diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 60d37fbcec..b706926de3 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -68,9 +68,9 @@ ;; in a tag. ; regionload_webserver_url = "http://example.com/regions.xml"; - ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false + ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true ;; Use terrain texture for maptiles if true, use shaded green if false - ; TextureOnMapTile = false + ; TextureOnMapTile = true ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false ;; Draw objects on maptile. This step might take a long time if you've diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 400d3dfac1..ffb3063b25 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -71,7 +71,7 @@ ; objects, so you can turn it off here if you'd like. DrawPrimOnMapTile = true ; Use terrain texture for maptiles if true, use shaded green if false - TextureOnMapTile = false + TextureOnMapTile = true ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!). NonPhysicalPrimMax = 256