One more tweak related to the previous 2 commits.
parent
b489c85226
commit
1c3ee5d1ce
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@ -994,6 +994,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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neighbourRegion.RegionHandle);
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neighbourRegion.RegionHandle);
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return agent;
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return agent;
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}
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}
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// No turning back
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agent.IsChildAgent = true;
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string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
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string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps);
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
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m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Sending new CAPS seed url {0} to client {1}", capsPath, agent.UUID);
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@ -1138,7 +1141,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <summary>
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/// <summary>
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/// This informs all neighbouring regions about agent "avatar".
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/// This informs all neighbouring regions about agent "avatar".
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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/// </summary>
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/// <param name="sp"></param>
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/// <param name="sp"></param>
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public void EnableChildAgents(ScenePresence sp)
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public void EnableChildAgents(ScenePresence sp)
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