[0000047] System.IO.Path combine path
parent
7322d41d81
commit
1c87bdb464
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@ -267,32 +267,32 @@ namespace OpenSim
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{
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//shouldn't have to read all this in from disk for every new client
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string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\layer_data\";
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string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"layer_data");
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//send layerdata
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LayerDataPacket layerpack = new LayerDataPacket();
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layerpack.LayerID.Type = 76;
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this.SendLayerData(userInfo,ref layerpack, data_path+@"layerdata0.dat");
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this.SendLayerData(userInfo,ref layerpack, System.IO.Path.Combine(data_path, @"layerdata0.dat"));
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LayerDataPacket layerpack1 = new LayerDataPacket();
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layerpack1.LayerID.Type = 76;
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this.SendLayerData(userInfo, ref layerpack, data_path+@"layerdata1.dat");
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this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata1.dat"));
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LayerDataPacket layerpack2 = new LayerDataPacket();
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layerpack2.LayerID.Type = 56;
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this.SendLayerData(userInfo, ref layerpack, data_path+@"layerdata2.dat");
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this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata2.dat"));
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LayerDataPacket layerpack3 = new LayerDataPacket();
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layerpack3.LayerID.Type = 55;
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this.SendLayerData(userInfo, ref layerpack, data_path+@"layerdata3.dat");
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this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata3.dat"));
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LayerDataPacket layerpack4 = new LayerDataPacket();
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layerpack4.LayerID.Type = 56;
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this.SendLayerData(userInfo, ref layerpack, data_path+@"layerdata4.dat");
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this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata4.dat"));
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LayerDataPacket layerpack5 = new LayerDataPacket();
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layerpack5.LayerID.Type = 55;
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this.SendLayerData(userInfo, ref layerpack, data_path+@"layerdata5.dat");
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this.SendLayerData(userInfo, ref layerpack, System.IO.Path.Combine(data_path, @"layerdata5.dat"));
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//send intial set of captured prims data?
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this.Prim_Manager.ReadPrimDatabase( "objectdatabase.ini", userInfo);
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@ -218,14 +218,14 @@ namespace OpenSim
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string folder;
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if(Image)
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{
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folder = @"\textures\";
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folder = @"textures";
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}
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else
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{
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folder = @"\assets\";
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folder = @"assets";
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}
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string data_path = System.AppDomain.CurrentDomain.BaseDirectory + folder;
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string filename = data_path+@info.filename;
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string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, folder);
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string filename = System.IO.Path.Combine(data_path, @info.filename);
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FileInfo fInfo = new FileInfo(filename);
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long numBytes = fInfo.Length;
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@ -310,10 +310,10 @@ namespace OpenSim
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objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[num];
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// int count=0;
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string data_path = System.AppDomain.CurrentDomain.BaseDirectory + @"\data\";
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string data_path = System.IO.Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, @"data");
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for(int cc = 0; cc < num; cc++)
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{
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string filenam = data_path+@"prim_updates"+start+".dat";
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string filenam = System.IO.Path.Combine(data_path, @"prim_updates"+start+".dat");
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int i = 0;
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//FileInfo fInfo = new FileInfo("objectupate"+start+".dat");
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FileInfo fInfo = new FileInfo(filenam);
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