Merge branch 'master' into careminster-presence-refactor
						commit
						1bfec00a88
					
				|  | @ -33,8 +33,6 @@ namespace OpenSim.Framework | ||||||
| { | { | ||||||
|     public class RegionSettings |     public class RegionSettings | ||||||
|     { |     { | ||||||
|         private ConfigurationMember configMember; |  | ||||||
| 
 |  | ||||||
|         public delegate void SaveDelegate(RegionSettings rs); |         public delegate void SaveDelegate(RegionSettings rs); | ||||||
| 
 | 
 | ||||||
|         public event SaveDelegate OnSave; |         public event SaveDelegate OnSave; | ||||||
|  | @ -47,202 +45,6 @@ namespace OpenSim.Framework | ||||||
|         public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); |         public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||||||
|         public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); |         public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||||||
| 
 | 
 | ||||||
|         public RegionSettings() |  | ||||||
|         { |  | ||||||
|             if (configMember == null) |  | ||||||
|             { |  | ||||||
|                 try |  | ||||||
|                 { |  | ||||||
|                     configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true); |  | ||||||
|                     configMember.performConfigurationRetrieve(); |  | ||||||
|                 } |  | ||||||
|                 catch (Exception) |  | ||||||
|                 { |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public void LoadConfigurationOptions() |  | ||||||
|         { |  | ||||||
|              configMember.addConfigurationOption("region_flags", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UINT32, |  | ||||||
|                      String.Empty, "336723974", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("max_agents", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_INT32, |  | ||||||
|                      String.Empty, "40", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("object_bonus_factor", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "1.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("sim_access", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_INT32, |  | ||||||
|                      String.Empty, "21", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_base_0", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UUID, |  | ||||||
|                      String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_base_1", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UUID, |  | ||||||
|                      String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_base_2", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UUID, |  | ||||||
|                      String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_base_3", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UUID, |  | ||||||
|                      String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_start_height_0", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "10.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_start_height_1", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "10.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_start_height_2", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "10.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_start_height_3", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "10.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_height_range_0", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "60.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_height_range_1", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "60.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_height_range_2", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "60.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_height_range_3", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "60.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("region_water_height", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "20.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_raise_limit", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "100.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("terrain_lower_limit", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "-100.0", true); |  | ||||||
| 
 |  | ||||||
|              configMember.addConfigurationOption("sun_hour", |  | ||||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, |  | ||||||
|                      String.Empty, "0.0", true); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public bool HandleIncomingConfiguration(string key, object value) |  | ||||||
|         { |  | ||||||
|             switch (key) |  | ||||||
|             { |  | ||||||
|             case "region_flags": |  | ||||||
|                 RegionFlags flags = (RegionFlags)(uint)value; |  | ||||||
| 
 |  | ||||||
|                 m_BlockTerraform = |  | ||||||
|                         (flags & RegionFlags.BlockTerraform) != 0; |  | ||||||
|                 m_BlockFly = |  | ||||||
|                         (flags & RegionFlags.NoFly) != 0; |  | ||||||
|                 m_AllowDamage = |  | ||||||
|                         (flags & RegionFlags.AllowDamage) != 0; |  | ||||||
|                 m_RestrictPushing = |  | ||||||
|                         (flags & RegionFlags.RestrictPushObject) != 0; |  | ||||||
|                 m_AllowLandResell = |  | ||||||
|                         (flags & RegionFlags.BlockLandResell) == 0; |  | ||||||
|                 m_AllowLandJoinDivide = |  | ||||||
|                         (flags & RegionFlags.AllowParcelChanges) != 0; |  | ||||||
|                 m_BlockShowInSearch = |  | ||||||
|                         ((uint)flags & (1 << 29)) != 0; |  | ||||||
|                 m_DisableScripts = |  | ||||||
|                         (flags & RegionFlags.SkipScripts) != 0; |  | ||||||
|                 m_DisableCollisions = |  | ||||||
|                         (flags & RegionFlags.SkipCollisions) != 0; |  | ||||||
|                 m_DisablePhysics = |  | ||||||
|                         (flags & RegionFlags.SkipPhysics) != 0; |  | ||||||
|                 m_FixedSun = |  | ||||||
|                         (flags & RegionFlags.SunFixed) != 0; |  | ||||||
|                 m_Sandbox = |  | ||||||
|                         (flags & RegionFlags.Sandbox) != 0; |  | ||||||
|                 break; |  | ||||||
|             case "max_agents": |  | ||||||
|                 m_AgentLimit = (int)value; |  | ||||||
|                 break; |  | ||||||
|             case "object_bonus_factor": |  | ||||||
|                 m_ObjectBonus = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "sim_access": |  | ||||||
|                 int access = (int)value; |  | ||||||
|                 if (access <= 13) |  | ||||||
|                     m_Maturity = 0; |  | ||||||
|                 else |  | ||||||
|                     m_Maturity = 1; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_base_0": |  | ||||||
|                 m_TerrainTexture1 = (UUID)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_base_1": |  | ||||||
|                 m_TerrainTexture2 = (UUID)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_base_2": |  | ||||||
|                 m_TerrainTexture3 = (UUID)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_base_3": |  | ||||||
|                 m_TerrainTexture4 = (UUID)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_start_height_0": |  | ||||||
|                 m_Elevation1SW = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_start_height_1": |  | ||||||
|                 m_Elevation1NW = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_start_height_2": |  | ||||||
|                 m_Elevation1SE = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_start_height_3": |  | ||||||
|                 m_Elevation1NE = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_height_range_0": |  | ||||||
|                 m_Elevation2SW = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_height_range_1": |  | ||||||
|                 m_Elevation2NW = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_height_range_2": |  | ||||||
|                 m_Elevation2SE = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_height_range_3": |  | ||||||
|                 m_Elevation2NE = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "region_water_height": |  | ||||||
|                 m_WaterHeight = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_raise_limit": |  | ||||||
|                 m_TerrainRaiseLimit = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "terrain_lower_limit": |  | ||||||
|                 m_TerrainLowerLimit = (double)value; |  | ||||||
|                 break; |  | ||||||
|             case "sun_hour": |  | ||||||
|                 m_SunPosition = (double)value; |  | ||||||
|                 break; |  | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             return true; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public void Save() |         public void Save() | ||||||
|         { |         { | ||||||
|             if (OnSave != null) |             if (OnSave != null) | ||||||
|  |  | ||||||
|  | @ -2743,7 +2743,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
|             DirPlacesReplyPacket.StatusDataBlock[] status = |             DirPlacesReplyPacket.StatusDataBlock[] status = | ||||||
|                     new DirPlacesReplyPacket.StatusDataBlock[0]; |                     new DirPlacesReplyPacket.StatusDataBlock[0]; | ||||||
| 
 | 
 | ||||||
|             int i = 0; |  | ||||||
|             foreach (DirPlacesReplyData d in data) |             foreach (DirPlacesReplyData d in data) | ||||||
|             { |             { | ||||||
|                 int idx = replies.Length; |                 int idx = replies.Length; | ||||||
|  | @ -2779,7 +2778,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | ||||||
| 
 | 
 | ||||||
|                     replies = new DirPlacesReplyPacket.QueryRepliesBlock[0]; |                     replies = new DirPlacesReplyPacket.QueryRepliesBlock[0]; | ||||||
|                     status = new DirPlacesReplyPacket.StatusDataBlock[0]; |                     status = new DirPlacesReplyPacket.StatusDataBlock[0]; | ||||||
| 
 |  | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -223,4 +223,4 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | ||||||
|             OnInstantMessage(null, msg); |             OnInstantMessage(null, msg); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | ||||||
|         { |         { | ||||||
|             UUID toAgentID = new UUID(im.toAgentID); |             UUID toAgentID = new UUID(im.toAgentID); | ||||||
| 
 | 
 | ||||||
|             //m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString()); |  | ||||||
| 
 |  | ||||||
|             // Try root avatar only first |             // Try root avatar only first | ||||||
|             foreach (Scene scene in m_Scenes) |             foreach (Scene scene in m_Scenes) | ||||||
|             { |             { | ||||||
|  | @ -176,6 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  |             m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); | ||||||
|             SendGridInstantMessageViaXMLRPC(im, result); |             SendGridInstantMessageViaXMLRPC(im, result); | ||||||
| 
 | 
 | ||||||
|             return; |             return; | ||||||
|  |  | ||||||
|  | @ -32,7 +32,6 @@ using log4net; | ||||||
| using Nini.Config; | using Nini.Config; | ||||||
| using OpenMetaverse; | using OpenMetaverse; | ||||||
| using OpenSim.Framework; | using OpenSim.Framework; | ||||||
| 
 |  | ||||||
| using OpenSim.Region.Framework.Interfaces; | using OpenSim.Region.Framework.Interfaces; | ||||||
| using OpenSim.Region.Framework.Scenes; | using OpenSim.Region.Framework.Scenes; | ||||||
| using OpenSim.Services.Interfaces; | using OpenSim.Services.Interfaces; | ||||||
|  | @ -92,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | ||||||
|                 m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>(); |                 m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>(); | ||||||
|                 if (m_TransferModule == null) |                 if (m_TransferModule == null) | ||||||
|                 { |                 { | ||||||
|                     m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); |                     m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only"); | ||||||
|                     m_Enabled = false; |                     m_Enabled = false; | ||||||
| 
 | 
 | ||||||
|                     m_Scenelist.Clear(); |                     m_Scenelist.Clear(); | ||||||
|  | @ -185,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | ||||||
|                 { |                 { | ||||||
|                     UUID folderID = new UUID(im.binaryBucket, 1); |                     UUID folderID = new UUID(im.binaryBucket, 1); | ||||||
|                      |                      | ||||||
|                     m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+ |                     m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+ | ||||||
|                             "into agent {1}'s inventory", |                             "into agent {1}'s inventory", | ||||||
|                             folderID, new UUID(im.toAgentID)); |                             folderID, new UUID(im.toAgentID)); | ||||||
|                      |                      | ||||||
|  | @ -221,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | ||||||
| 
 | 
 | ||||||
|                     UUID itemID = new UUID(im.binaryBucket, 1); |                     UUID itemID = new UUID(im.binaryBucket, 1); | ||||||
| 
 | 
 | ||||||
|                     m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+ |                     m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+ | ||||||
|                             "into agent {1}'s inventory", |                             "into agent {1}'s inventory", | ||||||
|                             itemID, new UUID(im.toAgentID)); |                             itemID, new UUID(im.toAgentID)); | ||||||
| 
 | 
 | ||||||
|  | @ -288,10 +287,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | ||||||
|                 // inventory is loaded. Courtesy of the above bulk update, |                 // inventory is loaded. Courtesy of the above bulk update, | ||||||
|                 // It will have been pushed to the client, too |                 // It will have been pushed to the client, too | ||||||
|                 // |                 // | ||||||
|                  |  | ||||||
|                 //CachedUserInfo userInfo = |  | ||||||
|                 //        scene.CommsManager.UserProfileCacheService. |  | ||||||
|                 //        GetUserDetails(client.AgentId); |  | ||||||
|                 IInventoryService invService = scene.InventoryService; |                 IInventoryService invService = scene.InventoryService; | ||||||
| 
 | 
 | ||||||
|                 InventoryFolderBase trashFolder = |                 InventoryFolderBase trashFolder = | ||||||
|  |  | ||||||
|  | @ -27,15 +27,12 @@ | ||||||
| 
 | 
 | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| 
 |  | ||||||
| using OpenMetaverse; | using OpenMetaverse; | ||||||
| using Nini.Config; | using Nini.Config; | ||||||
| using log4net; | using log4net; | ||||||
| 
 |  | ||||||
| using OpenSim.Framework; | using OpenSim.Framework; | ||||||
| using OpenSim.Services.Interfaces; | using OpenSim.Services.Interfaces; | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
| namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||||
| { | { | ||||||
|     public abstract class BaseInventoryConnector : IInventoryService |     public abstract class BaseInventoryConnector : IInventoryService | ||||||
|  |  | ||||||
|  | @ -161,6 +161,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||||
|         /// <returns></returns> |         /// <returns></returns> | ||||||
|         public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) |         public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||||||
|         { |         { | ||||||
|  |             m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID); | ||||||
|  |              | ||||||
|             Dictionary<AssetType, InventoryFolderBase> folders = null; |             Dictionary<AssetType, InventoryFolderBase> folders = null; | ||||||
|              |              | ||||||
|             lock (m_InventoryCache) |             lock (m_InventoryCache) | ||||||
|  | @ -177,8 +179,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||||
|              |              | ||||||
|             if ((folders != null) && folders.ContainsKey(type)) |             if ((folders != null) && folders.ContainsKey(type)) | ||||||
|             { |             { | ||||||
|  |                 m_log.DebugFormat( | ||||||
|  |                     "[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID); | ||||||
|  |                  | ||||||
|                 return folders[type]; |                 return folders[type]; | ||||||
|             } |             } | ||||||
|  |              | ||||||
|  |             m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);             | ||||||
| 
 | 
 | ||||||
|             return null; |             return null; | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  | @ -216,13 +216,29 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||||
|             return m_InventoryService.PurgeFolder(folder); |             return m_InventoryService.PurgeFolder(folder); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |  | ||||||
|         /// Add a new item to the user's inventory |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="item"></param> |  | ||||||
|         /// <returns>true if the item was successfully added</returns> |  | ||||||
|         public bool AddItem(InventoryItemBase item) |         public bool AddItem(InventoryItemBase item) | ||||||
|         { |         { | ||||||
|  |             m_log.DebugFormat( | ||||||
|  |                 "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",  | ||||||
|  |                 item.Name, item.Owner, item.Folder);             | ||||||
|  | 
 | ||||||
|  |             if (UUID.Zero == item.Folder) | ||||||
|  |             { | ||||||
|  |                 InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | ||||||
|  |                 if (f != null) | ||||||
|  |                 { | ||||||
|  |                     item.Folder = f.ID; | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     f = m_InventoryService.GetRootFolder(item.Owner); | ||||||
|  |                     if (f != null) | ||||||
|  |                         item.Folder = f.ID; | ||||||
|  |                     else | ||||||
|  |                         return false; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |              | ||||||
|             return m_InventoryService.AddItem(item); |             return m_InventoryService.AddItem(item); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -236,7 +252,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||||
|             return m_InventoryService.UpdateItem(item); |             return m_InventoryService.UpdateItem(item); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|         public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) |         public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||||||
|         { |         { | ||||||
|             return m_InventoryService.MoveItems(ownerID, items); |             return m_InventoryService.MoveItems(ownerID, items); | ||||||
|  |  | ||||||
|  | @ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||||
|             base.Init(source); |             base.Init(source); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|         #region ISharedRegionModule |         #region ISharedRegionModule | ||||||
| 
 | 
 | ||||||
|         public void Initialise(IConfigSource source) |         public void Initialise(IConfigSource source) | ||||||
|  |  | ||||||
|  | @ -228,6 +228,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||||
|         { |         { | ||||||
|             if (item == null) |             if (item == null) | ||||||
|                 return false; |                 return false; | ||||||
|  |              | ||||||
|  |             if (UUID.Zero == item.Folder) | ||||||
|  |             { | ||||||
|  |                 InventoryFolderBase f = m_RemoteConnector.GetFolderForType(item.Owner, (AssetType)item.AssetType); | ||||||
|  |                 if (f != null) | ||||||
|  |                 { | ||||||
|  |                     item.Folder = f.ID; | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     f = m_RemoteConnector.GetRootFolder(item.Owner); | ||||||
|  |                     if (f != null) | ||||||
|  |                         item.Folder = f.ID; | ||||||
|  |                     else | ||||||
|  |                         return false; | ||||||
|  |                 } | ||||||
|  |             }             | ||||||
| 
 | 
 | ||||||
|             return m_RemoteConnector.AddItem(item); |             return m_RemoteConnector.AddItem(item); | ||||||
|         } |         } | ||||||
|  | @ -294,9 +311,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||||
|             return m_RemoteConnector.GetAssetPermissions(userID, assetID); |             return m_RemoteConnector.GetAssetPermissions(userID, assetID); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
|         #endregion |         #endregion | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -984,7 +984,6 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
| 
 | 
 | ||||||
|         private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) |         private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | ||||||
|         { |         { | ||||||
|             Console.WriteLine("CreateAgentInventoryItemFromTask"); |  | ||||||
|             TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); |             TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); | ||||||
| 
 | 
 | ||||||
|             if (null == taskItem) |             if (null == taskItem) | ||||||
|  | @ -1055,7 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|         /// <param name="itemID"></param> |         /// <param name="itemID"></param> | ||||||
|         public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) |         public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) | ||||||
|         { |         { | ||||||
|             m_log.Info("Adding task inventory"); |             m_log.DebugFormat( | ||||||
|  |                 "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",  | ||||||
|  |                 itemId, part.Name, folderId, remoteClient.Name); | ||||||
|  |              | ||||||
|             InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); |             InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); | ||||||
| 
 | 
 | ||||||
|             if (agentItem == null) |             if (agentItem == null) | ||||||
|  | @ -1121,7 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|         /// <see>MoveTaskInventoryItem</see> |         /// <see>MoveTaskInventoryItem</see> | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <param name="remoteClient"></param> |         /// <param name="remoteClient"></param> | ||||||
|         /// <param name="folderID"></param> |         /// <param name="folderID"> | ||||||
|  |         /// The user inventory folder to move (or copy) the item to.  If null, then the most | ||||||
|  |         /// suitable system folder is used (e.g. the Objects folder for objects).  If there is no suitable folder, then | ||||||
|  |         /// the item is placed in the user's root inventory folder | ||||||
|  |         /// </param> | ||||||
|         /// <param name="part"></param> |         /// <param name="part"></param> | ||||||
|         /// <param name="itemID"></param> |         /// <param name="itemID"></param> | ||||||
|         public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) |         public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) | ||||||
|  |  | ||||||
|  | @ -4179,8 +4179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|                 // destination is an avatar |                 // destination is an avatar | ||||||
|                 InventoryItemBase agentItem = |                 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | ||||||
|                         World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |  | ||||||
| 
 | 
 | ||||||
|                 if (agentItem == null) |                 if (agentItem == null) | ||||||
|                     return; |                     return; | ||||||
|  | @ -4190,7 +4189,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | ||||||
|                 byte[] objBytes = agentItem.ID.GetBytes(); |                 byte[] objBytes = agentItem.ID.GetBytes(); | ||||||
|                 Array.Copy(objBytes, 0, bucket, 1, 16); |                 Array.Copy(objBytes, 0, bucket, 1, 16); | ||||||
| 
 | 
 | ||||||
|                 Console.WriteLine("Giving inventory"); |  | ||||||
|                 GridInstantMessage msg = new GridInstantMessage(World, |                 GridInstantMessage msg = new GridInstantMessage(World, | ||||||
|                         m_host.UUID, m_host.Name+", an object owned by "+ |                         m_host.UUID, m_host.Name+", an object owned by "+ | ||||||
|                         resolveName(m_host.OwnerID)+",", destId, |                         resolveName(m_host.OwnerID)+",", destId, | ||||||
|  |  | ||||||
|  | @ -1373,7 +1373,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | ||||||
|             { |             { | ||||||
|                 sdoc.LoadXml(xml); |                 sdoc.LoadXml(xml); | ||||||
|             } |             } | ||||||
|             catch (System.Xml.XmlException e) |             catch (System.Xml.XmlException) | ||||||
|             { |             { | ||||||
|                 loadedState = false; |                 loadedState = false; | ||||||
|             } |             } | ||||||
|  |  | ||||||
|  | @ -156,8 +156,6 @@ namespace OpenSim.Services.Connectors | ||||||
| 
 | 
 | ||||||
|             sendData["METHOD"] = "storefriend"; |             sendData["METHOD"] = "storefriend"; | ||||||
| 
 | 
 | ||||||
|             string reqString = ServerUtils.BuildQueryString(sendData); |  | ||||||
| 
 |  | ||||||
|             string reply = string.Empty; |             string reply = string.Empty; | ||||||
|             try |             try | ||||||
|             { |             { | ||||||
|  | @ -199,8 +197,6 @@ namespace OpenSim.Services.Connectors | ||||||
|             sendData["FRIEND"] = Friend; |             sendData["FRIEND"] = Friend; | ||||||
|             sendData["METHOD"] = "deletefriend"; |             sendData["METHOD"] = "deletefriend"; | ||||||
| 
 | 
 | ||||||
|             string reqString = ServerUtils.BuildQueryString(sendData); |  | ||||||
| 
 |  | ||||||
|             string reply = string.Empty; |             string reply = string.Empty; | ||||||
|             try |             try | ||||||
|             { |             { | ||||||
|  | @ -232,10 +228,8 @@ namespace OpenSim.Services.Connectors | ||||||
|                 m_log.DebugFormat("[FRIENDS CONNECTOR]: DeleteFriend received null reply"); |                 m_log.DebugFormat("[FRIENDS CONNECTOR]: DeleteFriend received null reply"); | ||||||
| 
 | 
 | ||||||
|             return false; |             return false; | ||||||
| 
 |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         #endregion |         #endregion | ||||||
| 
 |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -31,11 +31,9 @@ using System.Collections.Generic; | ||||||
| using System.Drawing; | using System.Drawing; | ||||||
| using System.Net; | using System.Net; | ||||||
| using System.Reflection; | using System.Reflection; | ||||||
| 
 |  | ||||||
| using OpenSim.Framework; | using OpenSim.Framework; | ||||||
| using OpenSim.Services.Interfaces; | using OpenSim.Services.Interfaces; | ||||||
| using GridRegion = OpenSim.Services.Interfaces.GridRegion; | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||||||
| 
 |  | ||||||
| using OpenMetaverse; | using OpenMetaverse; | ||||||
| using OpenMetaverse.Imaging; | using OpenMetaverse.Imaging; | ||||||
| using OpenMetaverse.StructuredData; | using OpenMetaverse.StructuredData; | ||||||
|  | @ -50,7 +48,7 @@ namespace OpenSim.Services.Connectors.Hypergrid | ||||||
|     { |     { | ||||||
|         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||||
| 
 | 
 | ||||||
|         private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013"); | //        private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013"); | ||||||
| 
 | 
 | ||||||
|         private IAssetService m_AssetService; |         private IAssetService m_AssetService; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -32,12 +32,10 @@ using System.IO; | ||||||
| using System.Net; | using System.Net; | ||||||
| using System.Reflection; | using System.Reflection; | ||||||
| using System.Text; | using System.Text; | ||||||
| 
 |  | ||||||
| using OpenSim.Framework; | using OpenSim.Framework; | ||||||
| using OpenSim.Services.Interfaces; | using OpenSim.Services.Interfaces; | ||||||
| using OpenSim.Services.Connectors.Simulation; | using OpenSim.Services.Connectors.Simulation; | ||||||
| using GridRegion = OpenSim.Services.Interfaces.GridRegion; | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||||||
| 
 |  | ||||||
| using OpenMetaverse; | using OpenMetaverse; | ||||||
| using OpenMetaverse.StructuredData; | using OpenMetaverse.StructuredData; | ||||||
| using log4net; | using log4net; | ||||||
|  | @ -243,7 +241,7 @@ namespace OpenSim.Services.Connectors.Hypergrid | ||||||
|             { |             { | ||||||
|                 response = request.Send(m_ServerURL, 10000); |                 response = request.Send(m_ServerURL, 10000); | ||||||
|             } |             } | ||||||
|             catch (Exception e) |             catch (Exception) | ||||||
|             { |             { | ||||||
|                 return null; |                 return null; | ||||||
|             } |             } | ||||||
|  | @ -308,13 +306,12 @@ namespace OpenSim.Services.Connectors.Hypergrid | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|             } |             } | ||||||
|             catch (Exception e) |             catch (Exception) | ||||||
|             { |             { | ||||||
|                 return null; |                 return null; | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             return null; |             return null; | ||||||
| 
 |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool AgentIsComingHome(UUID sessionID, string thisGridExternalName) |         public bool AgentIsComingHome(UUID sessionID, string thisGridExternalName) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| /* | /* | ||||||
|  * Copyright (c) Contributors, http://opensimulator.org/ |  * Copyright (c) Contributors, http://opensimulator.org/ | ||||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. |  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||||
|  * |  * | ||||||
|  | @ -53,7 +53,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | ||||||
|         private static readonly ILog m_log = |         private static readonly ILog m_log = | ||||||
|                 LogManager.GetLogger( |                 LogManager.GetLogger( | ||||||
|                 MethodBase.GetCurrentMethod().DeclaringType); |                 MethodBase.GetCurrentMethod().DeclaringType); | ||||||
|         private static string ZeroID = UUID.Zero.ToString(); | //        private static string ZeroID = UUID.Zero.ToString(); | ||||||
| 
 | 
 | ||||||
|         private string m_serverUrl = String.Empty; |         private string m_serverUrl = String.Empty; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| /* | /* | ||||||
|  * Copyright (c) Contributors, http://opensimulator.org/ |  * Copyright (c) Contributors, http://opensimulator.org/ | ||||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. |  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||||
|  * |  * | ||||||
|  | @ -69,7 +69,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | ||||||
| 
 | 
 | ||||||
|         private string m_serverUrl = String.Empty; |         private string m_serverUrl = String.Empty; | ||||||
|         private string m_userServerUrl = String.Empty; |         private string m_userServerUrl = String.Empty; | ||||||
|         private object m_gestureSyncRoot = new object(); | //        private object m_gestureSyncRoot = new object(); | ||||||
| 
 | 
 | ||||||
|         #region ISharedRegionModule |         #region ISharedRegionModule | ||||||
| 
 | 
 | ||||||
|  | @ -687,12 +687,12 @@ namespace OpenSim.Services.Connectors.SimianGrid | ||||||
|             for (int i = 0; i < items.Count; i++) |             for (int i = 0; i < items.Count; i++) | ||||||
|                 itemIDs[i] = items[i].AsUUID().ToString(); |                 itemIDs[i] = items[i].AsUUID().ToString(); | ||||||
| 
 | 
 | ||||||
|             NameValueCollection requestArgs = new NameValueCollection | //            NameValueCollection requestArgs = new NameValueCollection | ||||||
|             { | //            { | ||||||
|                 { "RequestMethod", "GetInventoryNodes" }, | //                { "RequestMethod", "GetInventoryNodes" }, | ||||||
|                 { "OwnerID", userID.ToString() }, | //                { "OwnerID", userID.ToString() }, | ||||||
|                 { "Items", String.Join(",", itemIDs) } | //                { "Items", String.Join(",", itemIDs) } | ||||||
|             }; | //            }; | ||||||
| 
 | 
 | ||||||
|             // FIXME: Implement this in SimianGrid |             // FIXME: Implement this in SimianGrid | ||||||
|             return new List<InventoryItemBase>(0); |             return new List<InventoryItemBase>(0); | ||||||
|  | @ -708,12 +708,12 @@ namespace OpenSim.Services.Connectors.SimianGrid | ||||||
|         /// the user's inventory</returns> |         /// the user's inventory</returns> | ||||||
|         public int GetAssetPermissions(UUID userID, UUID assetID) |         public int GetAssetPermissions(UUID userID, UUID assetID) | ||||||
|         { |         { | ||||||
|             NameValueCollection requestArgs = new NameValueCollection | //            NameValueCollection requestArgs = new NameValueCollection | ||||||
|             { | //            { | ||||||
|                 { "RequestMethod", "GetInventoryNodes" }, | //                { "RequestMethod", "GetInventoryNodes" }, | ||||||
|                 { "OwnerID", userID.ToString() }, | //                { "OwnerID", userID.ToString() }, | ||||||
|                 { "AssetID", assetID.ToString() } | //                { "AssetID", assetID.ToString() } | ||||||
|             }; | //            }; | ||||||
| 
 | 
 | ||||||
|             // FIXME: Implement this in SimianGrid |             // FIXME: Implement this in SimianGrid | ||||||
|             return (int)PermissionMask.All; |             return (int)PermissionMask.All; | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| /* | /* | ||||||
|  * Copyright (c) Contributors, http://opensimulator.org/ |  * Copyright (c) Contributors, http://opensimulator.org/ | ||||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. |  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||||
|  * |  * | ||||||
|  | @ -349,24 +349,24 @@ namespace OpenSim.Services.Connectors.SimianGrid | ||||||
|             return null; |             return null; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private OSDMap GetSessionData(UUID sessionID) | //        private OSDMap GetSessionData(UUID sessionID) | ||||||
|         { | //        { | ||||||
|             m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for session " + sessionID); | //            m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for session " + sessionID); | ||||||
| 
 | // | ||||||
|             NameValueCollection requestArgs = new NameValueCollection | //            NameValueCollection requestArgs = new NameValueCollection | ||||||
|             { | //            { | ||||||
|                 { "RequestMethod", "GetSession" }, | //                { "RequestMethod", "GetSession" }, | ||||||
|                 { "SessionID", sessionID.ToString() } | //                { "SessionID", sessionID.ToString() } | ||||||
|             }; | //            }; | ||||||
| 
 | // | ||||||
|             OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs); | //            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs); | ||||||
|             if (response["Success"].AsBoolean()) | //            if (response["Success"].AsBoolean()) | ||||||
|                 return response; | //                return response; | ||||||
|             else | //            else | ||||||
|                 m_log.Warn("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID); | //                m_log.Warn("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID); | ||||||
| 
 | // | ||||||
|             return null; | //            return null; | ||||||
|         } | //        } | ||||||
| 
 | 
 | ||||||
|         private List<PresenceInfo> GetSessions(UUID userID) |         private List<PresenceInfo> GetSessions(UUID userID) | ||||||
|         { |         { | ||||||
|  |  | ||||||
|  | @ -141,8 +141,11 @@ namespace OpenSim.Services.Interfaces | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Add a new item to the user's inventory |         /// Add a new item to the user's inventory | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <param name="item"></param> |         /// <param name="item"> | ||||||
|         /// <returns>true if the item was successfully added</returns> |         /// The item to be added.  If item.FolderID == UUID.Zero then the item is added to the most suitable system | ||||||
|  |         /// folder.  If there is no suitable folder then the item is added to the user's root inventory folder. | ||||||
|  |         /// </param> | ||||||
|  |         /// <returns>true if the item was successfully added, false if it was not</returns> | ||||||
|         bool AddItem(InventoryItemBase item); |         bool AddItem(InventoryItemBase item); | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|  |  | ||||||
|  | @ -157,6 +157,8 @@ namespace OpenSim.Services.InventoryService | ||||||
| 
 | 
 | ||||||
|         protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID) |         protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID) | ||||||
|         { |         { | ||||||
|  | //            m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID); | ||||||
|  |              | ||||||
|             XInventoryFolder[] allFolders = m_Database.GetFolders( |             XInventoryFolder[] allFolders = m_Database.GetFolders( | ||||||
|                     new string[] { "agentID" }, |                     new string[] { "agentID" }, | ||||||
|                     new string[] { principalID.ToString() }); |                     new string[] { principalID.ToString() }); | ||||||
|  | @ -170,6 +172,9 @@ namespace OpenSim.Services.InventoryService | ||||||
|                         return false; |                         return false; | ||||||
|                     }); |                     }); | ||||||
| 
 | 
 | ||||||
|  | //            m_log.DebugFormat( | ||||||
|  | //                "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID); | ||||||
|  |              | ||||||
|             return sysFolders; |             return sysFolders; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  | @ -186,7 +191,7 @@ namespace OpenSim.Services.InventoryService | ||||||
| 
 | 
 | ||||||
|             foreach (XInventoryFolder x in allFolders) |             foreach (XInventoryFolder x in allFolders) | ||||||
|             { |             { | ||||||
|                 //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to skeleton", x.folderName); |                 //m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName); | ||||||
|                 folders.Add(ConvertToOpenSim(x)); |                 folders.Add(ConvertToOpenSim(x)); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|  | @ -214,12 +219,21 @@ namespace OpenSim.Services.InventoryService | ||||||
| 
 | 
 | ||||||
|         public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) |         public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | ||||||
|         { |         { | ||||||
|  | //            m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | ||||||
|  |              | ||||||
|             XInventoryFolder[] folders = m_Database.GetFolders( |             XInventoryFolder[] folders = m_Database.GetFolders( | ||||||
|                     new string[] { "agentID", "type"}, |                     new string[] { "agentID", "type"}, | ||||||
|                     new string[] { principalID.ToString(), ((int)type).ToString() }); |                     new string[] { principalID.ToString(), ((int)type).ToString() }); | ||||||
| 
 | 
 | ||||||
|             if (folders.Length == 0) |             if (folders.Length == 0) | ||||||
|  |             { | ||||||
|  | //                m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID); | ||||||
|                 return null; |                 return null; | ||||||
|  |             } | ||||||
|  |              | ||||||
|  | //            m_log.DebugFormat( | ||||||
|  | //                "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",  | ||||||
|  | //                folders[0].folderName, folders[0].folderID, type, principalID); | ||||||
| 
 | 
 | ||||||
|             return ConvertToOpenSim(folders[0]); |             return ConvertToOpenSim(folders[0]); | ||||||
|         } |         } | ||||||
|  | @ -230,7 +244,7 @@ namespace OpenSim.Services.InventoryService | ||||||
|             // connector. So we disregard the principal and look |             // connector. So we disregard the principal and look | ||||||
|             // by ID. |             // by ID. | ||||||
|             // |             // | ||||||
|             m_log.DebugFormat("[XINVENTORY]: Fetch contents for folder {0}", folderID.ToString()); |             m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString()); | ||||||
|             InventoryCollection inventory = new InventoryCollection(); |             InventoryCollection inventory = new InventoryCollection(); | ||||||
|             inventory.UserID = principalID; |             inventory.UserID = principalID; | ||||||
|             inventory.Folders = new List<InventoryFolderBase>(); |             inventory.Folders = new List<InventoryFolderBase>(); | ||||||
|  | @ -349,6 +363,9 @@ namespace OpenSim.Services.InventoryService | ||||||
| 
 | 
 | ||||||
|         public virtual bool AddItem(InventoryItemBase item) |         public virtual bool AddItem(InventoryItemBase item) | ||||||
|         { |         { | ||||||
|  | //            m_log.DebugFormat( | ||||||
|  | //                "[XINVENTORY SERVICE]: Adding item {0} to folder {1} for {2}", item.ID, item.Folder, item.Owner); | ||||||
|  |              | ||||||
|             return m_Database.StoreItem(ConvertFromOpenSim(item)); |             return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -227,7 +227,7 @@ | ||||||
|     ;MapImageModule = "MapImageModule" |     ;MapImageModule = "MapImageModule" | ||||||
|     ; Set to false to not generate any maptiles |     ; Set to false to not generate any maptiles | ||||||
|     ;GenerateMaptiles = "true" |     ;GenerateMaptiles = "true" | ||||||
|     ; Refreah (in seconds) the map tile periodically |     ; Refresh (in seconds) the map tile periodically | ||||||
|     ;MaptileRefresh = 0 |     ;MaptileRefresh = 0 | ||||||
|     ; If not generating maptiles, use this static texture asset ID |     ; If not generating maptiles, use this static texture asset ID | ||||||
|     ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |     ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue
	
	 Melanie
						Melanie