Merge branch 'master' into careminster-presence-refactor
commit
1bfec00a88
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@ -33,8 +33,6 @@ namespace OpenSim.Framework
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{
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{
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public class RegionSettings
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public class RegionSettings
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{
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{
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private ConfigurationMember configMember;
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public delegate void SaveDelegate(RegionSettings rs);
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public delegate void SaveDelegate(RegionSettings rs);
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public event SaveDelegate OnSave;
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public event SaveDelegate OnSave;
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@ -47,202 +45,6 @@ namespace OpenSim.Framework
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
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public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
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public RegionSettings()
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{
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if (configMember == null)
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{
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try
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{
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configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true);
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configMember.performConfigurationRetrieve();
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}
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catch (Exception)
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{
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}
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}
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}
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public void LoadConfigurationOptions()
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{
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configMember.addConfigurationOption("region_flags",
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ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
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String.Empty, "336723974", true);
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configMember.addConfigurationOption("max_agents",
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ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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String.Empty, "40", true);
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configMember.addConfigurationOption("object_bonus_factor",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "1.0", true);
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configMember.addConfigurationOption("sim_access",
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ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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String.Empty, "21", true);
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configMember.addConfigurationOption("terrain_base_0",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true);
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configMember.addConfigurationOption("terrain_base_1",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true);
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configMember.addConfigurationOption("terrain_base_2",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true);
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configMember.addConfigurationOption("terrain_base_3",
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ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true);
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configMember.addConfigurationOption("terrain_start_height_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_1",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_2",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_start_height_3",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "10.0", true);
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configMember.addConfigurationOption("terrain_height_range_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_1",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_2",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("terrain_height_range_3",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "60.0", true);
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configMember.addConfigurationOption("region_water_height",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "20.0", true);
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configMember.addConfigurationOption("terrain_raise_limit",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "100.0", true);
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configMember.addConfigurationOption("terrain_lower_limit",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "-100.0", true);
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configMember.addConfigurationOption("sun_hour",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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String.Empty, "0.0", true);
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}
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public bool HandleIncomingConfiguration(string key, object value)
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{
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switch (key)
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{
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case "region_flags":
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RegionFlags flags = (RegionFlags)(uint)value;
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m_BlockTerraform =
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(flags & RegionFlags.BlockTerraform) != 0;
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m_BlockFly =
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(flags & RegionFlags.NoFly) != 0;
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m_AllowDamage =
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(flags & RegionFlags.AllowDamage) != 0;
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m_RestrictPushing =
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(flags & RegionFlags.RestrictPushObject) != 0;
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m_AllowLandResell =
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(flags & RegionFlags.BlockLandResell) == 0;
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m_AllowLandJoinDivide =
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(flags & RegionFlags.AllowParcelChanges) != 0;
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m_BlockShowInSearch =
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((uint)flags & (1 << 29)) != 0;
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m_DisableScripts =
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(flags & RegionFlags.SkipScripts) != 0;
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m_DisableCollisions =
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(flags & RegionFlags.SkipCollisions) != 0;
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m_DisablePhysics =
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(flags & RegionFlags.SkipPhysics) != 0;
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m_FixedSun =
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(flags & RegionFlags.SunFixed) != 0;
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m_Sandbox =
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(flags & RegionFlags.Sandbox) != 0;
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break;
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case "max_agents":
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m_AgentLimit = (int)value;
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break;
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case "object_bonus_factor":
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m_ObjectBonus = (double)value;
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break;
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case "sim_access":
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int access = (int)value;
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if (access <= 13)
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m_Maturity = 0;
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else
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m_Maturity = 1;
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break;
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case "terrain_base_0":
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m_TerrainTexture1 = (UUID)value;
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break;
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case "terrain_base_1":
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m_TerrainTexture2 = (UUID)value;
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break;
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case "terrain_base_2":
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m_TerrainTexture3 = (UUID)value;
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break;
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case "terrain_base_3":
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m_TerrainTexture4 = (UUID)value;
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break;
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case "terrain_start_height_0":
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m_Elevation1SW = (double)value;
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break;
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case "terrain_start_height_1":
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m_Elevation1NW = (double)value;
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break;
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case "terrain_start_height_2":
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m_Elevation1SE = (double)value;
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break;
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case "terrain_start_height_3":
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m_Elevation1NE = (double)value;
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break;
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case "terrain_height_range_0":
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m_Elevation2SW = (double)value;
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break;
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case "terrain_height_range_1":
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m_Elevation2NW = (double)value;
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break;
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case "terrain_height_range_2":
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m_Elevation2SE = (double)value;
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break;
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case "terrain_height_range_3":
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m_Elevation2NE = (double)value;
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break;
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case "region_water_height":
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m_WaterHeight = (double)value;
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break;
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case "terrain_raise_limit":
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m_TerrainRaiseLimit = (double)value;
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break;
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case "terrain_lower_limit":
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m_TerrainLowerLimit = (double)value;
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break;
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case "sun_hour":
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m_SunPosition = (double)value;
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break;
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}
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return true;
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}
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public void Save()
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public void Save()
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{
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{
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if (OnSave != null)
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if (OnSave != null)
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@ -2743,7 +2743,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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DirPlacesReplyPacket.StatusDataBlock[] status =
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DirPlacesReplyPacket.StatusDataBlock[] status =
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new DirPlacesReplyPacket.StatusDataBlock[0];
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new DirPlacesReplyPacket.StatusDataBlock[0];
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int i = 0;
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foreach (DirPlacesReplyData d in data)
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foreach (DirPlacesReplyData d in data)
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{
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{
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int idx = replies.Length;
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int idx = replies.Length;
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@ -2779,7 +2778,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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replies = new DirPlacesReplyPacket.QueryRepliesBlock[0];
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replies = new DirPlacesReplyPacket.QueryRepliesBlock[0];
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status = new DirPlacesReplyPacket.StatusDataBlock[0];
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status = new DirPlacesReplyPacket.StatusDataBlock[0];
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}
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}
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}
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}
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@ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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{
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UUID toAgentID = new UUID(im.toAgentID);
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UUID toAgentID = new UUID(im.toAgentID);
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//m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString());
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// Try root avatar only first
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// Try root avatar only first
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foreach (Scene scene in m_Scenes)
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foreach (Scene scene in m_Scenes)
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{
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{
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@ -176,6 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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}
|
}
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}
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}
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|
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m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID);
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SendGridInstantMessageViaXMLRPC(im, result);
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SendGridInstantMessageViaXMLRPC(im, result);
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return;
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return;
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@ -32,7 +32,6 @@ using log4net;
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using Nini.Config;
|
using Nini.Config;
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using OpenMetaverse;
|
using OpenMetaverse;
|
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using OpenSim.Framework;
|
using OpenSim.Framework;
|
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|
|
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using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
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using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
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using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
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|
@ -92,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
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m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
|
m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>();
|
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if (m_TransferModule == null)
|
if (m_TransferModule == null)
|
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{
|
{
|
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m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only");
|
m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only");
|
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m_Enabled = false;
|
m_Enabled = false;
|
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|
|
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m_Scenelist.Clear();
|
m_Scenelist.Clear();
|
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|
@ -185,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
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{
|
{
|
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UUID folderID = new UUID(im.binaryBucket, 1);
|
UUID folderID = new UUID(im.binaryBucket, 1);
|
||||||
|
|
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m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+
|
m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+
|
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"into agent {1}'s inventory",
|
"into agent {1}'s inventory",
|
||||||
folderID, new UUID(im.toAgentID));
|
folderID, new UUID(im.toAgentID));
|
||||||
|
|
||||||
|
@ -221,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
|
|
||||||
UUID itemID = new UUID(im.binaryBucket, 1);
|
UUID itemID = new UUID(im.binaryBucket, 1);
|
||||||
|
|
||||||
m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+
|
m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+
|
||||||
"into agent {1}'s inventory",
|
"into agent {1}'s inventory",
|
||||||
itemID, new UUID(im.toAgentID));
|
itemID, new UUID(im.toAgentID));
|
||||||
|
|
||||||
|
@ -288,10 +287,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
// inventory is loaded. Courtesy of the above bulk update,
|
// inventory is loaded. Courtesy of the above bulk update,
|
||||||
// It will have been pushed to the client, too
|
// It will have been pushed to the client, too
|
||||||
//
|
//
|
||||||
|
|
||||||
//CachedUserInfo userInfo =
|
|
||||||
// scene.CommsManager.UserProfileCacheService.
|
|
||||||
// GetUserDetails(client.AgentId);
|
|
||||||
IInventoryService invService = scene.InventoryService;
|
IInventoryService invService = scene.InventoryService;
|
||||||
|
|
||||||
InventoryFolderBase trashFolder =
|
InventoryFolderBase trashFolder =
|
||||||
|
|
|
@ -27,15 +27,12 @@
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
|
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
{
|
{
|
||||||
public abstract class BaseInventoryConnector : IInventoryService
|
public abstract class BaseInventoryConnector : IInventoryService
|
||||||
|
|
|
@ -161,6 +161,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
|
||||||
{
|
{
|
||||||
|
m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID);
|
||||||
|
|
||||||
Dictionary<AssetType, InventoryFolderBase> folders = null;
|
Dictionary<AssetType, InventoryFolderBase> folders = null;
|
||||||
|
|
||||||
lock (m_InventoryCache)
|
lock (m_InventoryCache)
|
||||||
|
@ -177,9 +179,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
|
|
||||||
if ((folders != null) && folders.ContainsKey(type))
|
if ((folders != null) && folders.ContainsKey(type))
|
||||||
{
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID);
|
||||||
|
|
||||||
return folders[type];
|
return folders[type];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -216,13 +216,29 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
return m_InventoryService.PurgeFolder(folder);
|
return m_InventoryService.PurgeFolder(folder);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Add a new item to the user's inventory
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="item"></param>
|
|
||||||
/// <returns>true if the item was successfully added</returns>
|
|
||||||
public bool AddItem(InventoryItemBase item)
|
public bool AddItem(InventoryItemBase item)
|
||||||
{
|
{
|
||||||
|
m_log.DebugFormat(
|
||||||
|
"[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
|
||||||
|
item.Name, item.Owner, item.Folder);
|
||||||
|
|
||||||
|
if (UUID.Zero == item.Folder)
|
||||||
|
{
|
||||||
|
InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
|
||||||
|
if (f != null)
|
||||||
|
{
|
||||||
|
item.Folder = f.ID;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
f = m_InventoryService.GetRootFolder(item.Owner);
|
||||||
|
if (f != null)
|
||||||
|
item.Folder = f.ID;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return m_InventoryService.AddItem(item);
|
return m_InventoryService.AddItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -236,7 +252,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
return m_InventoryService.UpdateItem(item);
|
return m_InventoryService.UpdateItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
||||||
{
|
{
|
||||||
return m_InventoryService.MoveItems(ownerID, items);
|
return m_InventoryService.MoveItems(ownerID, items);
|
||||||
|
|
|
@ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
base.Init(source);
|
base.Init(source);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#region ISharedRegionModule
|
#region ISharedRegionModule
|
||||||
|
|
||||||
public void Initialise(IConfigSource source)
|
public void Initialise(IConfigSource source)
|
||||||
|
|
|
@ -229,6 +229,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
if (item == null)
|
if (item == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (UUID.Zero == item.Folder)
|
||||||
|
{
|
||||||
|
InventoryFolderBase f = m_RemoteConnector.GetFolderForType(item.Owner, (AssetType)item.AssetType);
|
||||||
|
if (f != null)
|
||||||
|
{
|
||||||
|
item.Folder = f.ID;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
f = m_RemoteConnector.GetRootFolder(item.Owner);
|
||||||
|
if (f != null)
|
||||||
|
item.Folder = f.ID;
|
||||||
|
else
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return m_RemoteConnector.AddItem(item);
|
return m_RemoteConnector.AddItem(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -294,9 +311,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
return m_RemoteConnector.GetAssetPermissions(userID, assetID);
|
return m_RemoteConnector.GetAssetPermissions(userID, assetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -984,7 +984,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
|
private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId)
|
||||||
{
|
{
|
||||||
Console.WriteLine("CreateAgentInventoryItemFromTask");
|
|
||||||
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
|
TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId);
|
||||||
|
|
||||||
if (null == taskItem)
|
if (null == taskItem)
|
||||||
|
@ -1055,7 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="itemID"></param>
|
/// <param name="itemID"></param>
|
||||||
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
|
public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId)
|
||||||
{
|
{
|
||||||
m_log.Info("Adding task inventory");
|
m_log.DebugFormat(
|
||||||
|
"[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",
|
||||||
|
itemId, part.Name, folderId, remoteClient.Name);
|
||||||
|
|
||||||
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);
|
InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId);
|
||||||
|
|
||||||
if (agentItem == null)
|
if (agentItem == null)
|
||||||
|
@ -1121,7 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <see>MoveTaskInventoryItem</see>
|
/// <see>MoveTaskInventoryItem</see>
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
/// <param name="folderID"></param>
|
/// <param name="folderID">
|
||||||
|
/// The user inventory folder to move (or copy) the item to. If null, then the most
|
||||||
|
/// suitable system folder is used (e.g. the Objects folder for objects). If there is no suitable folder, then
|
||||||
|
/// the item is placed in the user's root inventory folder
|
||||||
|
/// </param>
|
||||||
/// <param name="part"></param>
|
/// <param name="part"></param>
|
||||||
/// <param name="itemID"></param>
|
/// <param name="itemID"></param>
|
||||||
public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
|
public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId)
|
||||||
|
|
|
@ -4179,8 +4179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
// destination is an avatar
|
// destination is an avatar
|
||||||
InventoryItemBase agentItem =
|
InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
|
||||||
World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
|
|
||||||
|
|
||||||
if (agentItem == null)
|
if (agentItem == null)
|
||||||
return;
|
return;
|
||||||
|
@ -4190,7 +4189,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
byte[] objBytes = agentItem.ID.GetBytes();
|
byte[] objBytes = agentItem.ID.GetBytes();
|
||||||
Array.Copy(objBytes, 0, bucket, 1, 16);
|
Array.Copy(objBytes, 0, bucket, 1, 16);
|
||||||
|
|
||||||
Console.WriteLine("Giving inventory");
|
|
||||||
GridInstantMessage msg = new GridInstantMessage(World,
|
GridInstantMessage msg = new GridInstantMessage(World,
|
||||||
m_host.UUID, m_host.Name+", an object owned by "+
|
m_host.UUID, m_host.Name+", an object owned by "+
|
||||||
resolveName(m_host.OwnerID)+",", destId,
|
resolveName(m_host.OwnerID)+",", destId,
|
||||||
|
|
|
@ -1373,7 +1373,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
{
|
{
|
||||||
sdoc.LoadXml(xml);
|
sdoc.LoadXml(xml);
|
||||||
}
|
}
|
||||||
catch (System.Xml.XmlException e)
|
catch (System.Xml.XmlException)
|
||||||
{
|
{
|
||||||
loadedState = false;
|
loadedState = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -156,8 +156,6 @@ namespace OpenSim.Services.Connectors
|
||||||
|
|
||||||
sendData["METHOD"] = "storefriend";
|
sendData["METHOD"] = "storefriend";
|
||||||
|
|
||||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
|
||||||
|
|
||||||
string reply = string.Empty;
|
string reply = string.Empty;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -199,8 +197,6 @@ namespace OpenSim.Services.Connectors
|
||||||
sendData["FRIEND"] = Friend;
|
sendData["FRIEND"] = Friend;
|
||||||
sendData["METHOD"] = "deletefriend";
|
sendData["METHOD"] = "deletefriend";
|
||||||
|
|
||||||
string reqString = ServerUtils.BuildQueryString(sendData);
|
|
||||||
|
|
||||||
string reply = string.Empty;
|
string reply = string.Empty;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -232,10 +228,8 @@ namespace OpenSim.Services.Connectors
|
||||||
m_log.DebugFormat("[FRIENDS CONNECTOR]: DeleteFriend received null reply");
|
m_log.DebugFormat("[FRIENDS CONNECTOR]: DeleteFriend received null reply");
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -31,11 +31,9 @@ using System.Collections.Generic;
|
||||||
using System.Drawing;
|
using System.Drawing;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.Imaging;
|
using OpenMetaverse.Imaging;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
|
@ -50,7 +48,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013");
|
// private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013");
|
||||||
|
|
||||||
private IAssetService m_AssetService;
|
private IAssetService m_AssetService;
|
||||||
|
|
||||||
|
|
|
@ -32,12 +32,10 @@ using System.IO;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
using OpenSim.Services.Connectors.Simulation;
|
using OpenSim.Services.Connectors.Simulation;
|
||||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using OpenMetaverse.StructuredData;
|
using OpenMetaverse.StructuredData;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
@ -243,7 +241,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||||
{
|
{
|
||||||
response = request.Send(m_ServerURL, 10000);
|
response = request.Send(m_ServerURL, 10000);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -308,13 +306,12 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool AgentIsComingHome(UUID sessionID, string thisGridExternalName)
|
public bool AgentIsComingHome(UUID sessionID, string thisGridExternalName)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
|
@ -53,7 +53,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
private static readonly ILog m_log =
|
private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private static string ZeroID = UUID.Zero.ToString();
|
// private static string ZeroID = UUID.Zero.ToString();
|
||||||
|
|
||||||
private string m_serverUrl = String.Empty;
|
private string m_serverUrl = String.Empty;
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
|
@ -69,7 +69,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
private string m_serverUrl = String.Empty;
|
private string m_serverUrl = String.Empty;
|
||||||
private string m_userServerUrl = String.Empty;
|
private string m_userServerUrl = String.Empty;
|
||||||
private object m_gestureSyncRoot = new object();
|
// private object m_gestureSyncRoot = new object();
|
||||||
|
|
||||||
#region ISharedRegionModule
|
#region ISharedRegionModule
|
||||||
|
|
||||||
|
@ -687,12 +687,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
for (int i = 0; i < items.Count; i++)
|
for (int i = 0; i < items.Count; i++)
|
||||||
itemIDs[i] = items[i].AsUUID().ToString();
|
itemIDs[i] = items[i].AsUUID().ToString();
|
||||||
|
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
// NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
// {
|
||||||
{ "RequestMethod", "GetInventoryNodes" },
|
// { "RequestMethod", "GetInventoryNodes" },
|
||||||
{ "OwnerID", userID.ToString() },
|
// { "OwnerID", userID.ToString() },
|
||||||
{ "Items", String.Join(",", itemIDs) }
|
// { "Items", String.Join(",", itemIDs) }
|
||||||
};
|
// };
|
||||||
|
|
||||||
// FIXME: Implement this in SimianGrid
|
// FIXME: Implement this in SimianGrid
|
||||||
return new List<InventoryItemBase>(0);
|
return new List<InventoryItemBase>(0);
|
||||||
|
@ -708,12 +708,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
/// the user's inventory</returns>
|
/// the user's inventory</returns>
|
||||||
public int GetAssetPermissions(UUID userID, UUID assetID)
|
public int GetAssetPermissions(UUID userID, UUID assetID)
|
||||||
{
|
{
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
// NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
// {
|
||||||
{ "RequestMethod", "GetInventoryNodes" },
|
// { "RequestMethod", "GetInventoryNodes" },
|
||||||
{ "OwnerID", userID.ToString() },
|
// { "OwnerID", userID.ToString() },
|
||||||
{ "AssetID", assetID.ToString() }
|
// { "AssetID", assetID.ToString() }
|
||||||
};
|
// };
|
||||||
|
|
||||||
// FIXME: Implement this in SimianGrid
|
// FIXME: Implement this in SimianGrid
|
||||||
return (int)PermissionMask.All;
|
return (int)PermissionMask.All;
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
/*
|
/*
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
*
|
*
|
||||||
|
@ -349,24 +349,24 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private OSDMap GetSessionData(UUID sessionID)
|
// private OSDMap GetSessionData(UUID sessionID)
|
||||||
{
|
// {
|
||||||
m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for session " + sessionID);
|
// m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for session " + sessionID);
|
||||||
|
//
|
||||||
NameValueCollection requestArgs = new NameValueCollection
|
// NameValueCollection requestArgs = new NameValueCollection
|
||||||
{
|
// {
|
||||||
{ "RequestMethod", "GetSession" },
|
// { "RequestMethod", "GetSession" },
|
||||||
{ "SessionID", sessionID.ToString() }
|
// { "SessionID", sessionID.ToString() }
|
||||||
};
|
// };
|
||||||
|
//
|
||||||
OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
// OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs);
|
||||||
if (response["Success"].AsBoolean())
|
// if (response["Success"].AsBoolean())
|
||||||
return response;
|
// return response;
|
||||||
else
|
// else
|
||||||
m_log.Warn("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID);
|
// m_log.Warn("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID);
|
||||||
|
//
|
||||||
return null;
|
// return null;
|
||||||
}
|
// }
|
||||||
|
|
||||||
private List<PresenceInfo> GetSessions(UUID userID)
|
private List<PresenceInfo> GetSessions(UUID userID)
|
||||||
{
|
{
|
||||||
|
|
|
@ -141,8 +141,11 @@ namespace OpenSim.Services.Interfaces
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Add a new item to the user's inventory
|
/// Add a new item to the user's inventory
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="item"></param>
|
/// <param name="item">
|
||||||
/// <returns>true if the item was successfully added</returns>
|
/// The item to be added. If item.FolderID == UUID.Zero then the item is added to the most suitable system
|
||||||
|
/// folder. If there is no suitable folder then the item is added to the user's root inventory folder.
|
||||||
|
/// </param>
|
||||||
|
/// <returns>true if the item was successfully added, false if it was not</returns>
|
||||||
bool AddItem(InventoryItemBase item);
|
bool AddItem(InventoryItemBase item);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -157,6 +157,8 @@ namespace OpenSim.Services.InventoryService
|
||||||
|
|
||||||
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
|
protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID);
|
||||||
|
|
||||||
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
XInventoryFolder[] allFolders = m_Database.GetFolders(
|
||||||
new string[] { "agentID" },
|
new string[] { "agentID" },
|
||||||
new string[] { principalID.ToString() });
|
new string[] { principalID.ToString() });
|
||||||
|
@ -170,6 +172,9 @@ namespace OpenSim.Services.InventoryService
|
||||||
return false;
|
return false;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID);
|
||||||
|
|
||||||
return sysFolders;
|
return sysFolders;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -186,7 +191,7 @@ namespace OpenSim.Services.InventoryService
|
||||||
|
|
||||||
foreach (XInventoryFolder x in allFolders)
|
foreach (XInventoryFolder x in allFolders)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to skeleton", x.folderName);
|
//m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName);
|
||||||
folders.Add(ConvertToOpenSim(x));
|
folders.Add(ConvertToOpenSim(x));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -214,12 +219,21 @@ namespace OpenSim.Services.InventoryService
|
||||||
|
|
||||||
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID);
|
||||||
|
|
||||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||||
new string[] { "agentID", "type"},
|
new string[] { "agentID", "type"},
|
||||||
new string[] { principalID.ToString(), ((int)type).ToString() });
|
new string[] { principalID.ToString(), ((int)type).ToString() });
|
||||||
|
|
||||||
if (folders.Length == 0)
|
if (folders.Length == 0)
|
||||||
|
{
|
||||||
|
// m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
|
||||||
return null;
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
|
||||||
|
// folders[0].folderName, folders[0].folderID, type, principalID);
|
||||||
|
|
||||||
return ConvertToOpenSim(folders[0]);
|
return ConvertToOpenSim(folders[0]);
|
||||||
}
|
}
|
||||||
|
@ -230,7 +244,7 @@ namespace OpenSim.Services.InventoryService
|
||||||
// connector. So we disregard the principal and look
|
// connector. So we disregard the principal and look
|
||||||
// by ID.
|
// by ID.
|
||||||
//
|
//
|
||||||
m_log.DebugFormat("[XINVENTORY]: Fetch contents for folder {0}", folderID.ToString());
|
m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
|
||||||
InventoryCollection inventory = new InventoryCollection();
|
InventoryCollection inventory = new InventoryCollection();
|
||||||
inventory.UserID = principalID;
|
inventory.UserID = principalID;
|
||||||
inventory.Folders = new List<InventoryFolderBase>();
|
inventory.Folders = new List<InventoryFolderBase>();
|
||||||
|
@ -349,6 +363,9 @@ namespace OpenSim.Services.InventoryService
|
||||||
|
|
||||||
public virtual bool AddItem(InventoryItemBase item)
|
public virtual bool AddItem(InventoryItemBase item)
|
||||||
{
|
{
|
||||||
|
// m_log.DebugFormat(
|
||||||
|
// "[XINVENTORY SERVICE]: Adding item {0} to folder {1} for {2}", item.ID, item.Folder, item.Owner);
|
||||||
|
|
||||||
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
return m_Database.StoreItem(ConvertFromOpenSim(item));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -227,7 +227,7 @@
|
||||||
;MapImageModule = "MapImageModule"
|
;MapImageModule = "MapImageModule"
|
||||||
; Set to false to not generate any maptiles
|
; Set to false to not generate any maptiles
|
||||||
;GenerateMaptiles = "true"
|
;GenerateMaptiles = "true"
|
||||||
; Refreah (in seconds) the map tile periodically
|
; Refresh (in seconds) the map tile periodically
|
||||||
;MaptileRefresh = 0
|
;MaptileRefresh = 0
|
||||||
; If not generating maptiles, use this static texture asset ID
|
; If not generating maptiles, use this static texture asset ID
|
||||||
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
|
||||||
|
|
Loading…
Reference in New Issue