Update svn properties.

0.6.0-stable
Jeff Ames 2008-11-06 01:56:42 +00:00
parent f7f448bc78
commit 1c4d6544d5
2 changed files with 356 additions and 356 deletions

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@ -1,160 +1,160 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
public class ConfigSettings
{
private string m_physicsEngine;
public string PhysicsEngine
{
get { return m_physicsEngine; }
set { m_physicsEngine = value; }
}
private string m_meshEngineName;
public string MeshEngineName
{
get { return m_meshEngineName; }
set { m_meshEngineName = value; }
}
private bool m_standalone;
public bool Standalone
{
get { return m_standalone; }
set { m_standalone = value; }
}
private bool m_see_into_region_from_neighbor;
public bool See_into_region_from_neighbor
{
get { return m_see_into_region_from_neighbor; }
set { m_see_into_region_from_neighbor = value; }
}
private string m_storageDll;
public string StorageDll
{
get { return m_storageDll; }
set { m_storageDll = value; }
}
private string m_clientstackDll;
public string ClientstackDll
{
get { return m_clientstackDll; }
set { m_clientstackDll = value; }
}
private bool m_physicalPrim;
public bool PhysicalPrim
{
get { return m_physicalPrim; }
set { m_physicalPrim = value; }
}
private bool m_standaloneAuthenticate = false;
public bool StandaloneAuthenticate
{
get { return m_standaloneAuthenticate; }
set { m_standaloneAuthenticate = value; }
}
private string m_standaloneWelcomeMessage = null;
public string StandaloneWelcomeMessage
{
get { return m_standaloneWelcomeMessage; }
set { m_standaloneWelcomeMessage = value; }
}
private string m_standaloneInventoryPlugin;
public string StandaloneInventoryPlugin
{
get { return m_standaloneInventoryPlugin; }
set { m_standaloneInventoryPlugin = value; }
}
private string m_standaloneAssetPlugin;
public string StandaloneAssetPlugin
{
get { return m_standaloneAssetPlugin; }
set { m_standaloneAssetPlugin = value; }
}
private string m_standaloneUserPlugin;
public string StandaloneUserPlugin
{
get { return m_standaloneUserPlugin; }
set { m_standaloneUserPlugin = value; }
}
private string m_standaloneInventorySource;
public string StandaloneInventorySource
{
get { return m_standaloneInventorySource; }
set { m_standaloneInventorySource = value; }
}
private string m_standaloneAssetSource;
public string StandaloneAssetSource
{
get { return m_standaloneAssetSource; }
set { m_standaloneAssetSource = value; }
}
private string m_standaloneUserSource;
public string StandaloneUserSource
{
get { return m_standaloneUserSource; }
set { m_standaloneUserSource = value; }
}
private string m_assetStorage = "local";
public string AssetStorage
{
get { return m_assetStorage; }
set { m_assetStorage = value; }
}
protected string m_storageConnectionString;
public string StorageConnectionString
{
get { return m_storageConnectionString; }
set { m_storageConnectionString = value; }
}
protected string m_estateConnectionString;
public string EstateConnectionString
{
get { return m_estateConnectionString; }
set { m_estateConnectionString = value; }
}
protected bool m_dumpAssetsToFile;
public bool DumpAssetsToFile
{
get { return m_dumpAssetsToFile; }
set { m_dumpAssetsToFile = value; }
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
public class ConfigSettings
{
private string m_physicsEngine;
public string PhysicsEngine
{
get { return m_physicsEngine; }
set { m_physicsEngine = value; }
}
private string m_meshEngineName;
public string MeshEngineName
{
get { return m_meshEngineName; }
set { m_meshEngineName = value; }
}
private bool m_standalone;
public bool Standalone
{
get { return m_standalone; }
set { m_standalone = value; }
}
private bool m_see_into_region_from_neighbor;
public bool See_into_region_from_neighbor
{
get { return m_see_into_region_from_neighbor; }
set { m_see_into_region_from_neighbor = value; }
}
private string m_storageDll;
public string StorageDll
{
get { return m_storageDll; }
set { m_storageDll = value; }
}
private string m_clientstackDll;
public string ClientstackDll
{
get { return m_clientstackDll; }
set { m_clientstackDll = value; }
}
private bool m_physicalPrim;
public bool PhysicalPrim
{
get { return m_physicalPrim; }
set { m_physicalPrim = value; }
}
private bool m_standaloneAuthenticate = false;
public bool StandaloneAuthenticate
{
get { return m_standaloneAuthenticate; }
set { m_standaloneAuthenticate = value; }
}
private string m_standaloneWelcomeMessage = null;
public string StandaloneWelcomeMessage
{
get { return m_standaloneWelcomeMessage; }
set { m_standaloneWelcomeMessage = value; }
}
private string m_standaloneInventoryPlugin;
public string StandaloneInventoryPlugin
{
get { return m_standaloneInventoryPlugin; }
set { m_standaloneInventoryPlugin = value; }
}
private string m_standaloneAssetPlugin;
public string StandaloneAssetPlugin
{
get { return m_standaloneAssetPlugin; }
set { m_standaloneAssetPlugin = value; }
}
private string m_standaloneUserPlugin;
public string StandaloneUserPlugin
{
get { return m_standaloneUserPlugin; }
set { m_standaloneUserPlugin = value; }
}
private string m_standaloneInventorySource;
public string StandaloneInventorySource
{
get { return m_standaloneInventorySource; }
set { m_standaloneInventorySource = value; }
}
private string m_standaloneAssetSource;
public string StandaloneAssetSource
{
get { return m_standaloneAssetSource; }
set { m_standaloneAssetSource = value; }
}
private string m_standaloneUserSource;
public string StandaloneUserSource
{
get { return m_standaloneUserSource; }
set { m_standaloneUserSource = value; }
}
private string m_assetStorage = "local";
public string AssetStorage
{
get { return m_assetStorage; }
set { m_assetStorage = value; }
}
protected string m_storageConnectionString;
public string StorageConnectionString
{
get { return m_storageConnectionString; }
set { m_storageConnectionString = value; }
}
protected string m_estateConnectionString;
public string EstateConnectionString
{
get { return m_estateConnectionString; }
set { m_estateConnectionString = value; }
}
protected bool m_dumpAssetsToFile;
public bool DumpAssetsToFile
{
get { return m_dumpAssetsToFile; }
set { m_dumpAssetsToFile = value; }
}
}
}

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@ -1,196 +1,196 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.IO;
using OpenSim.Framework;
using Nini;
using Nini.Config;
namespace OpenSim
{
public class ConfigurationLoader
{
protected ConfigSettings m_configSettings;
protected OpenSimConfigSource m_config;
protected NetworkServersInfo m_networkServersInfo;
public ConfigurationLoader()
{
}
public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo)
{
m_configSettings = configSettings = new ConfigSettings();
m_networkServersInfo = networkInfo = new NetworkServersInfo();
bool iniFileExists = false;
IConfig startupConfig = configSource.Configs["Startup"];
string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
string masterFileName = startupConfig.GetString("inimaster", "");
string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
//check for .INI file (either default or name passed in command line)
if (File.Exists(masterfilePath))
{
m_config.Source.Merge(new IniConfigSource(masterfilePath));
}
if (File.Exists(Application.iniFilePath))
{
iniFileExists = true;
// From reading Nini's code, it seems that later merged keys replace earlier ones.
m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
}
else
{
// check for a xml config file
Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml");
if (File.Exists(Application.iniFilePath))
{
iniFileExists = true;
m_config.Source = new XmlConfigSource();
m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
}
}
m_config.Source.Merge(configSource);
if (!iniFileExists)
m_config.Save("OpenSim.ini");
ReadConfigSettings();
return m_config;
}
/// <summary>
/// Setup a default config values in case they aren't present in the ini file
/// </summary>
/// <returns></returns>
public static IConfigSource DefaultConfig()
{
IConfigSource defaultConfig = new IniConfigSource();
{
IConfig config = defaultConfig.Configs["Startup"];
if (null == config)
config = defaultConfig.AddConfig("Startup");
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("meshing", "ZeroMesher");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty);
config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine");
config.Set("asset_database", "sqlite");
config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
{
IConfig config = defaultConfig.Configs["StandAlone"];
if (null == config)
config = defaultConfig.AddConfig("StandAlone");
config.Set("accounts_authenticate", false);
config.Set("welcome_message", "Welcome to OpenSimulator");
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
config.Set("inventory_source", "");
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
config.Set("user_source", "");
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
config.Set("asset_source", "");
config.Set("dump_assets_to_file", false);
}
{
IConfig config = defaultConfig.Configs["Network"];
if (null == config)
config = defaultConfig.AddConfig("Network");
config.Set("default_location_x", 1000);
config.Set("default_location_y", 1000);
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
config.Set("grid_send_key", "null");
config.Set("grid_recv_key", "null");
config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
config.Set("user_send_key", "null");
config.Set("user_recv_key", "null");
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
config.Set("secure_inventory_server", "true");
}
return defaultConfig;
}
protected virtual void ReadConfigSettings()
{
IConfig startupConfig = m_config.Source.Configs["Startup"];
if (startupConfig != null)
{
m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode");
m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim");
m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor");
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
{
m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
Thread.Sleep(3000);
}
m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
}
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate");
m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file");
}
m_networkServersInfo.loadFromConfiguration(m_config.Source);
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.IO;
using OpenSim.Framework;
using Nini;
using Nini.Config;
namespace OpenSim
{
public class ConfigurationLoader
{
protected ConfigSettings m_configSettings;
protected OpenSimConfigSource m_config;
protected NetworkServersInfo m_networkServersInfo;
public ConfigurationLoader()
{
}
public OpenSimConfigSource LoadConfigSettings(IConfigSource configSource, out ConfigSettings configSettings, out NetworkServersInfo networkInfo)
{
m_configSettings = configSettings = new ConfigSettings();
m_networkServersInfo = networkInfo = new NetworkServersInfo();
bool iniFileExists = false;
IConfig startupConfig = configSource.Configs["Startup"];
string iniFileName = startupConfig.GetString("inifile", "OpenSim.ini");
Application.iniFilePath = Path.Combine(Util.configDir(), iniFileName);
string masterFileName = startupConfig.GetString("inimaster", "");
string masterfilePath = Path.Combine(Util.configDir(), masterFileName);
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
//check for .INI file (either default or name passed in command line)
if (File.Exists(masterfilePath))
{
m_config.Source.Merge(new IniConfigSource(masterfilePath));
}
if (File.Exists(Application.iniFilePath))
{
iniFileExists = true;
// From reading Nini's code, it seems that later merged keys replace earlier ones.
m_config.Source.Merge(new IniConfigSource(Application.iniFilePath));
}
else
{
// check for a xml config file
Application.iniFilePath = Path.Combine(Util.configDir(), "OpenSim.xml");
if (File.Exists(Application.iniFilePath))
{
iniFileExists = true;
m_config.Source = new XmlConfigSource();
m_config.Source.Merge(new XmlConfigSource(Application.iniFilePath));
}
}
m_config.Source.Merge(configSource);
if (!iniFileExists)
m_config.Save("OpenSim.ini");
ReadConfigSettings();
return m_config;
}
/// <summary>
/// Setup a default config values in case they aren't present in the ini file
/// </summary>
/// <returns></returns>
public static IConfigSource DefaultConfig()
{
IConfigSource defaultConfig = new IniConfigSource();
{
IConfig config = defaultConfig.Configs["Startup"];
if (null == config)
config = defaultConfig.AddConfig("Startup");
config.Set("gridmode", false);
config.Set("physics", "basicphysics");
config.Set("meshing", "ZeroMesher");
config.Set("physical_prim", true);
config.Set("see_into_this_sim_from_neighbor", true);
config.Set("serverside_object_permissions", false);
config.Set("storage_plugin", "OpenSim.Data.SQLite.dll");
config.Set("storage_connection_string", "URI=file:OpenSim.db,version=3");
config.Set("storage_prim_inventories", true);
config.Set("startup_console_commands_file", String.Empty);
config.Set("shutdown_console_commands_file", String.Empty);
config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine");
config.Set("asset_database", "sqlite");
config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
}
{
IConfig config = defaultConfig.Configs["StandAlone"];
if (null == config)
config = defaultConfig.AddConfig("StandAlone");
config.Set("accounts_authenticate", false);
config.Set("welcome_message", "Welcome to OpenSimulator");
config.Set("inventory_plugin", "OpenSim.Data.SQLite.dll");
config.Set("inventory_source", "");
config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
config.Set("user_source", "");
config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
config.Set("asset_source", "");
config.Set("dump_assets_to_file", false);
}
{
IConfig config = defaultConfig.Configs["Network"];
if (null == config)
config = defaultConfig.AddConfig("Network");
config.Set("default_location_x", 1000);
config.Set("default_location_y", 1000);
config.Set("http_listener_port", NetworkServersInfo.DefaultHttpListenerPort);
config.Set("remoting_listener_port", NetworkServersInfo.RemotingListenerPort);
config.Set("grid_server_url", "http://127.0.0.1:" + GridConfig.DefaultHttpPort.ToString());
config.Set("grid_send_key", "null");
config.Set("grid_recv_key", "null");
config.Set("user_server_url", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString());
config.Set("user_send_key", "null");
config.Set("user_recv_key", "null");
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
config.Set("secure_inventory_server", "true");
}
return defaultConfig;
}
protected virtual void ReadConfigSettings()
{
IConfig startupConfig = m_config.Source.Configs["Startup"];
if (startupConfig != null)
{
m_configSettings.Standalone = !startupConfig.GetBoolean("gridmode");
m_configSettings.PhysicsEngine = startupConfig.GetString("physics");
m_configSettings.MeshEngineName = startupConfig.GetString("meshing");
m_configSettings.PhysicalPrim = startupConfig.GetBoolean("physical_prim");
m_configSettings.See_into_region_from_neighbor = startupConfig.GetBoolean("see_into_this_sim_from_neighbor");
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
if (m_configSettings.StorageDll == "OpenSim.DataStore.MonoSqlite.dll")
{
m_configSettings.StorageDll = "OpenSim.Data.SQLite.dll";
Console.WriteLine("WARNING: OpenSim.DataStore.MonoSqlite.dll is deprecated. Set storage_plugin to OpenSim.Data.SQLite.dll.");
Thread.Sleep(3000);
}
m_configSettings.StorageConnectionString = startupConfig.GetString("storage_connection_string");
m_configSettings.EstateConnectionString = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
m_configSettings.AssetStorage = startupConfig.GetString("asset_database");
m_configSettings.ClientstackDll = startupConfig.GetString("clientstack_plugin");
}
IConfig standaloneConfig = m_config.Source.Configs["StandAlone"];
if (standaloneConfig != null)
{
m_configSettings.StandaloneAuthenticate = standaloneConfig.GetBoolean("accounts_authenticate");
m_configSettings.StandaloneWelcomeMessage = standaloneConfig.GetString("welcome_message");
m_configSettings.StandaloneInventoryPlugin = standaloneConfig.GetString("inventory_plugin");
m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file");
}
m_networkServersInfo.loadFromConfiguration(m_config.Source);
}
}
}