From 1c4300ff916a12e8a35e0390365c36cc79e8339f Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Mon, 29 Jun 2020 01:16:12 +0100 Subject: [PATCH] fix a flag name --- .../Region/CoreModules/World/Estate/EstateManagementModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 9f9bce0835..212e4bf130 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -184,7 +184,7 @@ namespace OpenSim.Region.CoreModules.World.Estate flags |= RegionFlags.ResetHomeOnTeleport; if (Scene.RegionInfo.EstateSettings.AllowEnviromentOverride) - flags |= RegionFlags.AllowEnviromentOverride; + flags |= RegionFlags.AllowEnvironmentOverride; // TODO: SkipUpdateInterestList @@ -1708,7 +1708,7 @@ namespace OpenSim.Region.CoreModules.World.Estate flags |= RegionFlags.AllowParcelAccessOverride; if(Scene.RegionInfo.EstateSettings.AllowEnviromentOverride) - flags |= RegionFlags.AllowEnviromentOverride; + flags |= RegionFlags.AllowEnvironmentOverride; if (Scene.RegionInfo.EstateSettings.PublicAccess) //?? flags |= (RegionFlags.PublicAllowed | RegionFlags.ExternallyVisible);