What is the point of using different types to express the same damn thing?
parent
19181c019a
commit
1c3e77b728
|
@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
private string m_inventoryFileName = String.Empty;
|
private string m_inventoryFileName = String.Empty;
|
||||||
private byte[] m_inventoryFileData = new byte[0];
|
private byte[] m_inventoryFileData = new byte[0];
|
||||||
private int m_inventoryFileNameSerial = 0;
|
private uint m_inventoryFileNameSerial = 0;
|
||||||
|
|
||||||
/// <value>
|
/// <value>
|
||||||
/// The part to which the inventory belongs.
|
/// The part to which the inventory belongs.
|
||||||
|
|
Loading…
Reference in New Issue