* Fix an off by one error on visible neighbors in the 'RequestNeighbors' method. This off by one error showed one extra row of neighbors on the north and east side
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656de67d85
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1c878ec425
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@ -443,8 +443,8 @@ namespace OpenSim.Region.Framework.Scenes
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int startX = (int) pRegionLocX - 1;
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int startX = (int) pRegionLocX - 1;
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int startY = (int) pRegionLocY - 1;
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int startY = (int) pRegionLocY - 1;
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int endX = (int) pRegionLocX + (int)extent.X + 1;
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int endX = (int) pRegionLocX + (int)extent.X;
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int endY = (int) pRegionLocY + (int)extent.Y + 1;
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int endY = (int) pRegionLocY + (int)extent.Y;
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for (int i=startX;i<endX;i++)
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for (int i=startX;i<endX;i++)
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{
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{
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