A few blind changes to go try to go around bad mesh little box replacement fail
parent
9bad3b846f
commit
1c7700db88
|
@ -1804,22 +1804,18 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap
|
||||
mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage
|
||||
|
||||
// warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid
|
||||
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
|
||||
|
||||
if (vertexCount == 0 || indexCount == 0)
|
||||
{
|
||||
m_log.WarnFormat("[PHYSICS]: Got invalid mesh on prim {0} at <{1},{2},{3}>. It can be a sculp with alpha channel in map. Replacing it by a small box.", Name, _position.X, _position.Y, _position.Z);
|
||||
_size.X = 0.01f;
|
||||
_size.Y = 0.01f;
|
||||
_size.Z = 0.01f;
|
||||
mesh.releaseSourceMeshData();
|
||||
// Temporarily hacking this to true which causes the object
|
||||
// to get no physical representation, effectively making it
|
||||
// phantom
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// warning this destroys the mesh for eventual future use. Only pinned float arrays stay valid
|
||||
mesh.releaseSourceMeshData(); // free up the original mesh data to save memory
|
||||
/*
|
||||
if (m_MeshToTriMeshMap.ContainsKey(mesh))
|
||||
{
|
||||
|
@ -1846,16 +1842,18 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, null, null, null));
|
||||
// }
|
||||
}
|
||||
catch (AccessViolationException)
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[PHYSICS]: MESH LOCKED");
|
||||
m_log.ErrorFormat("[PHYSICS]: Create trimesh failed on prim {0} : {1}",Name,e.Message);
|
||||
|
||||
if (_triMeshData != IntPtr.Zero)
|
||||
{
|
||||
d.GeomTriMeshDataDestroy(_triMeshData);
|
||||
_triMeshData = IntPtr.Zero;
|
||||
}
|
||||
|
||||
_size.X = 0.01f;
|
||||
_size.Y = 0.01f;
|
||||
_size.Z = 0.01f;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1878,6 +1876,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
changeadd(timestep);
|
||||
}
|
||||
|
||||
if (m_taintremove)
|
||||
return;
|
||||
|
||||
if (prim_geom != IntPtr.Zero)
|
||||
{
|
||||
if (!_position.ApproxEquals(m_taintposition, 0f))
|
||||
|
@ -2342,69 +2343,47 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
|
||||
if (!gottrimesh) // not a mesh
|
||||
{
|
||||
if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) // special profile??
|
||||
IntPtr geo = IntPtr.Zero;
|
||||
|
||||
if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1
|
||||
&& _size.X == _size.Y && _size.X == _size.Z)
|
||||
{
|
||||
if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) // Equi-size
|
||||
// its a sphere
|
||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||
try
|
||||
{
|
||||
if (((_size.X / 2f) > 0f)) // Has size
|
||||
geo = d.CreateSphere(m_targetSpace, _size.X * 0.5f);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
|
||||
geo = IntPtr.Zero;
|
||||
ode.dunlock(_parent_scene.world);
|
||||
}
|
||||
}
|
||||
else // make it a box
|
||||
{
|
||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||
try
|
||||
{
|
||||
SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2));
|
||||
geo = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z);
|
||||
}
|
||||
catch (AccessViolationException)
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
|
||||
m_log.WarnFormat("[PHYSICS]: Unable to create basic sphere for object {0}", e.Message);
|
||||
geo = IntPtr.Zero;
|
||||
ode.dunlock(_parent_scene.world);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||
try
|
||||
{
|
||||
SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
|
||||
}
|
||||
catch (AccessViolationException)
|
||||
{
|
||||
m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
|
||||
ode.dunlock(_parent_scene.world);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // not equi-size
|
||||
{
|
||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||
try
|
||||
{
|
||||
SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
|
||||
}
|
||||
catch (AccessViolationException)
|
||||
{
|
||||
m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
|
||||
ode.dunlock(_parent_scene.world);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
else // not special profile
|
||||
if (geo == IntPtr.Zero)
|
||||
{
|
||||
_parent_scene.waitForSpaceUnlock(m_targetSpace);
|
||||
try
|
||||
{
|
||||
SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z));
|
||||
}
|
||||
catch (AccessViolationException)
|
||||
{
|
||||
m_log.Warn("[PHYSICS]: Unable to create physics proxy for object");
|
||||
ode.dunlock(_parent_scene.world);
|
||||
m_taintremove = true;
|
||||
_parent_scene.AddPhysicsActorTaint(this);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
SetGeom(geo);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2422,7 +2401,6 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
if (_parent_scene.needsMeshing(_pbs))
|
||||
{
|
||||
// Don't need to re-enable body.. it's done in SetMesh
|
||||
try
|
||||
{
|
||||
_mesh = _parent_scene.mesher.CreateMesh(m_primName, _pbs, _size, (int)LevelOfDetail.High, true);
|
||||
|
@ -2431,9 +2409,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
//Don't continuously try to mesh prims when meshing has failed
|
||||
m_meshfailed = true;
|
||||
_mesh = null;
|
||||
m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
|
||||
}
|
||||
// createmesh returns null when it's a shape that isn't a cube.
|
||||
// m_log.Debug(m_localID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2685,12 +2663,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
catch
|
||||
{
|
||||
m_meshfailed = true;
|
||||
mesh = null;
|
||||
m_log.WarnFormat("[PHYSICS]: changeSize CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
|
||||
}
|
||||
|
||||
//IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
|
||||
CreateGeom(m_targetSpace, mesh);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2782,18 +2760,23 @@ namespace OpenSim.Region.Physics.OdePlugin
|
|||
{
|
||||
// Don't need to re-enable body.. it's done in SetMesh
|
||||
float meshlod = _parent_scene.meshSculptLOD;
|
||||
IMesh mesh;
|
||||
|
||||
if (IsPhysical)
|
||||
meshlod = _parent_scene.MeshSculptphysicalLOD;
|
||||
try
|
||||
{
|
||||
IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true);
|
||||
CreateGeom(m_targetSpace, mesh);
|
||||
mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, (int)LevelOfDetail.High, true);
|
||||
}
|
||||
catch
|
||||
{
|
||||
mesh = null;
|
||||
m_meshfailed = true;
|
||||
m_log.WarnFormat("[PHYSICS]: changeAdd CreateMesh fail on prim {0} at <{1},{2},{3}>", Name, _position.X, _position.Y, _position.Z);
|
||||
}
|
||||
|
||||
CreateGeom(m_targetSpace, mesh);
|
||||
|
||||
// createmesh returns null when it doesn't mesh.
|
||||
}
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue