|
||||
m_regionName = ConvertFrom.RegionName;
|
||||
m_regionLocX = ConvertFrom.RegionLocX;
|
||||
m_regionLocY = ConvertFrom.RegionLocY;
|
||||
m_internalEndPoint = ConvertFrom.InternalEndPoint;
|
||||
m_externalHostName = ConvertFrom.ExternalHostName;
|
||||
m_remotingPort = ConvertFrom.RemotingPort;
|
||||
m_httpPort = ConvertFrom.HttpPort;
|
||||
m_allow_alternate_ports = ConvertFrom.m_allow_alternate_ports;
|
||||
RemotingAddress = ConvertFrom.RemotingAddress;
|
||||
RegionID = UUID.Zero;
|
||||
ServerURI = ConvertFrom.ServerURI;
|
||||
}
|
||||
|
||||
public uint RemotingPort
|
||||
{
|
||||
get { return m_remotingPort; }
|
||||
set { m_remotingPort = value; }
|
||||
}
|
||||
|
||||
/// <value>
|
||||
/// This accessor can throw all the exceptions that Dns.GetHostAddresses can throw.
|
||||
///
|
||||
/// XXX Isn't this really doing too much to be a simple getter, rather than an explict method?
|
||||
/// </value>
|
||||
public IPEndPoint ExternalEndPoint
|
||||
{
|
||||
get
|
||||
{
|
||||
// Old one defaults to IPv6
|
||||
//return new IPEndPoint(Dns.GetHostAddresses(m_externalHostName)[0], m_internalEndPoint.Port);
|
||||
|
||||
IPAddress ia = null;
|
||||
// If it is already an IP, don't resolve it - just return directly
|
||||
if (IPAddress.TryParse(m_externalHostName, out ia))
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
|
||||
// Reset for next check
|
||||
ia = null;
|
||||
try
|
||||
{
|
||||
foreach (IPAddress Adr in Dns.GetHostAddresses(m_externalHostName))
|
||||
{
|
||||
if (ia == null)
|
||||
ia = Adr;
|
||||
|
||||
if (Adr.AddressFamily == AddressFamily.InterNetwork)
|
||||
{
|
||||
ia = Adr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (SocketException e)
|
||||
{
|
||||
throw new Exception(
|
||||
"Unable to resolve local hostname " + m_externalHostName + " innerException of type '" +
|
||||
e + "' attached to this exception", e);
|
||||
}
|
||||
|
||||
return new IPEndPoint(ia, m_internalEndPoint.Port);
|
||||
}
|
||||
|
||||
set { m_externalHostName = value.ToString(); }
|
||||
}
|
||||
|
||||
public string ExternalHostName
|
||||
{
|
||||
get { return m_externalHostName; }
|
||||
set { m_externalHostName = value; }
|
||||
}
|
||||
|
||||
public IPEndPoint InternalEndPoint
|
||||
{
|
||||
get { return m_internalEndPoint; }
|
||||
set { m_internalEndPoint = value; }
|
||||
}
|
||||
|
||||
public uint RegionLocX
|
||||
{
|
||||
get { return m_regionLocX.Value; }
|
||||
set { m_regionLocX = value; }
|
||||
}
|
||||
|
||||
public uint RegionLocY
|
||||
{
|
||||
get { return m_regionLocY.Value; }
|
||||
set { m_regionLocY = value; }
|
||||
}
|
||||
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get { return Util.UIntsToLong((RegionLocX * (uint) Constants.RegionSize), (RegionLocY * (uint) Constants.RegionSize)); }
|
||||
}
|
||||
|
||||
public int getInternalEndPointPort()
|
||||
{
|
||||
return m_internalEndPoint.Port;
|
||||
}
|
||||
|
||||
public Dictionary<string, object> ToKeyValuePairs()
|
||||
{
|
||||
Dictionary<string, object> kvp = new Dictionary<string, object>();
|
||||
kvp["uuid"] = RegionID.ToString();
|
||||
kvp["locX"] = RegionLocX.ToString();
|
||||
kvp["locY"] = RegionLocY.ToString();
|
||||
kvp["external_ip_address"] = ExternalEndPoint.Address.ToString();
|
||||
kvp["external_port"] = ExternalEndPoint.Port.ToString();
|
||||
kvp["external_host_name"] = ExternalHostName;
|
||||
kvp["http_port"] = HttpPort.ToString();
|
||||
kvp["internal_ip_address"] = InternalEndPoint.Address.ToString();
|
||||
kvp["internal_port"] = InternalEndPoint.Port.ToString();
|
||||
kvp["alternate_ports"] = m_allow_alternate_ports.ToString();
|
||||
kvp["server_uri"] = ServerURI;
|
||||
|
||||
return kvp;
|
||||
}
|
||||
|
||||
public SimpleRegionInfo(Dictionary<string, object> kvp)
|
||||
{
|
||||
if ((kvp["external_ip_address"] != null) && (kvp["external_port"] != null))
|
||||
{
|
||||
int port = 0;
|
||||
Int32.TryParse((string)kvp["external_port"], out port);
|
||||
IPEndPoint ep = new IPEndPoint(IPAddress.Parse((string)kvp["external_ip_address"]), port);
|
||||
ExternalEndPoint = ep;
|
||||
}
|
||||
else
|
||||
ExternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
|
||||
|
||||
if (kvp["external_host_name"] != null)
|
||||
ExternalHostName = (string)kvp["external_host_name"];
|
||||
|
||||
if (kvp["http_port"] != null)
|
||||
{
|
||||
UInt32 port = 0;
|
||||
UInt32.TryParse((string)kvp["http_port"], out port);
|
||||
HttpPort = port;
|
||||
}
|
||||
|
||||
if ((kvp["internal_ip_address"] != null) && (kvp["internal_port"] != null))
|
||||
{
|
||||
int port = 0;
|
||||
Int32.TryParse((string)kvp["internal_port"], out port);
|
||||
IPEndPoint ep = new IPEndPoint(IPAddress.Parse((string)kvp["internal_ip_address"]), port);
|
||||
InternalEndPoint = ep;
|
||||
}
|
||||
else
|
||||
InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
|
||||
|
||||
if (kvp["alternate_ports"] != null)
|
||||
{
|
||||
bool alts = false;
|
||||
Boolean.TryParse((string)kvp["alternate_ports"], out alts);
|
||||
m_allow_alternate_ports = alts;
|
||||
}
|
||||
|
||||
if (kvp["server_uri"] != null)
|
||||
ServerURI = (string)kvp["server_uri"];
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionInfo
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
|
|
@ -32,6 +32,7 @@ using System.Collections.Specialized;
|
|||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Reflection;
|
||||
using System.Globalization;
|
||||
using System.Text;
|
||||
|
@ -72,6 +73,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
protected uint m_port;
|
||||
protected uint m_sslport;
|
||||
protected bool m_ssl;
|
||||
private X509Certificate2 m_cert;
|
||||
protected bool m_firstcaps = true;
|
||||
protected string m_SSLCommonName = "";
|
||||
|
||||
|
@ -123,6 +125,14 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
}
|
||||
|
||||
public BaseHttpServer(uint port, bool ssl, string CPath, string CPass) : this (port, ssl)
|
||||
{
|
||||
if (m_ssl)
|
||||
{
|
||||
m_cert = new X509Certificate2(CPath, CPass);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a stream handler to the http server. If the handler already exists, then nothing happens.
|
||||
/// </summary>
|
||||
|
@ -1683,6 +1693,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
try
|
||||
{
|
||||
//m_httpListener = new HttpListener();
|
||||
|
||||
NotSocketErrors = 0;
|
||||
if (!m_ssl)
|
||||
{
|
||||
|
@ -1702,6 +1713,9 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
//m_httpListener.Prefixes.Add("https://+:" + (m_sslport) + "/");
|
||||
//m_httpListener.Prefixes.Add("http://+:" + m_port + "/");
|
||||
m_httpListener2 = CoolHTTPListener.Create(IPAddress.Any, (int)m_port, m_cert);
|
||||
m_httpListener2.ExceptionThrown += httpServerException;
|
||||
m_httpListener2.LogWriter = httpserverlog;
|
||||
}
|
||||
|
||||
m_httpListener2.RequestReceived += OnRequest;
|
||||
|
|
|
@ -372,21 +372,7 @@ namespace OpenSim
|
|||
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
|
||||
}
|
||||
|
||||
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
|
||||
if (standaloneConfig != null)
|
||||
{
|
||||
m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate", true);
|
||||
m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
|
||||
|
||||
m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
|
||||
m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
|
||||
m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
|
||||
m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
|
||||
|
||||
m_configSettings.LibrariesXMLFile = standaloneConfig.GetString("LibrariesXMLFile");
|
||||
}
|
||||
|
||||
m_networkServersInfo.loadFromConfiguration(m_config.Source);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5982,7 +5982,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
AvatarWearingArgs wearingArgs = new AvatarWearingArgs();
|
||||
for (int i = 0; i < nowWearing.WearableData.Length; i++)
|
||||
{
|
||||
m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
|
||||
//m_log.DebugFormat("[XXX]: Wearable type {0} item {1}", nowWearing.WearableData[i].WearableType, nowWearing.WearableData[i].ItemID);
|
||||
AvatarWearingArgs.Wearable wearable =
|
||||
new AvatarWearingArgs.Wearable(nowWearing.WearableData[i].ItemID,
|
||||
nowWearing.WearableData[i].WearableType);
|
||||
|
|
|
@ -96,6 +96,22 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
MainServer.Instance = m_httpServer;
|
||||
|
||||
// "OOB" Server
|
||||
if (m_networkServersInfo.ssl_listener)
|
||||
{
|
||||
BaseHttpServer server = null;
|
||||
server = new BaseHttpServer(
|
||||
m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
|
||||
m_networkServersInfo.cert_pass);
|
||||
// Add the server to m_Servers
|
||||
if(server != null)
|
||||
{
|
||||
m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
|
||||
MainServer.AddHttpServer(server);
|
||||
server.Start();
|
||||
}
|
||||
}
|
||||
|
||||
base.StartupSpecific();
|
||||
}
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
}
|
||||
|
||||
if (m_scene == null)
|
||||
m_scene = scene;
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -162,12 +162,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
// one and we're done otherwise, ask for a rebake
|
||||
if (checkonly) return false;
|
||||
|
||||
m_log.InfoFormat("[AVFACTORY] missing baked texture {0}, request rebake",face.TextureID);
|
||||
m_log.InfoFormat("[AVFACTORY]: missing baked texture {0}, requesting rebake",face.TextureID);
|
||||
client.SendRebakeAvatarTextures(face.TextureID);
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[AVFACTORY]: complete texture check for {0}", client.AgentId);
|
||||
m_log.DebugFormat("[AVFACTORY]: completed texture check for {0}", client.AgentId);
|
||||
|
||||
// If we only found default textures, then the appearance is not cached
|
||||
return (defonly ? false : true);
|
||||
|
|
|
@ -66,8 +66,8 @@ namespace OpenSim.Region.CoreModules.Framework
|
|||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<ICapabilitiesModule>(this);
|
||||
MainConsole.Instance.Commands.AddCommand("Capabilities", false, "show caps",
|
||||
"show capabilities",
|
||||
"Shows all registered capabilities", CapabilitiesCommand);
|
||||
"show caps",
|
||||
"Shows all registered capabilities", CapabilitiesCommand);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
|
|
|
@ -892,6 +892,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
if (!m_scene.SimulationService.UpdateAgent(neighbourRegion, cAgent))
|
||||
{
|
||||
// region doesn't take it
|
||||
ReInstantiateScripts(agent);
|
||||
ResetFromTransit(agent.UUID);
|
||||
return agent;
|
||||
}
|
||||
|
@ -1761,14 +1762,22 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
protected void ReInstantiateScripts(ScenePresence sp)
|
||||
{
|
||||
int i = 0;
|
||||
sp.Attachments.ForEach(delegate(SceneObjectGroup sog)
|
||||
if (sp.InTransitScriptStates.Count > 0)
|
||||
{
|
||||
sog.SetState(sp.InTransitScriptStates[i++], sp.Scene);
|
||||
sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0);
|
||||
sog.ResumeScripts();
|
||||
});
|
||||
sp.Attachments.ForEach(delegate(SceneObjectGroup sog)
|
||||
{
|
||||
if (i < sp.InTransitScriptStates.Count)
|
||||
{
|
||||
sog.SetState(sp.InTransitScriptStates[i++], sp.Scene);
|
||||
sog.CreateScriptInstances(0, false, sp.Scene.DefaultScriptEngine, 0);
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
else
|
||||
m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: InTransitScriptStates.Count={0} smaller than Attachments.Count={1}", sp.InTransitScriptStates.Count, sp.Attachments.Count);
|
||||
});
|
||||
|
||||
sp.InTransitScriptStates.Clear();
|
||||
sp.InTransitScriptStates.Clear();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
|
|
@ -78,7 +78,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
|
||||
private int m_TotalUrls = 100;
|
||||
|
||||
private uint https_port = 0;
|
||||
private IHttpServer m_HttpServer = null;
|
||||
private IHttpServer m_HttpsServer = null;
|
||||
|
||||
private string m_ExternalHostNameForLSL = "";
|
||||
|
||||
|
@ -100,6 +102,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
m_ExternalHostNameForLSL = config.Configs["Network"].GetString("ExternalHostNameForLSL", System.Environment.MachineName);
|
||||
bool ssl_enabled = config.Configs["Network"].GetBoolean("https_listener",false);
|
||||
if (ssl_enabled)
|
||||
{
|
||||
https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -113,6 +120,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
// There can only be one
|
||||
//
|
||||
m_HttpServer = MainServer.Instance;
|
||||
//
|
||||
// We can use the https if it is enabled
|
||||
if (https_port > 0)
|
||||
{
|
||||
m_HttpsServer = MainServer.GetHttpServer(https_port);
|
||||
}
|
||||
}
|
||||
|
||||
scene.RegisterModuleInterface<IUrlModule>(this);
|
||||
|
@ -171,7 +184,40 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
{
|
||||
UUID urlcode = UUID.Random();
|
||||
|
||||
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
|
||||
if (m_HttpsServer == null)
|
||||
{
|
||||
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
|
||||
return urlcode;
|
||||
}
|
||||
|
||||
lock (m_UrlMap)
|
||||
{
|
||||
if (m_UrlMap.Count >= m_TotalUrls)
|
||||
{
|
||||
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" });
|
||||
return urlcode;
|
||||
}
|
||||
string url = "https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/";
|
||||
|
||||
UrlData urlData = new UrlData();
|
||||
urlData.hostID = host.UUID;
|
||||
urlData.itemID = itemID;
|
||||
urlData.engine = engine;
|
||||
urlData.url = url;
|
||||
urlData.urlcode = urlcode;
|
||||
urlData.requests = new Dictionary<UUID, RequestData>();
|
||||
|
||||
|
||||
m_UrlMap[url] = urlData;
|
||||
|
||||
string uri = "/lslhttps/" + urlcode.ToString() + "/";
|
||||
|
||||
m_HttpsServer.AddPollServiceHTTPHandler(uri,HandleHttpPoll,
|
||||
new PollServiceEventArgs(HttpRequestHandler,HasEvents, GetEvents, NoEvents,
|
||||
urlcode));
|
||||
|
||||
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
|
||||
}
|
||||
|
||||
return urlcode;
|
||||
}
|
||||
|
@ -345,7 +391,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
}
|
||||
private Hashtable GetEvents(UUID requestID, UUID sessionID, string request)
|
||||
{
|
||||
UrlData url = null;
|
||||
UrlData url = null;
|
||||
RequestData requestData = null;
|
||||
|
||||
lock (m_RequestMap)
|
||||
|
@ -391,11 +437,12 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
lock (request)
|
||||
{
|
||||
string uri = request["uri"].ToString();
|
||||
|
||||
bool is_ssl = uri.Contains("lslhttps");
|
||||
|
||||
try
|
||||
{
|
||||
Hashtable headers = (Hashtable)request["headers"];
|
||||
|
||||
|
||||
// string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/";
|
||||
|
||||
int pos1 = uri.IndexOf("/");// /lslhttp
|
||||
|
@ -409,7 +456,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
|
||||
pathInfo = uri.Substring(pos3);
|
||||
|
||||
UrlData url = m_UrlMap["http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp];
|
||||
UrlData url = null;
|
||||
if (!is_ssl)
|
||||
url = m_UrlMap["http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp];
|
||||
else
|
||||
url = m_UrlMap["https://" + m_ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp];
|
||||
|
||||
//for llGetHttpHeader support we need to store original URI here
|
||||
//to make x-path-info / x-query-string / x-script-url / x-remote-ip headers
|
||||
|
|
|
@ -64,19 +64,26 @@ namespace OpenSim.Region.CoreModules.World.Region
|
|||
public void AddRegion(Scene scene)
|
||||
{
|
||||
m_Scene = scene;
|
||||
|
||||
scene.RegisterModuleInterface<IRestartModule>(this);
|
||||
MainConsole.Instance.Commands.AddCommand("RestartModule",
|
||||
false, "region restart bluebox",
|
||||
"region restart bluebox <message> <time> ...",
|
||||
"Restart the region", HandleRegionRestart);
|
||||
"region restart bluebox <message> <delta seconds>+",
|
||||
"Schedule a region restart",
|
||||
"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a transient notice. If multiple deltas are given then a notice is sent when we reach each delta.",
|
||||
HandleRegionRestart);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("RestartModule",
|
||||
false, "region restart notice",
|
||||
"region restart notice <message> <time> ...",
|
||||
"Restart the region", HandleRegionRestart);
|
||||
"region restart notice <message> <delta seconds>+",
|
||||
"Schedule a region restart",
|
||||
"Schedule a region restart after a given number of seconds. If one delta is given then the region is restarted in delta seconds time. A time to restart is sent to users in the region as a dismissable bluebox notice. If multiple deltas are given then a notice is sent when we reach each delta.",
|
||||
HandleRegionRestart);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("RestartModule",
|
||||
false, "region restart abort",
|
||||
"region restart abort [<message>]",
|
||||
"Restart the region", HandleRegionRestart);
|
||||
"Abort a region restart", HandleRegionRestart);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
|
@ -245,7 +252,7 @@ namespace OpenSim.Region.CoreModules.World.Region
|
|||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output("Error: restart region <mode> <name> <time> ...");
|
||||
MainConsole.Instance.Output("Error: restart region <mode> <name> <delta seconds>+");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -713,7 +713,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
newName = item.Name;
|
||||
}
|
||||
|
||||
if (remoteClient.AgentId == oldAgentID)
|
||||
if (remoteClient.AgentId == oldAgentID || (LibraryService != null && LibraryService.LibraryRootFolder != null && oldAgentID == LibraryService.LibraryRootFolder.Owner))
|
||||
{
|
||||
CreateNewInventoryItem(
|
||||
remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType,
|
||||
|
|
|
@ -775,6 +775,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_regInfo = regInfo;
|
||||
m_eventManager = new EventManager();
|
||||
|
||||
m_permissions = new ScenePermissions(this);
|
||||
|
||||
m_lastUpdate = Util.EnvironmentTickCount();
|
||||
}
|
||||
|
||||
|
|
|
@ -2430,8 +2430,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
float speed = Velocity.Length();
|
||||
float velocidyDiff = Vector3.Distance(lastVelocitySentToAllClients, Velocity);
|
||||
|
||||
// assuming 5 ms. worst case precision for timer, use 2x that
|
||||
// for distance error threshold
|
||||
float distanceErrorThreshold = speed * 0.01f;
|
||||
|
||||
if (speed < 0.01f // allow rotation updates if avatar position is unchanged
|
||||
|| Math.Abs(distanceError) > 0.25f // arbitrary distance error threshold
|
||||
|| Math.Abs(distanceError) > distanceErrorThreshold
|
||||
|| velocidyDiff > 0.01f) // did velocity change from last update?
|
||||
{
|
||||
m_perfMonMS = currentTick;
|
||||
|
@ -3151,7 +3155,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
cAgent.AttachmentObjects = new List<ISceneObject>();
|
||||
cAgent.AttachmentObjectStates = new List<string>();
|
||||
IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
|
||||
// IScriptModule se = m_scene.RequestModuleInterface<IScriptModule>();
|
||||
m_InTransitScriptStates.Clear();
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
|
|
|
@ -107,11 +107,10 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
|||
|
||||
scene.AddCommand(
|
||||
this, "emergency-monitoring",
|
||||
"Go on/off emergency monitoring mode",
|
||||
"emergency-monitoring",
|
||||
"Go on/off emergency monitoring mode",
|
||||
"Go on/off emergency monitoring mode",
|
||||
EmergencyMonitoring);
|
||||
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
|
@ -190,7 +189,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
|
|||
int maxNameLength = 18;
|
||||
int maxRegionNameLength = 14;
|
||||
int maxTypeLength = 4;
|
||||
int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
|
||||
// int totalInfoFieldsLength = maxNameLength + columnPadding + maxRegionNameLength + columnPadding + maxTypeLength + columnPadding;
|
||||
|
||||
report.Append(GetColumnEntry("User", maxNameLength, columnPadding));
|
||||
report.Append(GetColumnEntry("Region", maxRegionNameLength, columnPadding));
|
||||
|
|
|
@ -0,0 +1,122 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Statistics;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.Appearance
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that just holds commands for inspecting avatar appearance.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
|
||||
public class AppearanceInfoModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
|
||||
protected IAvatarFactory m_avatarFactory;
|
||||
|
||||
public string Name { get { return "Appearance Information Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Remove(scene.RegionInfo.RegionID);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[APPEARANCE INFO MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes[scene.RegionInfo.RegionID] = scene;
|
||||
|
||||
scene.AddCommand(
|
||||
this, "appearance show",
|
||||
"appearance show",
|
||||
"Show appearance information for each avatar in the simulator. At the moment, ",
|
||||
ShowAppearanceInfo);
|
||||
}
|
||||
|
||||
protected void ShowAppearanceInfo(string module, string[] cmd)
|
||||
{
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes.Values)
|
||||
{
|
||||
scene.ForEachClient(
|
||||
delegate(IClientAPI client)
|
||||
{
|
||||
if (client is LLClientView && !((LLClientView)client).ChildAgentStatus())
|
||||
{
|
||||
bool bakedTextureValid = scene.AvatarFactory.ValidateBakedTextureCache(client);
|
||||
MainConsole.Instance.OutputFormat(
|
||||
"{0} baked apperance texture is {1}", client.Name, bakedTextureValid ? "OK" : "corrupt");
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -13,5 +13,6 @@
|
|||
<RegionModule id="Concierge" type="OpenSim.Region.OptionalModules.Avatar.Concierge.ConciergeModule" />
|
||||
<RegionModule id="VivoxVoice" type="OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice.VivoxVoiceModule" />
|
||||
<RegionModule id="WorldViewModule" type="OpenSim.Region.OptionalModules.World.WorldView.WorldViewModule" />
|
||||
<RegionModule id="AutoBackupModule" type="OpenSim.Region.OptionalModules.World.AutoBackup.AutoBackupModule" />
|
||||
</Extension>
|
||||
</Addin>
|
||||
|
|
|
@ -0,0 +1,929 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Timers;
|
||||
using System.Text.RegularExpressions;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
{
|
||||
/// <summary>
|
||||
/// Choose between ways of naming the backup files that are generated.
|
||||
/// </summary>
|
||||
/// <remarks>Time: OARs are named by a timestamp.
|
||||
/// Sequential: OARs are named by counting (Region_1.oar, Region_2.oar, etc.)
|
||||
/// Overwrite: Only one file per region is created; it's overwritten each time a backup is made.</remarks>
|
||||
public enum NamingType
|
||||
{
|
||||
Time,
|
||||
Sequential,
|
||||
Overwrite
|
||||
}
|
||||
|
||||
///<summary>
|
||||
/// AutoBackupModule: save OAR region backups to disk periodically
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Config Settings Documentation.
|
||||
/// At the TOP LEVEL, e.g. in OpenSim.ini, we have the following options:
|
||||
/// EACH REGION, in OpenSim.ini, can have the following settings under the [AutoBackupModule] section.
|
||||
/// IMPORTANT: You may optionally specify the key name as follows for a per-region key: [Region Name].[Key Name]
|
||||
/// Example: My region is named Foo.
|
||||
/// If I wanted to specify the "AutoBackupInterval" key just for this region, I would name my key "Foo.AutoBackupInterval", under the [AutoBackupModule] section of OpenSim.ini.
|
||||
/// Instead of specifying them on a per-region basis, you can also omit the region name to specify the default setting for all regions.
|
||||
/// Region-specific settings take precedence.
|
||||
///
|
||||
/// AutoBackupModuleEnabled: True/False. Default: False. If True, use the auto backup module. This setting does not support per-region basis.
|
||||
/// All other settings under [AutoBackupModule] are ignored if AutoBackupModuleEnabled is false, even per-region settings!
|
||||
/// AutoBackup: True/False. Default: False. If True, activate auto backup functionality.
|
||||
/// This is the only required option for enabling auto-backup; the other options have sane defaults.
|
||||
/// If False for a particular region, the auto-backup module becomes a no-op for the region, and all other AutoBackup* settings are ignored.
|
||||
/// If False globally (the default), only regions that specifically override this with "FooRegion.AutoBackup = true" will get AutoBackup functionality.
|
||||
/// AutoBackupInterval: Double, non-negative value. Default: 720 (12 hours).
|
||||
/// The number of minutes between each backup attempt.
|
||||
/// If a negative or zero value is given, it is equivalent to setting AutoBackup = False.
|
||||
/// AutoBackupBusyCheck: True/False. Default: True.
|
||||
/// If True, we will only take an auto-backup if a set of conditions are met.
|
||||
/// These conditions are heuristics to try and avoid taking a backup when the sim is busy.
|
||||
/// AutoBackupScript: String. Default: not specified (disabled).
|
||||
/// File path to an executable script or binary to run when an automatic backup is taken.
|
||||
/// The file should really be (Windows) an .exe or .bat, or (Linux/Mac) a shell script or binary.
|
||||
/// Trying to "run" directories, or things with weird file associations on Win32, might cause unexpected results!
|
||||
/// argv[1] of the executed file/script will be the file name of the generated OAR.
|
||||
/// If the process can't be spawned for some reason (file not found, no execute permission, etc), write a warning to the console.
|
||||
/// AutoBackupNaming: string. Default: Time.
|
||||
/// One of three strings (case insensitive):
|
||||
/// "Time": Current timestamp is appended to file name. An existing file will never be overwritten.
|
||||
/// "Sequential": A number is appended to the file name. So if RegionName_x.oar exists, we'll save to RegionName_{x+1}.oar next. An existing file will never be overwritten.
|
||||
/// "Overwrite": Always save to file named "${AutoBackupDir}/RegionName.oar", even if we have to overwrite an existing file.
|
||||
/// AutoBackupDir: String. Default: "." (the current directory).
|
||||
/// A directory (absolute or relative) where backups should be saved.
|
||||
/// AutoBackupDilationThreshold: float. Default: 0.5. Lower bound on time dilation required for BusyCheck heuristics to pass.
|
||||
/// If the time dilation is below this value, don't take a backup right now.
|
||||
/// AutoBackupAgentThreshold: int. Default: 10. Upper bound on # of agents in region required for BusyCheck heuristics to pass.
|
||||
/// If the number of agents is greater than this value, don't take a backup right now
|
||||
/// Save memory by setting low initial capacities. Minimizes impact in common cases of all regions using same interval, and instances hosting 1 ~ 4 regions.
|
||||
/// Also helps if you don't want AutoBackup at all.
|
||||
/// </remarks>
|
||||
public class AutoBackupModule : ISharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly Dictionary<Guid, IScene> m_pendingSaves = new Dictionary<Guid, IScene>(1);
|
||||
private readonly AutoBackupModuleState m_defaultState = new AutoBackupModuleState();
|
||||
private readonly Dictionary<IScene, AutoBackupModuleState> m_states =
|
||||
new Dictionary<IScene, AutoBackupModuleState>(1);
|
||||
private readonly Dictionary<Timer, List<IScene>> m_timerMap =
|
||||
new Dictionary<Timer, List<IScene>>(1);
|
||||
private readonly Dictionary<double, Timer> m_timers = new Dictionary<double, Timer>(1);
|
||||
|
||||
private delegate T DefaultGetter<T>(string settingName, T defaultValue);
|
||||
private bool m_enabled;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the shared module should be enabled at all. NOT the same as m_Enabled in AutoBackupModuleState!
|
||||
/// </summary>
|
||||
private bool m_closed;
|
||||
|
||||
private IConfigSource m_configSource;
|
||||
|
||||
/// <summary>
|
||||
/// Required by framework.
|
||||
/// </summary>
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return true; }
|
||||
}
|
||||
|
||||
#region ISharedRegionModule Members
|
||||
|
||||
/// <summary>
|
||||
/// Identifies the module to the system.
|
||||
/// </summary>
|
||||
string IRegionModuleBase.Name
|
||||
{
|
||||
get { return "AutoBackupModule"; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// We don't implement an interface, this is a single-use module.
|
||||
/// </summary>
|
||||
Type IRegionModuleBase.ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once in the lifetime of the module at startup.
|
||||
/// </summary>
|
||||
/// <param name="source">The input config source for OpenSim.ini.</param>
|
||||
void IRegionModuleBase.Initialise(IConfigSource source)
|
||||
{
|
||||
// Determine if we have been enabled at all in OpenSim.ini -- this is part and parcel of being an optional module
|
||||
this.m_configSource = source;
|
||||
IConfig moduleConfig = source.Configs["AutoBackupModule"];
|
||||
if (moduleConfig == null)
|
||||
{
|
||||
this.m_enabled = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.m_enabled = moduleConfig.GetBoolean("AutoBackupModuleEnabled", false);
|
||||
if (this.m_enabled)
|
||||
{
|
||||
m_log.Info("[AUTO BACKUP]: AutoBackupModule enabled");
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Timer defTimer = new Timer(43200000);
|
||||
this.m_defaultState.Timer = defTimer;
|
||||
this.m_timers.Add(43200000, defTimer);
|
||||
defTimer.Elapsed += this.HandleElapsed;
|
||||
defTimer.AutoReset = true;
|
||||
defTimer.Start();
|
||||
|
||||
AutoBackupModuleState abms = this.ParseConfig(null, true);
|
||||
m_log.Debug("[AUTO BACKUP]: Here is the default config:");
|
||||
m_log.Debug(abms.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once at de-init (sim shutting down).
|
||||
/// </summary>
|
||||
void IRegionModuleBase.Close()
|
||||
{
|
||||
if (!this.m_enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// We don't want any timers firing while the sim's coming down; strange things may happen.
|
||||
this.StopAllTimers();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Currently a no-op for AutoBackup because we have to wait for region to be fully loaded.
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
void IRegionModuleBase.AddRegion(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Here we just clean up some resources and stop the OAR backup (if any) for the given scene.
|
||||
/// </summary>
|
||||
/// <param name="scene">The scene (region) to stop performing AutoBackup on.</param>
|
||||
void IRegionModuleBase.RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!this.m_enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.m_states.ContainsKey(scene))
|
||||
{
|
||||
AutoBackupModuleState abms = this.m_states[scene];
|
||||
|
||||
// Remove this scene out of the timer map list
|
||||
Timer timer = abms.Timer;
|
||||
List<IScene> list = this.m_timerMap[timer];
|
||||
list.Remove(scene);
|
||||
|
||||
// Shut down the timer if this was the last scene for the timer
|
||||
if (list.Count == 0)
|
||||
{
|
||||
this.m_timerMap.Remove(timer);
|
||||
this.m_timers.Remove(timer.Interval);
|
||||
timer.Close();
|
||||
}
|
||||
this.m_states.Remove(scene);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Most interesting/complex code paths in AutoBackup begin here.
|
||||
/// We read lots of Nini config, maybe set a timer, add members to state tracking Dictionaries, etc.
|
||||
/// </summary>
|
||||
/// <param name="scene">The scene to (possibly) perform AutoBackup on.</param>
|
||||
void IRegionModuleBase.RegionLoaded(Scene scene)
|
||||
{
|
||||
if (!this.m_enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// This really ought not to happen, but just in case, let's pretend it didn't...
|
||||
if (scene == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
AutoBackupModuleState abms = this.ParseConfig(scene, false);
|
||||
m_log.Debug("[AUTO BACKUP]: Config for " + scene.RegionInfo.RegionName);
|
||||
m_log.Debug((abms == null ? "DEFAULT" : abms.ToString()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Currently a no-op.
|
||||
/// </summary>
|
||||
void ISharedRegionModule.PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Set up internal state for a given scene. Fairly complex code.
|
||||
/// When this method returns, we've started auto-backup timers, put members in Dictionaries, and created a State object for this scene.
|
||||
/// </summary>
|
||||
/// <param name="scene">The scene to look at.</param>
|
||||
/// <param name="parseDefault">Whether this call is intended to figure out what we consider the "default" config (applied to all regions unless overridden by per-region settings).</param>
|
||||
/// <returns>An AutoBackupModuleState contains most information you should need to know relevant to auto-backup, as applicable to a single region.</returns>
|
||||
private AutoBackupModuleState ParseConfig(IScene scene, bool parseDefault)
|
||||
{
|
||||
string sRegionName;
|
||||
string sRegionLabel;
|
||||
string prepend;
|
||||
AutoBackupModuleState state;
|
||||
|
||||
if (parseDefault)
|
||||
{
|
||||
sRegionName = null;
|
||||
sRegionLabel = "DEFAULT";
|
||||
prepend = "";
|
||||
state = this.m_defaultState;
|
||||
}
|
||||
else
|
||||
{
|
||||
sRegionName = scene.RegionInfo.RegionName;
|
||||
sRegionLabel = sRegionName;
|
||||
prepend = sRegionName + ".";
|
||||
state = null;
|
||||
}
|
||||
|
||||
// Read the config settings and set variables.
|
||||
IConfig regionConfig = (scene != null ? scene.Config.Configs[sRegionName] : null);
|
||||
IConfig config = this.m_configSource.Configs["AutoBackupModule"];
|
||||
if (config == null)
|
||||
{
|
||||
// defaultState would be disabled too if the section doesn't exist.
|
||||
state = this.m_defaultState;
|
||||
return state;
|
||||
}
|
||||
|
||||
bool tmpEnabled = ResolveBoolean("AutoBackup", this.m_defaultState.Enabled, config, regionConfig);
|
||||
if (state == null && tmpEnabled != this.m_defaultState.Enabled)
|
||||
//Varies from default state
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
state.Enabled = tmpEnabled;
|
||||
}
|
||||
|
||||
// If you don't want AutoBackup, we stop.
|
||||
if ((state == null && !this.m_defaultState.Enabled) || (state != null && !state.Enabled))
|
||||
{
|
||||
return state;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("[AUTO BACKUP]: Region " + sRegionLabel + " is AutoBackup ENABLED.");
|
||||
}
|
||||
|
||||
// Borrow an existing timer if one exists for the same interval; otherwise, make a new one.
|
||||
double interval =
|
||||
this.ResolveDouble("AutoBackupInterval", this.m_defaultState.IntervalMinutes,
|
||||
config, regionConfig) * 60000.0;
|
||||
if (state == null && interval != this.m_defaultState.IntervalMinutes*60000.0)
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
|
||||
if (this.m_timers.ContainsKey(interval))
|
||||
{
|
||||
if (state != null)
|
||||
{
|
||||
state.Timer = this.m_timers[interval];
|
||||
}
|
||||
m_log.Debug("[AUTO BACKUP]: Reusing timer for " + interval + " msec for region " +
|
||||
sRegionLabel);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 0 or negative interval == do nothing.
|
||||
if (interval <= 0.0 && state != null)
|
||||
{
|
||||
state.Enabled = false;
|
||||
return state;
|
||||
}
|
||||
if (state == null)
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
Timer tim = new Timer(interval);
|
||||
state.Timer = tim;
|
||||
//Milliseconds -> minutes
|
||||
this.m_timers.Add(interval, tim);
|
||||
tim.Elapsed += this.HandleElapsed;
|
||||
tim.AutoReset = true;
|
||||
tim.Start();
|
||||
}
|
||||
|
||||
// Add the current region to the list of regions tied to this timer.
|
||||
if (scene != null)
|
||||
{
|
||||
if (state != null)
|
||||
{
|
||||
if (this.m_timerMap.ContainsKey(state.Timer))
|
||||
{
|
||||
this.m_timerMap[state.Timer].Add(scene);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<IScene> scns = new List<IScene>(1);
|
||||
scns.Add(scene);
|
||||
this.m_timerMap.Add(state.Timer, scns);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.m_timerMap.ContainsKey(this.m_defaultState.Timer))
|
||||
{
|
||||
this.m_timerMap[this.m_defaultState.Timer].Add(scene);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<IScene> scns = new List<IScene>(1);
|
||||
scns.Add(scene);
|
||||
this.m_timerMap.Add(this.m_defaultState.Timer, scns);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool tmpBusyCheck = ResolveBoolean("AutoBackupBusyCheck",
|
||||
this.m_defaultState.BusyCheck, config, regionConfig);
|
||||
if (state == null && tmpBusyCheck != this.m_defaultState.BusyCheck)
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
state.BusyCheck = tmpBusyCheck;
|
||||
}
|
||||
|
||||
// Set file naming algorithm
|
||||
string stmpNamingType = ResolveString("AutoBackupNaming",
|
||||
this.m_defaultState.NamingType.ToString(), config, regionConfig);
|
||||
NamingType tmpNamingType;
|
||||
if (stmpNamingType.Equals("Time", StringComparison.CurrentCultureIgnoreCase))
|
||||
{
|
||||
tmpNamingType = NamingType.Time;
|
||||
}
|
||||
else if (stmpNamingType.Equals("Sequential", StringComparison.CurrentCultureIgnoreCase))
|
||||
{
|
||||
tmpNamingType = NamingType.Sequential;
|
||||
}
|
||||
else if (stmpNamingType.Equals("Overwrite", StringComparison.CurrentCultureIgnoreCase))
|
||||
{
|
||||
tmpNamingType = NamingType.Overwrite;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("Unknown naming type specified for region " + sRegionLabel + ": " +
|
||||
stmpNamingType);
|
||||
tmpNamingType = NamingType.Time;
|
||||
}
|
||||
|
||||
if (state == null && tmpNamingType != this.m_defaultState.NamingType)
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
state.NamingType = tmpNamingType;
|
||||
}
|
||||
|
||||
string tmpScript = ResolveString("AutoBackupScript",
|
||||
this.m_defaultState.Script, config, regionConfig);
|
||||
if (state == null && tmpScript != this.m_defaultState.Script)
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
state.Script = tmpScript;
|
||||
}
|
||||
|
||||
string tmpBackupDir = ResolveString("AutoBackupDir", ".", config, regionConfig);
|
||||
if (state == null && tmpBackupDir != this.m_defaultState.BackupDir)
|
||||
{
|
||||
state = new AutoBackupModuleState();
|
||||
}
|
||||
|
||||
if (state != null)
|
||||
{
|
||||
state.BackupDir = tmpBackupDir;
|
||||
// Let's give the user some convenience and auto-mkdir
|
||||
if (state.BackupDir != ".")
|
||||
{
|
||||
try
|
||||
{
|
||||
DirectoryInfo dirinfo = new DirectoryInfo(state.BackupDir);
|
||||
if (!dirinfo.Exists)
|
||||
{
|
||||
dirinfo.Create();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn(
|
||||
"BAD NEWS. You won't be able to save backups to directory " +
|
||||
state.BackupDir +
|
||||
" because it doesn't exist or there's a permissions issue with it. Here's the exception.",
|
||||
e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function for ParseConfig.
|
||||
/// </summary>
|
||||
/// <param name="settingName"></param>
|
||||
/// <param name="defaultValue"></param>
|
||||
/// <param name="global"></param>
|
||||
/// <param name="local"></param>
|
||||
/// <returns></returns>
|
||||
private bool ResolveBoolean(string settingName, bool defaultValue, IConfig global, IConfig local)
|
||||
{
|
||||
if(local != null)
|
||||
{
|
||||
return local.GetBoolean(settingName, global.GetBoolean(settingName, defaultValue));
|
||||
}
|
||||
else
|
||||
{
|
||||
return global.GetBoolean(settingName, defaultValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function for ParseConfig.
|
||||
/// </summary>
|
||||
/// <param name="settingName"></param>
|
||||
/// <param name="defaultValue"></param>
|
||||
/// <param name="global"></param>
|
||||
/// <param name="local"></param>
|
||||
/// <returns></returns>
|
||||
private double ResolveDouble(string settingName, double defaultValue, IConfig global, IConfig local)
|
||||
{
|
||||
if (local != null)
|
||||
{
|
||||
return local.GetDouble(settingName, global.GetDouble(settingName, defaultValue));
|
||||
}
|
||||
else
|
||||
{
|
||||
return global.GetDouble(settingName, defaultValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function for ParseConfig.
|
||||
/// </summary>
|
||||
/// <param name="settingName"></param>
|
||||
/// <param name="defaultValue"></param>
|
||||
/// <param name="global"></param>
|
||||
/// <param name="local"></param>
|
||||
/// <returns></returns>
|
||||
private int ResolveInt(string settingName, int defaultValue, IConfig global, IConfig local)
|
||||
{
|
||||
if (local != null)
|
||||
{
|
||||
return local.GetInt(settingName, global.GetInt(settingName, defaultValue));
|
||||
}
|
||||
else
|
||||
{
|
||||
return global.GetInt(settingName, defaultValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function for ParseConfig.
|
||||
/// </summary>
|
||||
/// <param name="settingName"></param>
|
||||
/// <param name="defaultValue"></param>
|
||||
/// <param name="global"></param>
|
||||
/// <param name="local"></param>
|
||||
/// <returns></returns>
|
||||
private string ResolveString(string settingName, string defaultValue, IConfig global, IConfig local)
|
||||
{
|
||||
if (local != null)
|
||||
{
|
||||
return local.GetString(settingName, global.GetString(settingName, defaultValue));
|
||||
}
|
||||
else
|
||||
{
|
||||
return global.GetString(settingName, defaultValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when any auto-backup timer expires. This starts the code path for actually performing a backup.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void HandleElapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
// TODO: heuristic thresholds are per-region, so we should probably run heuristics once per region
|
||||
// XXX: Running heuristics once per region could add undue performance penalty for something that's supposed to
|
||||
// check whether the region is too busy! Especially on sims with LOTS of regions.
|
||||
// Alternative: make heuristics thresholds global to the module rather than per-region. Less flexible,
|
||||
// but would allow us to be semantically correct while being easier on perf.
|
||||
// Alternative 2: Run heuristics once per unique set of heuristics threshold parameters! Ay yi yi...
|
||||
// Alternative 3: Don't support per-region heuristics at all; just accept them as a global only parameter.
|
||||
// Since this is pretty experimental, I haven't decided which alternative makes the most sense.
|
||||
if (this.m_closed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
bool heuristicsRun = false;
|
||||
bool heuristicsPassed = false;
|
||||
if (!this.m_timerMap.ContainsKey((Timer) sender))
|
||||
{
|
||||
m_log.Debug("Code-up error: timerMap doesn't contain timer " + sender);
|
||||
}
|
||||
|
||||
List<IScene> tmap = this.m_timerMap[(Timer) sender];
|
||||
if (tmap != null && tmap.Count > 0)
|
||||
{
|
||||
foreach (IScene scene in tmap)
|
||||
{
|
||||
AutoBackupModuleState state = this.m_states[scene];
|
||||
bool heuristics = state.BusyCheck;
|
||||
|
||||
// Fast path: heuristics are on; already ran em; and sim is fine; OR, no heuristics for the region.
|
||||
if ((heuristics && heuristicsRun && heuristicsPassed) || !heuristics)
|
||||
{
|
||||
this.DoRegionBackup(scene);
|
||||
// Heuristics are on; ran but we're too busy -- keep going. Maybe another region will have heuristics off!
|
||||
}
|
||||
else if (heuristicsRun)
|
||||
{
|
||||
m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
|
||||
scene.RegionInfo.RegionName + " right now.");
|
||||
continue;
|
||||
// Logical Deduction: heuristics are on but haven't been run
|
||||
}
|
||||
else
|
||||
{
|
||||
heuristicsPassed = this.RunHeuristics(scene);
|
||||
heuristicsRun = true;
|
||||
if (!heuristicsPassed)
|
||||
{
|
||||
m_log.Info("[AUTO BACKUP]: Heuristics: too busy to backup " +
|
||||
scene.RegionInfo.RegionName + " right now.");
|
||||
continue;
|
||||
}
|
||||
this.DoRegionBackup(scene);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Save an OAR, register for the callback for when it's done, then call the AutoBackupScript (if applicable).
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
private void DoRegionBackup(IScene scene)
|
||||
{
|
||||
if (scene.RegionStatus != RegionStatus.Up)
|
||||
{
|
||||
// We won't backup a region that isn't operating normally.
|
||||
m_log.Warn("[AUTO BACKUP]: Not backing up region " + scene.RegionInfo.RegionName +
|
||||
" because its status is " + scene.RegionStatus);
|
||||
return;
|
||||
}
|
||||
|
||||
AutoBackupModuleState state = this.m_states[scene];
|
||||
IRegionArchiverModule iram = scene.RequestModuleInterface<IRegionArchiverModule>();
|
||||
string savePath = BuildOarPath(scene.RegionInfo.RegionName,
|
||||
state.BackupDir,
|
||||
state.NamingType);
|
||||
if (savePath == null)
|
||||
{
|
||||
m_log.Warn("[AUTO BACKUP]: savePath is null in HandleElapsed");
|
||||
return;
|
||||
}
|
||||
Guid guid = Guid.NewGuid();
|
||||
m_pendingSaves.Add(guid, scene);
|
||||
state.LiveRequests.Add(guid, savePath);
|
||||
((Scene) scene).EventManager.OnOarFileSaved += new EventManager.OarFileSaved(EventManager_OnOarFileSaved);
|
||||
iram.ArchiveRegion(savePath, guid, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by the Event Manager when the OnOarFileSaved event is fired.
|
||||
/// </summary>
|
||||
/// <param name="guid"></param>
|
||||
/// <param name="message"></param>
|
||||
void EventManager_OnOarFileSaved(Guid guid, string message)
|
||||
{
|
||||
// Ignore if the OAR save is being done by some other part of the system
|
||||
if (m_pendingSaves.ContainsKey(guid))
|
||||
{
|
||||
AutoBackupModuleState abms = m_states[(m_pendingSaves[guid])];
|
||||
ExecuteScript(abms.Script, abms.LiveRequests[guid]);
|
||||
m_pendingSaves.Remove(guid);
|
||||
abms.LiveRequests.Remove(guid);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>This format may turn out to be too unwieldy to keep...
|
||||
/// Besides, that's what ctimes are for. But then how do I name each file uniquely without using a GUID?
|
||||
/// Sequential numbers, right? We support those, too!</summary>
|
||||
private static string GetTimeString()
|
||||
{
|
||||
StringWriter sw = new StringWriter();
|
||||
sw.Write("_");
|
||||
DateTime now = DateTime.Now;
|
||||
sw.Write(now.Year);
|
||||
sw.Write("y_");
|
||||
sw.Write(now.Month);
|
||||
sw.Write("M_");
|
||||
sw.Write(now.Day);
|
||||
sw.Write("d_");
|
||||
sw.Write(now.Hour);
|
||||
sw.Write("h_");
|
||||
sw.Write(now.Minute);
|
||||
sw.Write("m_");
|
||||
sw.Write(now.Second);
|
||||
sw.Write("s");
|
||||
sw.Flush();
|
||||
string output = sw.ToString();
|
||||
sw.Close();
|
||||
return output;
|
||||
}
|
||||
|
||||
/// <summary>Return value of true ==> not too busy; false ==> too busy to backup an OAR right now, or error.</summary>
|
||||
private bool RunHeuristics(IScene region)
|
||||
{
|
||||
try
|
||||
{
|
||||
return this.RunTimeDilationHeuristic(region) && this.RunAgentLimitHeuristic(region);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[AUTO BACKUP]: Exception in RunHeuristics", e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the time dilation right at this instant is less than the threshold specified in AutoBackupDilationThreshold (default 0.5),
|
||||
/// then we return false and trip the busy heuristic's "too busy" path (i.e. don't save an OAR).
|
||||
/// AutoBackupDilationThreshold is a _LOWER BOUND_. Lower Time Dilation is bad, so if you go lower than our threshold, it's "too busy".
|
||||
/// </summary>
|
||||
/// <param name="region"></param>
|
||||
/// <returns>Returns true if we're not too busy; false means we've got worse time dilation than the threshold.</returns>
|
||||
private bool RunTimeDilationHeuristic(IScene region)
|
||||
{
|
||||
string regionName = region.RegionInfo.RegionName;
|
||||
return region.TimeDilation >=
|
||||
this.m_configSource.Configs["AutoBackupModule"].GetFloat(
|
||||
regionName + ".AutoBackupDilationThreshold", 0.5f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If the root agent count right at this instant is less than the threshold specified in AutoBackupAgentThreshold (default 10),
|
||||
/// then we return false and trip the busy heuristic's "too busy" path (i.e., don't save an OAR).
|
||||
/// AutoBackupAgentThreshold is an _UPPER BOUND_. Higher Agent Count is bad, so if you go higher than our threshold, it's "too busy".
|
||||
/// </summary>
|
||||
/// <param name="region"></param>
|
||||
/// <returns>Returns true if we're not too busy; false means we've got more agents on the sim than the threshold.</returns>
|
||||
private bool RunAgentLimitHeuristic(IScene region)
|
||||
{
|
||||
string regionName = region.RegionInfo.RegionName;
|
||||
try
|
||||
{
|
||||
Scene scene = (Scene) region;
|
||||
// TODO: Why isn't GetRootAgentCount() a method in the IScene interface? Seems generally useful...
|
||||
return scene.GetRootAgentCount() <=
|
||||
this.m_configSource.Configs["AutoBackupModule"].GetInt(
|
||||
regionName + ".AutoBackupAgentThreshold", 10);
|
||||
}
|
||||
catch (InvalidCastException ice)
|
||||
{
|
||||
m_log.Debug(
|
||||
"[AUTO BACKUP]: I NEED MAINTENANCE: IScene is not a Scene; can't get root agent count!",
|
||||
ice);
|
||||
return true;
|
||||
// Non-obstructionist safest answer...
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Run the script or executable specified by the "AutoBackupScript" config setting.
|
||||
/// Of course this is a security risk if you let anyone modify OpenSim.ini and they want to run some nasty bash script.
|
||||
/// But there are plenty of other nasty things that can be done with an untrusted OpenSim.ini, such as running high threat level scripting functions.
|
||||
/// </summary>
|
||||
/// <param name="scriptName"></param>
|
||||
/// <param name="savePath"></param>
|
||||
private static void ExecuteScript(string scriptName, string savePath)
|
||||
{
|
||||
// Do nothing if there's no script.
|
||||
if (scriptName == null || scriptName.Length <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
FileInfo fi = new FileInfo(scriptName);
|
||||
if (fi.Exists)
|
||||
{
|
||||
ProcessStartInfo psi = new ProcessStartInfo(scriptName);
|
||||
psi.Arguments = savePath;
|
||||
psi.CreateNoWindow = true;
|
||||
Process proc = Process.Start(psi);
|
||||
proc.ErrorDataReceived += HandleProcErrorDataReceived;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn(
|
||||
"Exception encountered when trying to run script for oar backup " + savePath, e);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called if a running script process writes to stderr.
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private static void HandleProcErrorDataReceived(object sender, DataReceivedEventArgs e)
|
||||
{
|
||||
m_log.Warn("ExecuteScript hook " + ((Process) sender).ProcessName +
|
||||
" is yacking on stderr: " + e.Data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Quickly stop all timers from firing.
|
||||
/// </summary>
|
||||
private void StopAllTimers()
|
||||
{
|
||||
foreach (Timer t in this.m_timerMap.Keys)
|
||||
{
|
||||
t.Close();
|
||||
}
|
||||
this.m_closed = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine the next unique filename by number, for "Sequential" AutoBackupNamingType.
|
||||
/// </summary>
|
||||
/// <param name="dirName"></param>
|
||||
/// <param name="regionName"></param>
|
||||
/// <returns></returns>
|
||||
private static string GetNextFile(string dirName, string regionName)
|
||||
{
|
||||
FileInfo uniqueFile = null;
|
||||
long biggestExistingFile = GetNextOarFileNumber(dirName, regionName);
|
||||
biggestExistingFile++;
|
||||
// We don't want to overwrite the biggest existing file; we want to write to the NEXT biggest.
|
||||
uniqueFile =
|
||||
new FileInfo(dirName + Path.DirectorySeparatorChar + regionName + "_" +
|
||||
biggestExistingFile + ".oar");
|
||||
return uniqueFile.FullName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Top-level method for creating an absolute path to an OAR backup file based on what naming scheme the user wants.
|
||||
/// </summary>
|
||||
/// <param name="regionName">Name of the region to save.</param>
|
||||
/// <param name="baseDir">Absolute or relative path to the directory where the file should reside.</param>
|
||||
/// <param name="naming">The naming scheme for the file name.</param>
|
||||
/// <returns></returns>
|
||||
private static string BuildOarPath(string regionName, string baseDir, NamingType naming)
|
||||
{
|
||||
FileInfo path = null;
|
||||
switch (naming)
|
||||
{
|
||||
case NamingType.Overwrite:
|
||||
path = new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName + ".oar");
|
||||
return path.FullName;
|
||||
case NamingType.Time:
|
||||
path =
|
||||
new FileInfo(baseDir + Path.DirectorySeparatorChar + regionName +
|
||||
GetTimeString() + ".oar");
|
||||
return path.FullName;
|
||||
case NamingType.Sequential:
|
||||
// All codepaths in GetNextFile should return a file name ending in .oar
|
||||
path = new FileInfo(GetNextFile(baseDir, regionName));
|
||||
return path.FullName;
|
||||
default:
|
||||
m_log.Warn("VERY BAD: Unhandled case element " + naming);
|
||||
break;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper function for Sequential file naming type (see BuildOarPath and GetNextFile).
|
||||
/// </summary>
|
||||
/// <param name="dirName"></param>
|
||||
/// <param name="regionName"></param>
|
||||
/// <returns></returns>
|
||||
private static long GetNextOarFileNumber(string dirName, string regionName)
|
||||
{
|
||||
long retval = 1;
|
||||
|
||||
DirectoryInfo di = new DirectoryInfo(dirName);
|
||||
FileInfo[] fi = di.GetFiles(regionName, SearchOption.TopDirectoryOnly);
|
||||
Array.Sort(fi, (f1, f2) => StringComparer.CurrentCultureIgnoreCase.Compare(f1.Name, f2.Name));
|
||||
|
||||
if (fi.LongLength > 0)
|
||||
{
|
||||
long subtract = 1L;
|
||||
bool worked = false;
|
||||
Regex reg = new Regex(regionName + "_([0-9])+" + ".oar");
|
||||
|
||||
while (!worked && subtract <= fi.LongLength)
|
||||
{
|
||||
// Pick the file with the last natural ordering
|
||||
string biggestFileName = fi[fi.LongLength - subtract].Name;
|
||||
MatchCollection matches = reg.Matches(biggestFileName);
|
||||
long l = 1;
|
||||
if (matches.Count > 0 && matches[0].Groups.Count > 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
long.TryParse(matches[0].Groups[1].Value, out l);
|
||||
retval = l;
|
||||
worked = true;
|
||||
}
|
||||
catch (FormatException fe)
|
||||
{
|
||||
m_log.Warn(
|
||||
"[AUTO BACKUP]: Error: Can't parse long value from file name to determine next OAR backup file number!",
|
||||
fe);
|
||||
subtract++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
subtract++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,126 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
||||
{
|
||||
/// <summary>AutoBackupModuleState: Auto-Backup state for one region (scene).
|
||||
/// If you use this class in any way outside of AutoBackupModule, you should treat the class as opaque.
|
||||
/// Since it is not part of the framework, you really should not rely upon it outside of the AutoBackupModule implementation.
|
||||
/// </summary>
|
||||
///
|
||||
public class AutoBackupModuleState
|
||||
{
|
||||
private Dictionary<Guid, string> m_liveRequests = null;
|
||||
|
||||
public AutoBackupModuleState()
|
||||
{
|
||||
this.Enabled = false;
|
||||
this.BackupDir = ".";
|
||||
this.BusyCheck = true;
|
||||
this.Timer = null;
|
||||
this.NamingType = NamingType.Time;
|
||||
this.Script = null;
|
||||
}
|
||||
|
||||
public Dictionary<Guid, string> LiveRequests
|
||||
{
|
||||
get {
|
||||
return this.m_liveRequests ??
|
||||
(this.m_liveRequests = new Dictionary<Guid, string>(1));
|
||||
}
|
||||
}
|
||||
|
||||
public bool Enabled
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public System.Timers.Timer Timer
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public double IntervalMinutes
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.Timer == null)
|
||||
{
|
||||
return -1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Timer.Interval / 60000.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool BusyCheck
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string Script
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string BackupDir
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public NamingType NamingType
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public new string ToString()
|
||||
{
|
||||
string retval = "";
|
||||
|
||||
retval += "[AUTO BACKUP]: AutoBackup: " + (Enabled ? "ENABLED" : "DISABLED") + "\n";
|
||||
retval += "[AUTO BACKUP]: Interval: " + IntervalMinutes + " minutes" + "\n";
|
||||
retval += "[AUTO BACKUP]: Do Busy Check: " + (BusyCheck ? "Yes" : "No") + "\n";
|
||||
retval += "[AUTO BACKUP]: Naming Type: " + NamingType.ToString() + "\n";
|
||||
retval += "[AUTO BACKUP]: Backup Dir: " + BackupDir + "\n";
|
||||
retval += "[AUTO BACKUP]: Script: " + Script + "\n";
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -97,16 +97,76 @@ namespace OpenSim.Server.Base
|
|||
|
||||
if (port == 0)
|
||||
{
|
||||
System.Console.WriteLine("Port number not specified or 0, server can't start");
|
||||
|
||||
Thread.CurrentThread.Abort();
|
||||
}
|
||||
//
|
||||
bool ssl_main = networkConfig.GetBoolean("https_main",false);
|
||||
bool ssl_listener = networkConfig.GetBoolean("https_listener",false);
|
||||
|
||||
m_consolePort = (uint)networkConfig.GetInt("ConsolePort", 0);
|
||||
m_Port = port;
|
||||
//
|
||||
// This is where to make the servers:
|
||||
//
|
||||
//
|
||||
// Make the base server according to the port, etc.
|
||||
// ADD: Possibility to make main server ssl
|
||||
// Then, check for https settings and ADD a server to
|
||||
// m_Servers
|
||||
//
|
||||
if ( !ssl_main )
|
||||
{
|
||||
m_HttpServer = new BaseHttpServer(port);
|
||||
|
||||
m_HttpServer = new BaseHttpServer(port);
|
||||
}
|
||||
else
|
||||
{
|
||||
string cert_path = networkConfig.GetString("cert_path",String.Empty);
|
||||
if ( cert_path == String.Empty )
|
||||
{
|
||||
System.Console.WriteLine("Path to X509 certificate is missing, server can't start.");
|
||||
Thread.CurrentThread.Abort();
|
||||
}
|
||||
string cert_pass = networkConfig.GetString("cert_pass",String.Empty);
|
||||
if ( cert_pass == String.Empty )
|
||||
{
|
||||
System.Console.WriteLine("Password for X509 certificate is missing, server can't start.");
|
||||
Thread.CurrentThread.Abort();
|
||||
}
|
||||
m_HttpServer = new BaseHttpServer(port, ssl_main, cert_path, cert_pass);
|
||||
}
|
||||
|
||||
MainServer.Instance = m_HttpServer;
|
||||
|
||||
// If https_listener = true, then add an ssl listener on the https_port...
|
||||
if ( ssl_listener == true ) {
|
||||
|
||||
uint https_port = (uint)networkConfig.GetInt("https_port", 0);
|
||||
|
||||
string cert_path = networkConfig.GetString("cert_path",String.Empty);
|
||||
if ( cert_path == String.Empty )
|
||||
{
|
||||
System.Console.WriteLine("Path to X509 certificate is missing, server can't start.");
|
||||
Thread.CurrentThread.Abort();
|
||||
}
|
||||
string cert_pass = networkConfig.GetString("cert_pass",String.Empty);
|
||||
if ( cert_pass == String.Empty )
|
||||
{
|
||||
System.Console.WriteLine("Password for X509 certificate is missing, server can't start.");
|
||||
Thread.CurrentThread.Abort();
|
||||
}
|
||||
// Add our https_server
|
||||
BaseHttpServer server = null;
|
||||
server = new BaseHttpServer(https_port, ssl_listener, cert_path, cert_pass);
|
||||
if (server != null)
|
||||
{
|
||||
m_Log.InfoFormat("[SERVER]: Starting HTTPS server on port {0}", https_port);
|
||||
m_Servers.Add(https_port,server);
|
||||
}
|
||||
else
|
||||
System.Console.WriteLine(String.Format("Failed to start HTTPS server on port {0}",https_port));
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Initialise()
|
||||
|
@ -114,6 +174,19 @@ namespace OpenSim.Server.Base
|
|||
m_Log.InfoFormat("[SERVER]: Starting HTTP server on port {0}", m_HttpServer.Port);
|
||||
m_HttpServer.Start();
|
||||
|
||||
if (m_Servers.Count > 0)
|
||||
{
|
||||
foreach (BaseHttpServer s in m_Servers.Values)
|
||||
{
|
||||
if (!s.UseSSL)
|
||||
m_Log.InfoFormat("[SERVER]: Starting HTTP server on port {0}", s.Port);
|
||||
else
|
||||
m_Log.InfoFormat("[SERVER]: Starting HTTPS server on port {0}", s.Port);
|
||||
|
||||
s.Start();
|
||||
}
|
||||
}
|
||||
|
||||
if (MainConsole.Instance is RemoteConsole)
|
||||
{
|
||||
if (m_consolePort == 0)
|
||||
|
|
|
@ -26,6 +26,8 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using log4net;
|
||||
|
@ -60,6 +62,13 @@ namespace OpenSim.Services.AssetService
|
|||
"delete asset",
|
||||
"delete asset <ID>",
|
||||
"Delete asset from database", HandleDeleteAsset);
|
||||
|
||||
MainConsole.Instance.Commands.AddCommand("kfs", false,
|
||||
"dump asset",
|
||||
"dump asset <ID>",
|
||||
"Dump asset to a file",
|
||||
"The filename is the same as the ID given.",
|
||||
HandleDumpAsset);
|
||||
|
||||
if (m_AssetLoader != null)
|
||||
{
|
||||
|
@ -189,6 +198,43 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
void HandleDumpAsset(string module, string[] args)
|
||||
{
|
||||
if (args.Length < 3)
|
||||
{
|
||||
MainConsole.Instance.Output("Usage is dump asset <ID>");
|
||||
return;
|
||||
}
|
||||
|
||||
string rawAssetId = args[2];
|
||||
UUID assetId;
|
||||
|
||||
if (!UUID.TryParse(rawAssetId, out assetId))
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
|
||||
return;
|
||||
}
|
||||
|
||||
AssetBase asset = m_Database.GetAsset(assetId);
|
||||
if (asset == null)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
|
||||
return;
|
||||
}
|
||||
|
||||
string fileName = rawAssetId;
|
||||
|
||||
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
|
||||
{
|
||||
using (BinaryWriter bw = new BinaryWriter(fs))
|
||||
{
|
||||
bw.Write(asset.Data);
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
|
||||
}
|
||||
|
||||
void HandleShowDigest(string module, string[] args)
|
||||
{
|
||||
|
@ -208,11 +254,11 @@ namespace OpenSim.Services.AssetService
|
|||
|
||||
int i;
|
||||
|
||||
MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name));
|
||||
MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description));
|
||||
MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type));
|
||||
MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType));
|
||||
MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString()));
|
||||
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
|
||||
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
|
||||
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
|
||||
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
|
||||
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
|
||||
|
||||
for (i = 0 ; i < 5 ; i++)
|
||||
{
|
||||
|
|
|
@ -291,6 +291,20 @@
|
|||
http_listener_sslport = 9001 ; Use this port for SSL connections
|
||||
http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
|
||||
|
||||
; HTTPS for "Out of band" management applications such as the remote
|
||||
; admin module
|
||||
;
|
||||
; Create https_listener = "True" will create a listener on the port
|
||||
; specified. Provide the path to your server certificate along with it's
|
||||
; password
|
||||
; https_listener = False
|
||||
; Set our listener to this port
|
||||
; https_port = 0
|
||||
; Path to X509 certificate
|
||||
; cert_path = "path/to/cert.p12"
|
||||
; Password for cert
|
||||
; cert_pass = "password"
|
||||
|
||||
; Hostname to use in llRequestURL/llRequestSecureURL
|
||||
; if not defined - default machine name is being used
|
||||
; (on Windows this mean NETBIOS name - useably only inside local network)
|
||||
|
@ -1352,6 +1366,10 @@
|
|||
[GridService]
|
||||
;; default standalone, overridable in StandaloneCommon.ini
|
||||
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
|
||||
|
||||
[AutoBackupModule]
|
||||
;; default is module is disabled at the top level
|
||||
AutoBackupModuleEnabled = false
|
||||
|
||||
[Modules]
|
||||
Include-modules = "addon-modules/*/config/*.ini"
|
||||
|
|
|
@ -29,6 +29,26 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
[Network]
|
||||
port = 8003
|
||||
|
||||
; HTTPS for "Out of band" management applications such as the remote admin
|
||||
; module. May specify https_main = True to make the main http server
|
||||
; use https or "False" to make the main server HTTP
|
||||
; https_main = False
|
||||
;
|
||||
; Create https_listener = "True" will create a listener on the port
|
||||
; specified. Provide the path to your server certificate along with it's
|
||||
; password
|
||||
; https_listener = False
|
||||
;
|
||||
; Set our listener to this port
|
||||
; https_port = 0
|
||||
;
|
||||
; Path to X509 certificate
|
||||
; cert_path = "path/to/cert.p12"
|
||||
;
|
||||
; Password for cert
|
||||
; cert_pass = "password"
|
||||
|
||||
|
||||
; * The following are for the remote console
|
||||
; * They have no effect for the local or basic console types
|
||||
; * Leave commented to diable logins to the console
|
||||
|
|
|
@ -21,6 +21,27 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
[Network]
|
||||
port = 8003
|
||||
|
||||
|
||||
; HTTPS for "Out of band" management applications such as the remote admin
|
||||
; module. May specify https_main = True to make the main http server
|
||||
; use https or "False" to make the main server HTTP
|
||||
; https_main = False
|
||||
;
|
||||
; Create https_listener = "True" will create a listener on the port
|
||||
; specified. Provide the path to your server certificate along with it's
|
||||
; password
|
||||
; https_listener = False
|
||||
;
|
||||
; Set our listener to this port
|
||||
; https_port = 0
|
||||
;
|
||||
; Path to X509 certificate
|
||||
; cert_path = "path/to/cert.p12"
|
||||
;
|
||||
; Password for cert
|
||||
; cert_pass = "password"
|
||||
|
||||
|
||||
; * The following are for the remote console
|
||||
; * They have no effect for the local or basic console types
|
||||
; * Leave commented to diable logins to the console
|
||||
|
|
Loading…
Reference in New Issue