reduce sampling of camera raycasts to previus value

avinationmerge
UbitUmarov 2013-01-08 01:12:00 +00:00
parent d5066ae678
commit 1bf553fd65
1 changed files with 26 additions and 23 deletions

View File

@ -1538,33 +1538,36 @@ namespace OpenSim.Region.Framework.Scenes
// Raycast from the avatar's head to the camera to see if there's anything blocking the view
// this exclude checks may not be complete
if (!m_doingCamRayCast && !m_mouseLook && m_scene.PhysicsScene.SupportsRayCast() && ParentID == 0)
if (m_movementUpdateCount % NumMovementsBetweenRayCast == 0 && m_scene.PhysicsScene.SupportsRayCast())
{
Vector3 posAdjusted = AbsolutePosition;
posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
Vector3 tocam = CameraPosition - posAdjusted;
tocam.X = (float)Math.Round(tocam.X, 1);
tocam.Y = (float)Math.Round(tocam.Y, 1);
tocam.Z = (float)Math.Round(tocam.Z, 1);
float distTocamlen = tocam.Length();
if (distTocamlen > 0.3f)
if (!m_doingCamRayCast && !m_mouseLook && ParentID == 0)
{
tocam *= (1.0f / distTocamlen);
posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
Vector3 posAdjusted = AbsolutePosition;
posAdjusted.Z += 0.5f * Appearance.AvatarSize.Z - 0.5f;
m_doingCamRayCast = true;
m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
Vector3 tocam = CameraPosition - posAdjusted;
tocam.X = (float)Math.Round(tocam.X, 1);
tocam.Y = (float)Math.Round(tocam.Y, 1);
tocam.Z = (float)Math.Round(tocam.Z, 1);
float distTocamlen = tocam.Length();
if (distTocamlen > 0.3f)
{
tocam *= (1.0f / distTocamlen);
posAdjusted.X = (float)Math.Round(posAdjusted.X, 1);
posAdjusted.Y = (float)Math.Round(posAdjusted.Y, 1);
posAdjusted.Z = (float)Math.Round(posAdjusted.Z, 1);
m_doingCamRayCast = true;
m_scene.PhysicsScene.RaycastWorld(posAdjusted, tocam, distTocamlen + 1.0f, RayCastCameraCallback);
}
}
else if (CameraConstraintActive && (m_mouseLook || ParentID != 0))
{
Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
UpdateCameraCollisionPlane(plane);
CameraConstraintActive = false;
}
}
else if (CameraConstraintActive && (m_mouseLook || ParentID != 0) )
{
Vector4 plane = new Vector4(0.9f, 0.0f, 0.361f, -10000f); // not right...
UpdateCameraCollisionPlane(plane);
CameraConstraintActive = false;
}
uint flagsForScripts = (uint)flags;