BulletSim: pass up and report the real collision penetration.
parent
a1f78ceb37
commit
1c3d84fe03
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@ -130,6 +130,7 @@ public struct CollisionDesc
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public uint bID;
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public Vector3 point;
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public Vector3 normal;
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public float penetration;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct EntityProperties
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@ -557,8 +557,9 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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uint cB = m_collisionArray[ii].bID;
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Vector3 point = m_collisionArray[ii].point;
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Vector3 normal = m_collisionArray[ii].normal;
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SendCollision(cA, cB, point, normal, 0.01f);
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SendCollision(cB, cA, point, -normal, 0.01f);
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float penetration = m_collisionArray[ii].penetration;
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SendCollision(cA, cB, point, normal, penetration);
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SendCollision(cB, cA, point, -normal, penetration);
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}
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}
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