On a multi-region simulator when AppDomain = true, make sure the DLL from the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL.
This resolves a DLL load failure on my Linux box when an attachment script was present on another region before the avatar arrived.0.8.1-post-fixes
parent
e26ba505f6
commit
1bed3aff0b
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@ -291,7 +291,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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string source, string asset, UUID ownerUUID, bool alwaysRecompile,
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out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
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{
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// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
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// m_log.DebugFormat("[Compiler]: Checking script for asset {0} in {1}\n{2}", asset, m_scriptEngine.World.Name, source);
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IScriptModuleComms comms = m_scriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
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@ -300,12 +300,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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assembly = GetCompilerOutput(asset);
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// m_log.DebugFormat("[Compiler]: Retrieved assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
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CheckOrCreateScriptsDirectory();
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// Don't recompile if we're not forced to and we already have it
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// Performing 3 file exists tests for every script can still be slow
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if (!alwaysRecompile && File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
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{
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// m_log.DebugFormat("[Compiler]: Found existing assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
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// If we have already read this linemap file, then it will be in our dictionary.
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// Don't build another copy of the dictionary (saves memory) and certainly
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// don't keep reading the same file from disk multiple times.
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@ -315,6 +319,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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return;
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}
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// m_log.DebugFormat("[Compiler]: Compiling assembly {0} for asset {1} in {2}", assembly, asset, m_scriptEngine.World.Name);
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if (source == String.Empty)
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throw new Exception("Cannot find script assembly and no script text present");
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@ -259,65 +259,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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/// </param>
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/// <param name='stateSource'></param>
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/// <returns>false if load failed, true if suceeded</returns>
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public bool Load(AppDomain dom, Assembly scriptAssembly, string dataPath, StateSource stateSource)
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public bool Load(
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IScript script, EventWaitHandle coopSleepHandle, string assemblyPath,
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string dataPath, StateSource stateSource, bool coopTermination)
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{
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m_assemblyPath = scriptAssembly.Location;
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m_Script = script;
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m_coopSleepHandle = coopSleepHandle;
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m_assemblyPath = assemblyPath;
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m_dataPath = dataPath;
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m_stateSource = stateSource;
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try
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{
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object[] constructorParams;
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Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
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if (scriptType != null)
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{
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m_coopTermination = true;
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m_coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
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constructorParams = new object[] { m_coopSleepHandle };
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}
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else
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{
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m_coopTermination = false;
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scriptType = scriptAssembly.GetType("SecondLife.Script");
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constructorParams = null;
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}
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if (dom != System.AppDomain.CurrentDomain)
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m_Script
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= (IScript)dom.CreateInstanceAndUnwrap(
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Path.GetFileNameWithoutExtension(m_assemblyPath),
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scriptType.FullName,
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false,
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BindingFlags.Default,
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null,
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constructorParams,
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null,
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null,
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null);
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else
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m_Script
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= (IScript)scriptAssembly.CreateInstance(
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scriptType.FullName,
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false,
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BindingFlags.Default,
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null,
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constructorParams,
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null,
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null);
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//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
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// lease.Register(this);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[SCRIPT INSTANCE]: Not starting script {0} (id {1}) in part {2} (id {3}) in object {4} in {5}. Error loading assembly {6}. Exception {7}{8}",
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ScriptTask.Name, ScriptTask.ItemID, Part.Name, Part.UUID, Part.ParentGroup.Name, Engine.World.Name, scriptAssembly.Location, e.Message, e.StackTrace);
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return false;
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}
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m_coopTermination = coopTermination;
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ApiManager am = new ApiManager();
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@ -76,6 +76,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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//AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
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// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
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m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
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m_xEngine.DebugLevel = 1;
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IniConfigSource configSource = new IniConfigSource();
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@ -336,7 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
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public void TestStopOnInfiniteJumpLoop()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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TestHelpers.EnableLogging();
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string script =
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@"default
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@ -1327,23 +1327,117 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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m_DomainScripts[appDomain].Add(itemID);
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Assembly scriptAssembly = m_AppDomains[appDomain].Load(Path.GetFileNameWithoutExtension(assemblyPath));
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IScript scriptObj = null;
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bool recompile = false;
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bool abortAfterRecompile = false;
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EventWaitHandle coopSleepHandle = null;
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bool coopTerminationForThisScript;
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string typeName;
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// Set up assembly name to point to the appropriate scriptEngines directory
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AssemblyName assemblyName = new AssemblyName(Path.GetFileNameWithoutExtension(assemblyPath));
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assemblyName.CodeBase = Path.GetDirectoryName(assemblyPath);
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if (m_coopTermination)
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{
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Type scriptType = scriptAssembly.GetType("SecondLife.XEngineScript");
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try
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{
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coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
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if (scriptType == null)
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scriptObj
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= (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
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assemblyName.FullName,
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"SecondLife.XEngineScript",
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false,
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BindingFlags.Default,
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null,
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new object[] { coopSleepHandle },
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null,
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null);
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coopTerminationForThisScript = true;
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}
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catch (TypeLoadException e)
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{
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coopSleepHandle = null;
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try
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{
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scriptObj
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= (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
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assemblyName.FullName,
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"SecondLife.Script",
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false,
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BindingFlags.Default,
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null,
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null,
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null,
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null);
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}
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catch (Exception e2)
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{
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m_log.Error(
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string.Format(
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"[XENGINE]: Could not load previous SecondLife.Script from assembly {0} in {1}. Recompiling then aborting. Exception ",
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assemblyName.FullName, World.Name),
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e2);
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abortAfterRecompile = true;
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}
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coopTerminationForThisScript = false;
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recompile = true;
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}
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}
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else
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{
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Type scriptType = scriptAssembly.GetType("SecondLife.Script");
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try
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{
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scriptObj
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= (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
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assemblyName.FullName,
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"SecondLife.Script",
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false,
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BindingFlags.Default,
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null,
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null,
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null,
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null);
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if (scriptType == null)
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coopTerminationForThisScript = false;
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}
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catch (TypeLoadException e)
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{
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coopSleepHandle = new XEngineEventWaitHandle(false, EventResetMode.AutoReset);
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try
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{
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scriptObj
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= (IScript)m_AppDomains[appDomain].CreateInstanceAndUnwrap(
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assemblyName.FullName,
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"SecondLife.XEngineScript",
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false,
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BindingFlags.Default,
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null,
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new object[] { new XEngineEventWaitHandle(false, EventResetMode.AutoReset) },
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null,
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null);
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}
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catch (Exception e2)
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{
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m_log.Error(
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string.Format(
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"[XENGINE]: Could not load previous SecondLife.XEngineScript from assembly {0} in {1}. Recompiling then aborting. Exception ",
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assemblyName.FullName, World.Name),
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e2);
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abortAfterRecompile = true;
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}
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coopTerminationForThisScript = true;
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recompile = true;
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}
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}
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// If we are loading all scripts into the same AppDomain, then we can't reload the DLL in this
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// simulator session if the script halt strategy has been changed. Instead, we'll continue with
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@ -1351,12 +1445,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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if (recompile)
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{
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m_log.DebugFormat(
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"[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. Will be active on next restart.",
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"[XEngine]: Recompiling script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5} to switch it to {6} termination. New termination will be active on next restart.",
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part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
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part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.Name,
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m_coopTermination ? "co-op" : "abort");
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m_Compiler.PerformScriptCompile(script, assetID.ToString(), item.OwnerID, true, out assemblyPath, out linemap);
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if (abortAfterRecompile)
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return false;
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}
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instance = new ScriptInstance(this, part,
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@ -1364,9 +1461,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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startParam, postOnRez,
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m_MaxScriptQueue);
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if (!instance.Load(
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m_AppDomains[appDomain], scriptAssembly,
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Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource))
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if (
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!instance.Load(
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scriptObj, coopSleepHandle, assemblyPath,
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Path.Combine(ScriptEnginePath, World.RegionInfo.RegionID.ToString()), stateSource, coopTerminationForThisScript))
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return false;
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// if (DebugLevel >= 1)
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