Merge branch 'master' into careminster-presence-refactor
						commit
						1bfec00a88
					
				|  | @ -33,8 +33,6 @@ namespace OpenSim.Framework | |||
| { | ||||
|     public class RegionSettings | ||||
|     { | ||||
|         private ConfigurationMember configMember; | ||||
| 
 | ||||
|         public delegate void SaveDelegate(RegionSettings rs); | ||||
| 
 | ||||
|         public event SaveDelegate OnSave; | ||||
|  | @ -47,202 +45,6 @@ namespace OpenSim.Framework | |||
|         public static readonly UUID DEFAULT_TERRAIN_TEXTURE_3 = new UUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); | ||||
|         public static readonly UUID DEFAULT_TERRAIN_TEXTURE_4 = new UUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||||
| 
 | ||||
|         public RegionSettings() | ||||
|         { | ||||
|             if (configMember == null) | ||||
|             { | ||||
|                 try | ||||
|                 { | ||||
|                     configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", LoadConfigurationOptions, HandleIncomingConfiguration, true); | ||||
|                     configMember.performConfigurationRetrieve(); | ||||
|                 } | ||||
|                 catch (Exception) | ||||
|                 { | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public void LoadConfigurationOptions() | ||||
|         { | ||||
|              configMember.addConfigurationOption("region_flags", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UINT32, | ||||
|                      String.Empty, "336723974", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("max_agents", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_INT32, | ||||
|                      String.Empty, "40", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("object_bonus_factor", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "1.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("sim_access", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_INT32, | ||||
|                      String.Empty, "21", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_base_0", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UUID, | ||||
|                      String.Empty, DEFAULT_TERRAIN_TEXTURE_1.ToString(), true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_base_1", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UUID, | ||||
|                      String.Empty, DEFAULT_TERRAIN_TEXTURE_2.ToString(), true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_base_2", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UUID, | ||||
|                      String.Empty, DEFAULT_TERRAIN_TEXTURE_3.ToString(), true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_base_3", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_UUID, | ||||
|                      String.Empty, DEFAULT_TERRAIN_TEXTURE_4.ToString(), true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_start_height_0", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "10.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_start_height_1", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "10.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_start_height_2", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "10.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_start_height_3", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "10.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_height_range_0", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "60.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_height_range_1", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "60.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_height_range_2", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "60.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_height_range_3", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "60.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("region_water_height", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "20.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_raise_limit", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "100.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("terrain_lower_limit", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "-100.0", true); | ||||
| 
 | ||||
|              configMember.addConfigurationOption("sun_hour", | ||||
|                      ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, | ||||
|                      String.Empty, "0.0", true); | ||||
|         } | ||||
| 
 | ||||
|         public bool HandleIncomingConfiguration(string key, object value) | ||||
|         { | ||||
|             switch (key) | ||||
|             { | ||||
|             case "region_flags": | ||||
|                 RegionFlags flags = (RegionFlags)(uint)value; | ||||
| 
 | ||||
|                 m_BlockTerraform = | ||||
|                         (flags & RegionFlags.BlockTerraform) != 0; | ||||
|                 m_BlockFly = | ||||
|                         (flags & RegionFlags.NoFly) != 0; | ||||
|                 m_AllowDamage = | ||||
|                         (flags & RegionFlags.AllowDamage) != 0; | ||||
|                 m_RestrictPushing = | ||||
|                         (flags & RegionFlags.RestrictPushObject) != 0; | ||||
|                 m_AllowLandResell = | ||||
|                         (flags & RegionFlags.BlockLandResell) == 0; | ||||
|                 m_AllowLandJoinDivide = | ||||
|                         (flags & RegionFlags.AllowParcelChanges) != 0; | ||||
|                 m_BlockShowInSearch = | ||||
|                         ((uint)flags & (1 << 29)) != 0; | ||||
|                 m_DisableScripts = | ||||
|                         (flags & RegionFlags.SkipScripts) != 0; | ||||
|                 m_DisableCollisions = | ||||
|                         (flags & RegionFlags.SkipCollisions) != 0; | ||||
|                 m_DisablePhysics = | ||||
|                         (flags & RegionFlags.SkipPhysics) != 0; | ||||
|                 m_FixedSun = | ||||
|                         (flags & RegionFlags.SunFixed) != 0; | ||||
|                 m_Sandbox = | ||||
|                         (flags & RegionFlags.Sandbox) != 0; | ||||
|                 break; | ||||
|             case "max_agents": | ||||
|                 m_AgentLimit = (int)value; | ||||
|                 break; | ||||
|             case "object_bonus_factor": | ||||
|                 m_ObjectBonus = (double)value; | ||||
|                 break; | ||||
|             case "sim_access": | ||||
|                 int access = (int)value; | ||||
|                 if (access <= 13) | ||||
|                     m_Maturity = 0; | ||||
|                 else | ||||
|                     m_Maturity = 1; | ||||
|                 break; | ||||
|             case "terrain_base_0": | ||||
|                 m_TerrainTexture1 = (UUID)value; | ||||
|                 break; | ||||
|             case "terrain_base_1": | ||||
|                 m_TerrainTexture2 = (UUID)value; | ||||
|                 break; | ||||
|             case "terrain_base_2": | ||||
|                 m_TerrainTexture3 = (UUID)value; | ||||
|                 break; | ||||
|             case "terrain_base_3": | ||||
|                 m_TerrainTexture4 = (UUID)value; | ||||
|                 break; | ||||
|             case "terrain_start_height_0": | ||||
|                 m_Elevation1SW = (double)value; | ||||
|                 break; | ||||
|             case "terrain_start_height_1": | ||||
|                 m_Elevation1NW = (double)value; | ||||
|                 break; | ||||
|             case "terrain_start_height_2": | ||||
|                 m_Elevation1SE = (double)value; | ||||
|                 break; | ||||
|             case "terrain_start_height_3": | ||||
|                 m_Elevation1NE = (double)value; | ||||
|                 break; | ||||
|             case "terrain_height_range_0": | ||||
|                 m_Elevation2SW = (double)value; | ||||
|                 break; | ||||
|             case "terrain_height_range_1": | ||||
|                 m_Elevation2NW = (double)value; | ||||
|                 break; | ||||
|             case "terrain_height_range_2": | ||||
|                 m_Elevation2SE = (double)value; | ||||
|                 break; | ||||
|             case "terrain_height_range_3": | ||||
|                 m_Elevation2NE = (double)value; | ||||
|                 break; | ||||
|             case "region_water_height": | ||||
|                 m_WaterHeight = (double)value; | ||||
|                 break; | ||||
|             case "terrain_raise_limit": | ||||
|                 m_TerrainRaiseLimit = (double)value; | ||||
|                 break; | ||||
|             case "terrain_lower_limit": | ||||
|                 m_TerrainLowerLimit = (double)value; | ||||
|                 break; | ||||
|             case "sun_hour": | ||||
|                 m_SunPosition = (double)value; | ||||
|                 break; | ||||
|             } | ||||
| 
 | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public void Save() | ||||
|         { | ||||
|             if (OnSave != null) | ||||
|  |  | |||
|  | @ -2743,7 +2743,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|             DirPlacesReplyPacket.StatusDataBlock[] status = | ||||
|                     new DirPlacesReplyPacket.StatusDataBlock[0]; | ||||
| 
 | ||||
|             int i = 0; | ||||
|             foreach (DirPlacesReplyData d in data) | ||||
|             { | ||||
|                 int idx = replies.Length; | ||||
|  | @ -2779,7 +2778,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
| 
 | ||||
|                     replies = new DirPlacesReplyPacket.QueryRepliesBlock[0]; | ||||
|                     status = new DirPlacesReplyPacket.StatusDataBlock[0]; | ||||
| 
 | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|  |  | |||
|  | @ -223,4 +223,4 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
|             OnInstantMessage(null, msg); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| } | ||||
|  | @ -132,8 +132,6 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
|         { | ||||
|             UUID toAgentID = new UUID(im.toAgentID); | ||||
| 
 | ||||
|             //m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString()); | ||||
| 
 | ||||
|             // Try root avatar only first | ||||
|             foreach (Scene scene in m_Scenes) | ||||
|             { | ||||
|  | @ -176,6 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to {0} via XMLRPC", im.toAgentID); | ||||
|             SendGridInstantMessageViaXMLRPC(im, result); | ||||
| 
 | ||||
|             return; | ||||
|  |  | |||
|  | @ -32,7 +32,6 @@ using log4net; | |||
| using Nini.Config; | ||||
| using OpenMetaverse; | ||||
| using OpenSim.Framework; | ||||
| 
 | ||||
| using OpenSim.Region.Framework.Interfaces; | ||||
| using OpenSim.Region.Framework.Scenes; | ||||
| using OpenSim.Services.Interfaces; | ||||
|  | @ -92,7 +91,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
|                 m_TransferModule = m_Scenelist[0].RequestModuleInterface<IMessageTransferModule>(); | ||||
|                 if (m_TransferModule == null) | ||||
|                 { | ||||
|                     m_log.Error("[INVENTORY TRANSFER] No Message transfer module found, transfers will be local only"); | ||||
|                     m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only"); | ||||
|                     m_Enabled = false; | ||||
| 
 | ||||
|                     m_Scenelist.Clear(); | ||||
|  | @ -185,7 +184,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
|                 { | ||||
|                     UUID folderID = new UUID(im.binaryBucket, 1); | ||||
|                      | ||||
|                     m_log.DebugFormat("[AGENT INVENTORY]: Inserting original folder {0} "+ | ||||
|                     m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+ | ||||
|                             "into agent {1}'s inventory", | ||||
|                             folderID, new UUID(im.toAgentID)); | ||||
|                      | ||||
|  | @ -221,7 +220,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
| 
 | ||||
|                     UUID itemID = new UUID(im.binaryBucket, 1); | ||||
| 
 | ||||
|                     m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+ | ||||
|                     m_log.DebugFormat("[INVENTORY TRANSFER]: (giving) Inserting item {0} "+ | ||||
|                             "into agent {1}'s inventory", | ||||
|                             itemID, new UUID(im.toAgentID)); | ||||
| 
 | ||||
|  | @ -288,10 +287,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
|                 // inventory is loaded. Courtesy of the above bulk update, | ||||
|                 // It will have been pushed to the client, too | ||||
|                 // | ||||
|                  | ||||
|                 //CachedUserInfo userInfo = | ||||
|                 //        scene.CommsManager.UserProfileCacheService. | ||||
|                 //        GetUserDetails(client.AgentId); | ||||
|                 IInventoryService invService = scene.InventoryService; | ||||
| 
 | ||||
|                 InventoryFolderBase trashFolder = | ||||
|  |  | |||
|  | @ -27,15 +27,12 @@ | |||
| 
 | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| 
 | ||||
| using OpenMetaverse; | ||||
| using Nini.Config; | ||||
| using log4net; | ||||
| 
 | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Services.Interfaces; | ||||
| 
 | ||||
| 
 | ||||
| namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||||
| { | ||||
|     public abstract class BaseInventoryConnector : IInventoryService | ||||
|  |  | |||
|  | @ -161,6 +161,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|         /// <returns></returns> | ||||
|         public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||||
|         { | ||||
|             m_log.DebugFormat("[INVENTORY CACHE]: Getting folder for asset type {0} for user {1}", type, userID); | ||||
|              | ||||
|             Dictionary<AssetType, InventoryFolderBase> folders = null; | ||||
|              | ||||
|             lock (m_InventoryCache) | ||||
|  | @ -177,8 +179,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|              | ||||
|             if ((folders != null) && folders.ContainsKey(type)) | ||||
|             { | ||||
|                 m_log.DebugFormat( | ||||
|                     "[INVENTORY CACHE]: Returning folder {0} as type {1} for {2}", folders[type], type, userID); | ||||
|                  | ||||
|                 return folders[type]; | ||||
|             } | ||||
|              | ||||
|             m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);             | ||||
| 
 | ||||
|             return null; | ||||
|         } | ||||
|  |  | |||
|  | @ -216,13 +216,29 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             return m_InventoryService.PurgeFolder(folder); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Add a new item to the user's inventory | ||||
|         /// </summary> | ||||
|         /// <param name="item"></param> | ||||
|         /// <returns>true if the item was successfully added</returns> | ||||
|         public bool AddItem(InventoryItemBase item) | ||||
|         { | ||||
|             m_log.DebugFormat( | ||||
|                 "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",  | ||||
|                 item.Name, item.Owner, item.Folder);             | ||||
| 
 | ||||
|             if (UUID.Zero == item.Folder) | ||||
|             { | ||||
|                 InventoryFolderBase f = m_InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | ||||
|                 if (f != null) | ||||
|                 { | ||||
|                     item.Folder = f.ID; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     f = m_InventoryService.GetRootFolder(item.Owner); | ||||
|                     if (f != null) | ||||
|                         item.Folder = f.ID; | ||||
|                     else | ||||
|                         return false; | ||||
|                 } | ||||
|             } | ||||
|              | ||||
|             return m_InventoryService.AddItem(item); | ||||
|         } | ||||
| 
 | ||||
|  | @ -236,7 +252,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             return m_InventoryService.UpdateItem(item); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) | ||||
|         { | ||||
|             return m_InventoryService.MoveItems(ownerID, items); | ||||
|  |  | |||
|  | @ -75,7 +75,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             base.Init(source); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         #region ISharedRegionModule | ||||
| 
 | ||||
|         public void Initialise(IConfigSource source) | ||||
|  |  | |||
|  | @ -228,6 +228,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|         { | ||||
|             if (item == null) | ||||
|                 return false; | ||||
|              | ||||
|             if (UUID.Zero == item.Folder) | ||||
|             { | ||||
|                 InventoryFolderBase f = m_RemoteConnector.GetFolderForType(item.Owner, (AssetType)item.AssetType); | ||||
|                 if (f != null) | ||||
|                 { | ||||
|                     item.Folder = f.ID; | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     f = m_RemoteConnector.GetRootFolder(item.Owner); | ||||
|                     if (f != null) | ||||
|                         item.Folder = f.ID; | ||||
|                     else | ||||
|                         return false; | ||||
|                 } | ||||
|             }             | ||||
| 
 | ||||
|             return m_RemoteConnector.AddItem(item); | ||||
|         } | ||||
|  | @ -294,9 +311,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
|             return m_RemoteConnector.GetAssetPermissions(userID, assetID); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| } | ||||
| } | ||||
|  | @ -984,7 +984,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
| 
 | ||||
|         private InventoryItemBase CreateAgentInventoryItemFromTask(UUID destAgent, SceneObjectPart part, UUID itemId) | ||||
|         { | ||||
|             Console.WriteLine("CreateAgentInventoryItemFromTask"); | ||||
|             TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(itemId); | ||||
| 
 | ||||
|             if (null == taskItem) | ||||
|  | @ -1055,7 +1054,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         /// <param name="itemID"></param> | ||||
|         public InventoryItemBase MoveTaskInventoryItem(IClientAPI remoteClient, UUID folderId, SceneObjectPart part, UUID itemId) | ||||
|         { | ||||
|             m_log.Info("Adding task inventory"); | ||||
|             m_log.DebugFormat( | ||||
|                 "[PRIM INVENTORY]: Adding item {0} from {1} to folder {2} for {3}",  | ||||
|                 itemId, part.Name, folderId, remoteClient.Name); | ||||
|              | ||||
|             InventoryItemBase agentItem = CreateAgentInventoryItemFromTask(remoteClient.AgentId, part, itemId); | ||||
| 
 | ||||
|             if (agentItem == null) | ||||
|  | @ -1121,7 +1123,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         /// <see>MoveTaskInventoryItem</see> | ||||
|         /// </summary> | ||||
|         /// <param name="remoteClient"></param> | ||||
|         /// <param name="folderID"></param> | ||||
|         /// <param name="folderID"> | ||||
|         /// The user inventory folder to move (or copy) the item to.  If null, then the most | ||||
|         /// suitable system folder is used (e.g. the Objects folder for objects).  If there is no suitable folder, then | ||||
|         /// the item is placed in the user's root inventory folder | ||||
|         /// </param> | ||||
|         /// <param name="part"></param> | ||||
|         /// <param name="itemID"></param> | ||||
|         public InventoryItemBase MoveTaskInventoryItem(UUID avatarId, UUID folderId, SceneObjectPart part, UUID itemId) | ||||
|  |  | |||
|  | @ -4179,8 +4179,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|                 } | ||||
| 
 | ||||
|                 // destination is an avatar | ||||
|                 InventoryItemBase agentItem = | ||||
|                         World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | ||||
|                 InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); | ||||
| 
 | ||||
|                 if (agentItem == null) | ||||
|                     return; | ||||
|  | @ -4190,7 +4189,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
|                 byte[] objBytes = agentItem.ID.GetBytes(); | ||||
|                 Array.Copy(objBytes, 0, bucket, 1, 16); | ||||
| 
 | ||||
|                 Console.WriteLine("Giving inventory"); | ||||
|                 GridInstantMessage msg = new GridInstantMessage(World, | ||||
|                         m_host.UUID, m_host.Name+", an object owned by "+ | ||||
|                         resolveName(m_host.OwnerID)+",", destId, | ||||
|  |  | |||
|  | @ -1373,7 +1373,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
|             { | ||||
|                 sdoc.LoadXml(xml); | ||||
|             } | ||||
|             catch (System.Xml.XmlException e) | ||||
|             catch (System.Xml.XmlException) | ||||
|             { | ||||
|                 loadedState = false; | ||||
|             } | ||||
|  |  | |||
|  | @ -156,8 +156,6 @@ namespace OpenSim.Services.Connectors | |||
| 
 | ||||
|             sendData["METHOD"] = "storefriend"; | ||||
| 
 | ||||
|             string reqString = ServerUtils.BuildQueryString(sendData); | ||||
| 
 | ||||
|             string reply = string.Empty; | ||||
|             try | ||||
|             { | ||||
|  | @ -199,8 +197,6 @@ namespace OpenSim.Services.Connectors | |||
|             sendData["FRIEND"] = Friend; | ||||
|             sendData["METHOD"] = "deletefriend"; | ||||
| 
 | ||||
|             string reqString = ServerUtils.BuildQueryString(sendData); | ||||
| 
 | ||||
|             string reply = string.Empty; | ||||
|             try | ||||
|             { | ||||
|  | @ -232,10 +228,8 @@ namespace OpenSim.Services.Connectors | |||
|                 m_log.DebugFormat("[FRIENDS CONNECTOR]: DeleteFriend received null reply"); | ||||
| 
 | ||||
|             return false; | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         #endregion | ||||
| 
 | ||||
|     } | ||||
| } | ||||
| } | ||||
|  | @ -31,11 +31,9 @@ using System.Collections.Generic; | |||
| using System.Drawing; | ||||
| using System.Net; | ||||
| using System.Reflection; | ||||
| 
 | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Services.Interfaces; | ||||
| using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||||
| 
 | ||||
| using OpenMetaverse; | ||||
| using OpenMetaverse.Imaging; | ||||
| using OpenMetaverse.StructuredData; | ||||
|  | @ -50,7 +48,7 @@ namespace OpenSim.Services.Connectors.Hypergrid | |||
|     { | ||||
|         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|         private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013"); | ||||
| //        private static UUID m_HGMapImage = new UUID("00000000-0000-1111-9999-000000000013"); | ||||
| 
 | ||||
|         private IAssetService m_AssetService; | ||||
| 
 | ||||
|  |  | |||
|  | @ -32,12 +32,10 @@ using System.IO; | |||
| using System.Net; | ||||
| using System.Reflection; | ||||
| using System.Text; | ||||
| 
 | ||||
| using OpenSim.Framework; | ||||
| using OpenSim.Services.Interfaces; | ||||
| using OpenSim.Services.Connectors.Simulation; | ||||
| using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||||
| 
 | ||||
| using OpenMetaverse; | ||||
| using OpenMetaverse.StructuredData; | ||||
| using log4net; | ||||
|  | @ -243,7 +241,7 @@ namespace OpenSim.Services.Connectors.Hypergrid | |||
|             { | ||||
|                 response = request.Send(m_ServerURL, 10000); | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             catch (Exception) | ||||
|             { | ||||
|                 return null; | ||||
|             } | ||||
|  | @ -308,13 +306,12 @@ namespace OpenSim.Services.Connectors.Hypergrid | |||
|                 } | ||||
| 
 | ||||
|             } | ||||
|             catch (Exception e) | ||||
|             catch (Exception) | ||||
|             { | ||||
|                 return null; | ||||
|             } | ||||
| 
 | ||||
|             return null; | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         public bool AgentIsComingHome(UUID sessionID, string thisGridExternalName) | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| /* | ||||
| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  | @ -53,7 +53,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
|         private static readonly ILog m_log = | ||||
|                 LogManager.GetLogger( | ||||
|                 MethodBase.GetCurrentMethod().DeclaringType); | ||||
|         private static string ZeroID = UUID.Zero.ToString(); | ||||
| //        private static string ZeroID = UUID.Zero.ToString(); | ||||
| 
 | ||||
|         private string m_serverUrl = String.Empty; | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| /* | ||||
| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  | @ -69,7 +69,7 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
| 
 | ||||
|         private string m_serverUrl = String.Empty; | ||||
|         private string m_userServerUrl = String.Empty; | ||||
|         private object m_gestureSyncRoot = new object(); | ||||
| //        private object m_gestureSyncRoot = new object(); | ||||
| 
 | ||||
|         #region ISharedRegionModule | ||||
| 
 | ||||
|  | @ -687,12 +687,12 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
|             for (int i = 0; i < items.Count; i++) | ||||
|                 itemIDs[i] = items[i].AsUUID().ToString(); | ||||
| 
 | ||||
|             NameValueCollection requestArgs = new NameValueCollection | ||||
|             { | ||||
|                 { "RequestMethod", "GetInventoryNodes" }, | ||||
|                 { "OwnerID", userID.ToString() }, | ||||
|                 { "Items", String.Join(",", itemIDs) } | ||||
|             }; | ||||
| //            NameValueCollection requestArgs = new NameValueCollection | ||||
| //            { | ||||
| //                { "RequestMethod", "GetInventoryNodes" }, | ||||
| //                { "OwnerID", userID.ToString() }, | ||||
| //                { "Items", String.Join(",", itemIDs) } | ||||
| //            }; | ||||
| 
 | ||||
|             // FIXME: Implement this in SimianGrid | ||||
|             return new List<InventoryItemBase>(0); | ||||
|  | @ -708,12 +708,12 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
|         /// the user's inventory</returns> | ||||
|         public int GetAssetPermissions(UUID userID, UUID assetID) | ||||
|         { | ||||
|             NameValueCollection requestArgs = new NameValueCollection | ||||
|             { | ||||
|                 { "RequestMethod", "GetInventoryNodes" }, | ||||
|                 { "OwnerID", userID.ToString() }, | ||||
|                 { "AssetID", assetID.ToString() } | ||||
|             }; | ||||
| //            NameValueCollection requestArgs = new NameValueCollection | ||||
| //            { | ||||
| //                { "RequestMethod", "GetInventoryNodes" }, | ||||
| //                { "OwnerID", userID.ToString() }, | ||||
| //                { "AssetID", assetID.ToString() } | ||||
| //            }; | ||||
| 
 | ||||
|             // FIXME: Implement this in SimianGrid | ||||
|             return (int)PermissionMask.All; | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| /* | ||||
| /* | ||||
|  * Copyright (c) Contributors, http://opensimulator.org/ | ||||
|  * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||||
|  * | ||||
|  | @ -349,24 +349,24 @@ namespace OpenSim.Services.Connectors.SimianGrid | |||
|             return null; | ||||
|         } | ||||
| 
 | ||||
|         private OSDMap GetSessionData(UUID sessionID) | ||||
|         { | ||||
|             m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for session " + sessionID); | ||||
| 
 | ||||
|             NameValueCollection requestArgs = new NameValueCollection | ||||
|             { | ||||
|                 { "RequestMethod", "GetSession" }, | ||||
|                 { "SessionID", sessionID.ToString() } | ||||
|             }; | ||||
| 
 | ||||
|             OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs); | ||||
|             if (response["Success"].AsBoolean()) | ||||
|                 return response; | ||||
|             else | ||||
|                 m_log.Warn("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID); | ||||
| 
 | ||||
|             return null; | ||||
|         } | ||||
| //        private OSDMap GetSessionData(UUID sessionID) | ||||
| //        { | ||||
| //            m_log.DebugFormat("[SIMIAN PRESENCE CONNECTOR]: Requesting session data for session " + sessionID); | ||||
| // | ||||
| //            NameValueCollection requestArgs = new NameValueCollection | ||||
| //            { | ||||
| //                { "RequestMethod", "GetSession" }, | ||||
| //                { "SessionID", sessionID.ToString() } | ||||
| //            }; | ||||
| // | ||||
| //            OSDMap response = WebUtil.PostToService(m_serverUrl, requestArgs); | ||||
| //            if (response["Success"].AsBoolean()) | ||||
| //                return response; | ||||
| //            else | ||||
| //                m_log.Warn("[SIMIAN PRESENCE CONNECTOR]: Failed to retrieve session data for session " + sessionID); | ||||
| // | ||||
| //            return null; | ||||
| //        } | ||||
| 
 | ||||
|         private List<PresenceInfo> GetSessions(UUID userID) | ||||
|         { | ||||
|  |  | |||
|  | @ -141,8 +141,11 @@ namespace OpenSim.Services.Interfaces | |||
|         /// <summary> | ||||
|         /// Add a new item to the user's inventory | ||||
|         /// </summary> | ||||
|         /// <param name="item"></param> | ||||
|         /// <returns>true if the item was successfully added</returns> | ||||
|         /// <param name="item"> | ||||
|         /// The item to be added.  If item.FolderID == UUID.Zero then the item is added to the most suitable system | ||||
|         /// folder.  If there is no suitable folder then the item is added to the user's root inventory folder. | ||||
|         /// </param> | ||||
|         /// <returns>true if the item was successfully added, false if it was not</returns> | ||||
|         bool AddItem(InventoryItemBase item); | ||||
| 
 | ||||
|         /// <summary> | ||||
|  |  | |||
|  | @ -157,6 +157,8 @@ namespace OpenSim.Services.InventoryService | |||
| 
 | ||||
|         protected virtual XInventoryFolder[] GetSystemFolders(UUID principalID) | ||||
|         { | ||||
| //            m_log.DebugFormat("[XINVENTORY SERVICE]: Getting system folders for {0}", principalID); | ||||
|              | ||||
|             XInventoryFolder[] allFolders = m_Database.GetFolders( | ||||
|                     new string[] { "agentID" }, | ||||
|                     new string[] { principalID.ToString() }); | ||||
|  | @ -170,6 +172,9 @@ namespace OpenSim.Services.InventoryService | |||
|                         return false; | ||||
|                     }); | ||||
| 
 | ||||
| //            m_log.DebugFormat( | ||||
| //                "[XINVENTORY SERVICE]: Found {0} system folders for {1}", sysFolders.Length, principalID); | ||||
|              | ||||
|             return sysFolders; | ||||
|         } | ||||
| 
 | ||||
|  | @ -186,7 +191,7 @@ namespace OpenSim.Services.InventoryService | |||
| 
 | ||||
|             foreach (XInventoryFolder x in allFolders) | ||||
|             { | ||||
|                 //m_log.DebugFormat("[XINVENTORY]: Adding folder {0} to skeleton", x.folderName); | ||||
|                 //m_log.DebugFormat("[XINVENTORY SERVICE]: Adding folder {0} to skeleton", x.folderName); | ||||
|                 folders.Add(ConvertToOpenSim(x)); | ||||
|             } | ||||
| 
 | ||||
|  | @ -214,12 +219,21 @@ namespace OpenSim.Services.InventoryService | |||
| 
 | ||||
|         public virtual InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) | ||||
|         { | ||||
| //            m_log.DebugFormat("[XINVENTORY SERVICE]: Getting folder type {0} for user {1}", type, principalID); | ||||
|              | ||||
|             XInventoryFolder[] folders = m_Database.GetFolders( | ||||
|                     new string[] { "agentID", "type"}, | ||||
|                     new string[] { principalID.ToString(), ((int)type).ToString() }); | ||||
| 
 | ||||
|             if (folders.Length == 0) | ||||
|             { | ||||
| //                m_log.WarnFormat("[XINVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID); | ||||
|                 return null; | ||||
|             } | ||||
|              | ||||
| //            m_log.DebugFormat( | ||||
| //                "[XINVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",  | ||||
| //                folders[0].folderName, folders[0].folderID, type, principalID); | ||||
| 
 | ||||
|             return ConvertToOpenSim(folders[0]); | ||||
|         } | ||||
|  | @ -230,7 +244,7 @@ namespace OpenSim.Services.InventoryService | |||
|             // connector. So we disregard the principal and look | ||||
|             // by ID. | ||||
|             // | ||||
|             m_log.DebugFormat("[XINVENTORY]: Fetch contents for folder {0}", folderID.ToString()); | ||||
|             m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString()); | ||||
|             InventoryCollection inventory = new InventoryCollection(); | ||||
|             inventory.UserID = principalID; | ||||
|             inventory.Folders = new List<InventoryFolderBase>(); | ||||
|  | @ -349,6 +363,9 @@ namespace OpenSim.Services.InventoryService | |||
| 
 | ||||
|         public virtual bool AddItem(InventoryItemBase item) | ||||
|         { | ||||
| //            m_log.DebugFormat( | ||||
| //                "[XINVENTORY SERVICE]: Adding item {0} to folder {1} for {2}", item.ID, item.Folder, item.Owner); | ||||
|              | ||||
|             return m_Database.StoreItem(ConvertFromOpenSim(item)); | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -227,7 +227,7 @@ | |||
|     ;MapImageModule = "MapImageModule" | ||||
|     ; Set to false to not generate any maptiles | ||||
|     ;GenerateMaptiles = "true" | ||||
|     ; Refreah (in seconds) the map tile periodically | ||||
|     ; Refresh (in seconds) the map tile periodically | ||||
|     ;MaptileRefresh = 0 | ||||
|     ; If not generating maptiles, use this static texture asset ID | ||||
|     ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||||
|  |  | |||
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		Reference in New Issue
	
	 Melanie
						Melanie