minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...)

afrisby
Jeff Ames 2007-12-06 04:01:56 +00:00
parent 579c0ef61e
commit 1c593d9e19
1 changed files with 225 additions and 95 deletions

View File

@ -346,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes
ForEachScenePresence(delegate(ScenePresence agent) ForEachScenePresence(delegate(ScenePresence agent)
{ {
if (!(agent.IsChildAgent)) if (!agent.IsChildAgent)
{ {
//agent.ControllingClient.new //agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
@ -368,24 +368,21 @@ namespace OpenSim.Region.Environment.Scenes
public override void Close() public override void Close()
{ {
ForEachScenePresence(delegate(ScenePresence avatar) ForEachScenePresence(delegate(ScenePresence avatar)
{ {
if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle)) if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle); avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle);
if (!avatar.IsChildAgent) if (!avatar.IsChildAgent)
avatar.ControllingClient.Kick("The simulator is going down."); avatar.ControllingClient.Kick("The simulator is going down.");
avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task); avatar.ControllingClient.OutPacket(new libsecondlife.Packets.DisableSimulatorPacket(), ThrottleOutPacketType.Task);
}); });
Thread.Sleep(500); Thread.Sleep(500);
ForEachScenePresence(delegate(ScenePresence avatar) ForEachScenePresence(delegate(ScenePresence avatar)
{ {
avatar.ControllingClient.Stop(); avatar.ControllingClient.Stop();
}); });
m_heartbeatTimer.Close(); m_heartbeatTimer.Close();
@ -837,7 +834,6 @@ namespace OpenSim.Region.Environment.Scenes
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim); bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0) if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
{ {
rootPart.PhysActor = rootPart.PhysActor =
PhysicsScene.AddPrimShape( PhysicsScene.AddPrimShape(
rootPart.Name, rootPart.Name,
@ -912,8 +908,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="remoteClient"></param /// <param name="client"></param
/// <param name="agentID"></param>
/// <param name="child"></param> /// <param name="child"></param>
public override void AddNewClient(IClientAPI client, bool child) public override void AddNewClient(IClientAPI client, bool child)
{ {
@ -1029,17 +1024,17 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresence avatar = GetScenePresence(agentID); ScenePresence avatar = GetScenePresence(agentID);
Broadcast(delegate(IClientAPI client) { Broadcast(delegate(IClientAPI client)
try {
{ try
client.SendKillObject(avatar.RegionHandle, avatar.LocalId); {
} client.SendKillObject(avatar.RegionHandle, avatar.LocalId);
catch (System.NullReferenceException) }
{ catch (System.NullReferenceException)
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. {
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
} }
}); });
ForEachScenePresence( ForEachScenePresence(
delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
@ -1061,7 +1056,6 @@ namespace OpenSim.Region.Environment.Scenes
catch (System.NullReferenceException) catch (System.NullReferenceException)
{ {
//We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway.
} }
catch (Exception e) catch (Exception e)
{ {
@ -1117,7 +1111,9 @@ namespace OpenSim.Region.Environment.Scenes
m_sceneGridService.KillObject = SendKillObject; m_sceneGridService.KillObject = SendKillObject;
} }
/// <summary>
///
/// </summary>
public void UnRegisterReginWithComms() public void UnRegisterReginWithComms()
{ {
m_sceneGridService.OnRegionUp -= OtherRegionUp; m_sceneGridService.OnRegionUp -= OtherRegionUp;
@ -1163,6 +1159,13 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
/// <param name="position"></param>
/// <param name="isFlying"></param>
public virtual void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying) public virtual void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{ {
if (regionHandle == m_regInfo.RegionHandle) if (regionHandle == m_regInfo.RegionHandle)
@ -1174,6 +1177,11 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
public void CloseConnection(ulong regionHandle, LLUUID agentID) public void CloseConnection(ulong regionHandle, LLUUID agentID)
{ {
if (regionHandle == m_regionHandle) if (regionHandle == m_regionHandle)
@ -1187,15 +1195,20 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="presence"></param>
public void InformClientOfNeighbours(ScenePresence presence) public void InformClientOfNeighbours(ScenePresence presence)
{ {
m_sceneGridService.EnableNeighbourChildAgents(presence); m_sceneGridService.EnableNeighbourChildAgents(presence);
} }
/// <summary>
///
/// </summary>
/// <param name="presence"></param>
/// <param name="region"></param>
public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
{ {
m_sceneGridService.InformNeighborChildAgent(presence, region); m_sceneGridService.InformNeighborChildAgent(presence, region);
@ -1214,6 +1227,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="remoteClient"></param>
/// <param name="minX"></param> /// <param name="minX"></param>
/// <param name="minY"></param> /// <param name="minY"></param>
/// <param name="maxX"></param> /// <param name="maxX"></param>
@ -1227,7 +1241,7 @@ namespace OpenSim.Region.Environment.Scenes
/// ///
/// </summary> /// </summary>
/// <param name="remoteClient"></param> /// <param name="remoteClient"></param>
/// <param name="RegionHandle"></param> /// <param name="regionHandle"></param>
/// <param name="position"></param> /// <param name="position"></param>
/// <param name="lookAt"></param> /// <param name="lookAt"></param>
/// <param name="flags"></param> /// <param name="flags"></param>
@ -1243,18 +1257,25 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="regionhandle"></param> /// <param name="regionHandle"></param>
/// <param name="agentID"></param> /// <param name="agentID"></param>
/// <param name="position"></param> /// <param name="position"></param>
public bool InformNeighbourOfCrossing(ulong regionhandle, LLUUID agentID, LLVector3 position, bool isFlying) /// <param name="isFlying"></param>
/// <returns></returns>
public bool InformNeighbourOfCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{ {
return m_sceneGridService.CrossToNeighbouringRegion(regionhandle, agentID, position, isFlying); return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying);
} }
#endregion #endregion
#region Module Methods #region Module Methods
/// <summary>
///
/// </summary>
/// <param name="name"></param>
/// <param name="module"></param>
public void AddModule(string name, IRegionModule module) public void AddModule(string name, IRegionModule module)
{ {
if (!Modules.ContainsKey(name)) if (!Modules.ContainsKey(name))
@ -1263,6 +1284,10 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
///
/// </summary>
/// <param name="mod"></param>
public void RegisterModuleInterface<M>(M mod) public void RegisterModuleInterface<M>(M mod)
{ {
if (!ModuleInterfaces.ContainsKey(typeof(M))) if (!ModuleInterfaces.ContainsKey(typeof(M)))
@ -1271,6 +1296,10 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
///
/// </summary>
/// <returns></returns>
public T RequestModuleInterface<T>() public T RequestModuleInterface<T>()
{ {
if (ModuleInterfaces.ContainsKey(typeof(T))) if (ModuleInterfaces.ContainsKey(typeof(T)))
@ -1287,21 +1316,42 @@ namespace OpenSim.Region.Environment.Scenes
#region Other Methods #region Other Methods
/// <summary>
///
/// </summary>
/// <param name="phase"></param>
public void SetTimePhase(int phase) public void SetTimePhase(int phase)
{ {
m_timePhase = phase; m_timePhase = phase;
} }
public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, /// <summary>
///
/// </summary>
/// <param name="avatarID"></param>
/// <param name="objectName"></param>
/// <param name="objectID"></param>
/// <param name="ownerID"></param>
/// <param name="groupOwned"></param>
/// <param name="message"></param>
/// <param name="url"></param>
public void SendUrlToUser(LLUUID avatarID, string objectName, LLUUID objectID, LLUUID ownerID, bool groupOwned,
string message, string url) string message, string url)
{ {
if (m_scenePresences.ContainsKey(avatarID)) if (m_scenePresences.ContainsKey(avatarID))
{ {
m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectname, objectID, ownerID, groupOwned, m_scenePresences[avatarID].ControllingClient.SendLoadURL(objectName, objectID, ownerID, groupOwned,
message, url); message, url);
} }
} }
/// <summary>
///
/// </summary>
/// <param name="url"></param>
/// <param name="type"></param>
/// <param name="body"></param>
/// <returns></returns>
public LLUUID MakeHttpRequest(string url, string type, string body) public LLUUID MakeHttpRequest(string url, string type, string body)
{ {
if (m_httpRequestModule != null) if (m_httpRequestModule != null)
@ -1311,6 +1361,9 @@ namespace OpenSim.Region.Environment.Scenes
return LLUUID.Zero; return LLUUID.Zero;
} }
/// <summary>
///
/// </summary>
public void performParcelPrimCountUpdate() public void performParcelPrimCountUpdate()
{ {
m_LandManager.resetAllLandPrimCounts(); m_LandManager.resetAllLandPrimCounts();
@ -1319,6 +1372,9 @@ namespace OpenSim.Region.Environment.Scenes
m_LandManager.landPrimCountTainted = false; m_LandManager.landPrimCountTainted = false;
} }
/// <summary>
///
/// </summary>
public void addPrimsToParcelCounts() public void addPrimsToParcelCounts()
{ {
foreach (EntityBase obj in Entities.Values) foreach (EntityBase obj in Entities.Values)
@ -1340,6 +1396,10 @@ namespace OpenSim.Region.Environment.Scenes
SendAlertToUser(user, reason, false); SendAlertToUser(user, reason, false);
} }
/// <summary>
///
/// </summary>
/// <param name="message"></param>
public void SendGeneralAlert(string message) public void SendGeneralAlert(string message)
{ {
foreach (ScenePresence presence in m_scenePresences.Values) foreach (ScenePresence presence in m_scenePresences.Values)
@ -1348,6 +1408,12 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
/// <param name="message"></param>
/// <param name="modal"></param>
public void SendAlertToUser(LLUUID agentID, string message, bool modal) public void SendAlertToUser(LLUUID agentID, string message, bool modal)
{ {
if (m_scenePresences.ContainsKey(agentID)) if (m_scenePresences.ContainsKey(agentID))
@ -1356,13 +1422,18 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, IClientAPI controllingclient) /// <summary>
///
/// </summary>
/// <param name="agentID"></param>
/// <param name="sessionID"></param>
/// <param name="token"></param>
/// <param name="controllingClient"></param>
public void handleRequestGodlikePowers(LLUUID agentID, LLUUID sessionID, LLUUID token, IClientAPI controllingClient)
{ {
// First check that this is the sim owner // First check that this is the sim owner
if (agentID == RegionInfo.MasterAvatarAssignedUUID) if (agentID == RegionInfo.MasterAvatarAssignedUUID)
{ {
// User needs to be logged into this sim // User needs to be logged into this sim
if (m_scenePresences.ContainsKey(agentID)) if (m_scenePresences.ContainsKey(agentID))
{ {
@ -1370,14 +1441,11 @@ namespace OpenSim.Region.Environment.Scenes
LLUUID testSessionID = m_scenePresences[agentID].ControllingClient.SessionId; LLUUID testSessionID = m_scenePresences[agentID].ControllingClient.SessionId;
if (sessionID == testSessionID) if (sessionID == testSessionID)
{ {
if (sessionID == controllingclient.SessionId) if (sessionID == controllingClient.SessionId)
{ {
m_scenePresences[agentID].GrantGodlikePowers(agentID, testSessionID, token); m_scenePresences[agentID].GrantGodlikePowers(agentID, testSessionID, token);
} }
} }
} }
} }
else else
@ -1386,82 +1454,94 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void handleGodlikeKickUser(LLUUID godid, LLUUID sessionid, LLUUID agentid, uint kickflags, byte[] reason) /// <summary>
///
/// </summary>
/// <param name="godID"></param>
/// <param name="sessionID"></param>
/// <param name="agentID"></param>
/// <param name="kickflags"></param>
/// <param name="reason"></param>
public void handleGodlikeKickUser(LLUUID godID, LLUUID sessionID, LLUUID agentID, uint kickflags, byte[] reason)
{ {
// For some reason the client sends the seemingly hard coded, 44e87126e7944ded05b37c42da3d5cdb // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know.
// for kicking everyone. Dun-know. LLUUID kickUserID = new LLUUID("44e87126e7944ded05b37c42da3d5cdb");
if (m_scenePresences.ContainsKey(agentid) || agentid == new LLUUID("44e87126e7944ded05b37c42da3d5cdb")) if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID)
{ {
if (godid == RegionInfo.MasterAvatarAssignedUUID) if (godID == RegionInfo.MasterAvatarAssignedUUID)
{ {
if (agentid == new LLUUID("44e87126e7944ded05b37c42da3d5cdb")) if (agentID == kickUserID)
{ {
ClientManager.ForEachClient(delegate(IClientAPI controller) ClientManager.ForEachClient(delegate(IClientAPI controller)
{ {
ScenePresence p = GetScenePresence(controller.AgentId); ScenePresence p = GetScenePresence(controller.AgentId);
bool childagent = false; bool childagent = !p.Equals(null) && p.IsChildAgent;
if (!p.Equals(null)) if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness?
if (p.IsChildAgent) {
childagent = true; controller.Kick(Helpers.FieldToUTF8String(reason));
if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness? }
{ }
controller.Kick(Helpers.FieldToUTF8String(reason)); );
}
}
);
// This is a bit crude. It seems the client will be null before it actually stops the thread // This is a bit crude. It seems the client will be null before it actually stops the thread
// The thread will kill itself eventually :/ // The thread will kill itself eventually :/
// Is there another way to make sure *all* clients get this 'inter region' message? // Is there another way to make sure *all* clients get this 'inter region' message?
ClientManager.ForEachClient(delegate(IClientAPI controller) ClientManager.ForEachClient(delegate(IClientAPI controller)
{ {
ScenePresence p = GetScenePresence(controller.AgentId); ScenePresence p = GetScenePresence(controller.AgentId);
bool childagent = false; bool childagent = !p.Equals(null) && p.IsChildAgent;
if (!p.Equals(null)) if (controller.AgentId != godID && !childagent) // Do we really want to kick the initiator of this madness?
if (p.IsChildAgent) {
childagent = true; controller.Close();
}
if (controller.AgentId != godid && !childagent) // Do we really want to kick the initiator of this madness? }
{ );
controller.Close();
}
}
);
} }
else else
{ {
m_scenePresences[agentid].ControllingClient.Kick(Helpers.FieldToUTF8String(reason)); m_scenePresences[agentID].ControllingClient.Kick(Helpers.FieldToUTF8String(reason));
m_scenePresences[agentid].ControllingClient.Close(); m_scenePresences[agentID].ControllingClient.Close();
} }
} }
else else
{ {
if (m_scenePresences.ContainsKey(godid)) if (m_scenePresences.ContainsKey(godID))
m_scenePresences[godid].ControllingClient.SendAgentAlertMessage("Kick request denied", false); m_scenePresences[godID].ControllingClient.SendAgentAlertMessage("Kick request denied", false);
} }
} }
} }
public void HandleObjectPermissionsUpdate (IClientAPI controller, LLUUID AgentID, LLUUID SessionID, List<libsecondlife.Packets.ObjectPermissionsPacket.ObjectDataBlock> permChanges)
/// <summary>
///
/// </summary>
/// <param name="controller"></param>
/// <param name="agentID"></param>
/// <param name="sessionID"></param>
/// <param name="permChanges"></param>
public void HandleObjectPermissionsUpdate (IClientAPI controller, LLUUID agentID, LLUUID sessionID, List<libsecondlife.Packets.ObjectPermissionsPacket.ObjectDataBlock> permChanges)
{ {
// Check for spoofing.. since this is permissions we're talking about here! // Check for spoofing.. since this is permissions we're talking about here!
if ((controller.SessionId == SessionID) && (controller.AgentId == AgentID)) if ((controller.SessionId == sessionID) && (controller.AgentId == agentID))
{ {
for (int i = 0; i < permChanges.Count; i++) for (int i = 0; i < permChanges.Count; i++)
{ {
// Tell the object to do permission update // Tell the object to do permission update
byte field = permChanges[i].Field; byte field = permChanges[i].Field;
uint localID = permChanges[i].ObjectLocalID; uint localID = permChanges[i].ObjectLocalID;
uint mask = permChanges[i].Mask; uint mask = permChanges[i].Mask;
byte addRemTF = permChanges[i].Set; byte addRemTF = permChanges[i].Set;
SceneObjectGroup chObjectGroup = GetGroupByPrim(localID); SceneObjectGroup chObjectGroup = GetGroupByPrim(localID);
chObjectGroup.UpdatePermissions(AgentID, field, localID, mask, addRemTF); chObjectGroup.UpdatePermissions(agentID, field, localID, mask, addRemTF);
} }
} }
} }
/// <summary>
///
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="message"></param>
/// <param name="modal"></param>
public void SendAlertToUser(string firstName, string lastName, string message, bool modal) public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
{ {
foreach (ScenePresence presence in m_scenePresences.Values) foreach (ScenePresence presence in m_scenePresences.Values)
@ -1474,6 +1554,10 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
///
/// </summary>
/// <param name="commandParams"></param>
public void HandleAlertCommand(string[] commandParams) public void HandleAlertCommand(string[] commandParams)
{ {
if (commandParams[0] == "general") if (commandParams[0] == "general")
@ -1500,6 +1584,9 @@ namespace OpenSim.Region.Environment.Scenes
#endregion #endregion
/// <summary>
///
/// </summary>
public void ForceClientUpdate() public void ForceClientUpdate()
{ {
foreach (EntityBase ent in Entities.Values) foreach (EntityBase ent in Entities.Values)
@ -1511,9 +1598,13 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void HandleEditCommand(string[] cmmdparams) /// <summary>
///
/// </summary>
/// <param name="cmdparams"></param>
public void HandleEditCommand(string[] cmdparams)
{ {
Console.WriteLine("Searching for Primitive: '" + cmmdparams[0] + "'"); Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'");
foreach (EntityBase ent in Entities.Values) foreach (EntityBase ent in Entities.Values)
{ {
if (ent is SceneObjectGroup) if (ent is SceneObjectGroup)
@ -1521,11 +1612,11 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
if (part != null) if (part != null)
{ {
if (part.Name == cmmdparams[0]) if (part.Name == cmdparams[0])
{ {
part.Resize( part.Resize(
new LLVector3(Convert.ToSingle(cmmdparams[1]), Convert.ToSingle(cmmdparams[2]), new LLVector3(Convert.ToSingle(cmdparams[1]), Convert.ToSingle(cmdparams[2]),
Convert.ToSingle(cmmdparams[3]))); Convert.ToSingle(cmdparams[3])));
Console.WriteLine("Edited scale of Primitive: " + part.Name); Console.WriteLine("Edited scale of Primitive: " + part.Name);
} }
@ -1534,9 +1625,13 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
public void Show(string ShowWhat) /// <summary>
///
/// </summary>
/// <param name="showWhat"></param>
public void Show(string showWhat)
{ {
switch (ShowWhat) switch (showWhat)
{ {
case "users": case "users":
MainLog.Instance.Error("Current Region: " + RegionInfo.RegionName); MainLog.Instance.Error("Current Region: " + RegionInfo.RegionName);
@ -1574,6 +1669,10 @@ namespace OpenSim.Region.Environment.Scenes
#region Script Handling Methods #region Script Handling Methods
/// <summary>
///
/// </summary>
/// <param name="args"></param>
public void SendCommandToPlugins(string[] args) public void SendCommandToPlugins(string[] args)
{ {
m_eventManager.TriggerOnPluginConsole(args); m_eventManager.TriggerOnPluginConsole(args);
@ -1586,22 +1685,35 @@ namespace OpenSim.Region.Environment.Scenes
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
private bool m_dumpAssetsToFile; private bool m_dumpAssetsToFile;
public void AddScriptEngine(ScriptEngineInterface ScriptEngine, LogBase m_logger) /// <summary>
///
/// </summary>
/// <param name="scriptEngine"></param>
/// <param name="logger"></param>
public void AddScriptEngine(ScriptEngineInterface scriptEngine, LogBase logger)
{ {
ScriptEngines.Add(ScriptEngine); ScriptEngines.Add(scriptEngine);
scriptEngine.InitializeEngine(this, logger);
ScriptEngine.InitializeEngine(this, m_logger);
} }
#endregion #endregion
#region InnerScene wrapper methods #region InnerScene wrapper methods
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public LLUUID ConvertLocalIDToFullID(uint localID) public LLUUID ConvertLocalIDToFullID(uint localID)
{ {
return m_innerScene.ConvertLocalIDToFullID(localID); return m_innerScene.ConvertLocalIDToFullID(localID);
} }
/// <summary>
///
/// </summary>
/// <param name="presence"></param>
public void SendAllSceneObjectsToClient(ScenePresence presence) public void SendAllSceneObjectsToClient(ScenePresence presence)
{ {
m_innerScene.SendAllSceneObjectsToClient(presence); m_innerScene.SendAllSceneObjectsToClient(presence);
@ -1610,6 +1722,10 @@ namespace OpenSim.Region.Environment.Scenes
//The idea is to have a group of method that return a list of avatars meeting some requirement //The idea is to have a group of method that return a list of avatars meeting some requirement
// ie it could be all m_scenePresences within a certain range of the calling prim/avatar. // ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
/// <summary>
///
/// </summary>
/// <returns></returns>
public List<ScenePresence> GetAvatars() public List<ScenePresence> GetAvatars()
{ {
return m_innerScene.GetAvatars(); return m_innerScene.GetAvatars();
@ -1627,6 +1743,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary> /// <summary>
/// Request a filtered list of m_scenePresences in this World /// Request a filtered list of m_scenePresences in this World
/// </summary> /// </summary>
/// <param name="filter"></param>
/// <returns></returns> /// <returns></returns>
public List<ScenePresence> GetScenePresences(FilterAvatarList filter) public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
{ {
@ -1659,6 +1776,10 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
///
/// </summary>
/// <param name="action"></param>
public void ForEachObject(Action<SceneObjectGroup> action) public void ForEachObject(Action<SceneObjectGroup> action)
{ {
foreach (SceneObjectGroup presence in m_sceneObjects.Values) foreach (SceneObjectGroup presence in m_sceneObjects.Values)
@ -1667,11 +1788,21 @@ namespace OpenSim.Region.Environment.Scenes
} }
} }
/// <summary>
///
/// </summary>
/// <param name="localID"></param>
/// <returns></returns>
public SceneObjectPart GetSceneObjectPart(uint localID) public SceneObjectPart GetSceneObjectPart(uint localID)
{ {
return m_innerScene.GetSceneObjectPart(localID); return m_innerScene.GetSceneObjectPart(localID);
} }
/// <summary>
///
/// </summary>
/// <param name="fullID"></param>
/// <returns></returns>
public SceneObjectPart GetSceneObjectPart(LLUUID fullID) public SceneObjectPart GetSceneObjectPart(LLUUID fullID)
{ {
return m_innerScene.GetSceneObjectPart(fullID); return m_innerScene.GetSceneObjectPart(fullID);
@ -1682,7 +1813,6 @@ namespace OpenSim.Region.Environment.Scenes
return m_innerScene.TryGetAvatar(avatarId, out avatar); return m_innerScene.TryGetAvatar(avatarId, out avatar);
} }
internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) internal bool TryGetAvatarByName(string avatarName, out ScenePresence avatar)
{ {
return m_innerScene.TryGetAvatarByName(avatarName, out avatar); return m_innerScene.TryGetAvatarByName(avatarName, out avatar);