What is the point of using different types to express the same damn thing?
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@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
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private string m_inventoryFileName = String.Empty;
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private byte[] m_inventoryFileData = new byte[0];
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private int m_inventoryFileNameSerial = 0;
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private uint m_inventoryFileNameSerial = 0;
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/// <value>
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/// The part to which the inventory belongs.
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