send the avatar data after sending attachments, by the same Entity updates
pathavinationmerge
parent
42a58101cf
commit
1c9af8727d
|
@ -1908,10 +1908,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// sog.ScheduleGroupForFullUpdate();
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence p)
|
||||
{
|
||||
if (p != this && sog.HasPrivateAttachmentPoint)
|
||||
return;
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
return;
|
||||
sog.SendFullUpdateToClient(p.ControllingClient);
|
||||
p.ControllingClient.SendAvatarDataImmediate(this); // resend our data -> test
|
||||
SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
|
||||
});
|
||||
|
||||
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
|
||||
|
@ -3377,6 +3379,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.SendAgentTerseUpdate(p);
|
||||
}
|
||||
|
||||
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
if (remoteClient.IsActive)
|
||||
{
|
||||
//m_log.DebugFormat("[SCENE PRESENCE]: " + Name + " sending TerseUpdate to " + remoteClient.Name + " : Pos={0} Rot={1} Vel={2}", m_pos, Rotation, m_velocity);
|
||||
remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate);
|
||||
m_scene.StatsReporter.AddAgentUpdates(1);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a location update to the client connected to this scenePresence
|
||||
/// via entity updates
|
||||
|
@ -4672,18 +4684,40 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return validated;
|
||||
}
|
||||
|
||||
|
||||
public void SendAttachmentsToClient(IClientAPI client)
|
||||
public void SendAttachmentsToAllAgents()
|
||||
{
|
||||
lock (m_attachments)
|
||||
{
|
||||
foreach (SceneObjectGroup gobj in m_attachments)
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
gobj.SendFullUpdateToClient(client);
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence p)
|
||||
{
|
||||
if (p != this && sog.HasPrivateAttachmentPoint)
|
||||
return;
|
||||
if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200)
|
||||
return;
|
||||
sog.SendFullUpdateToClient(p.ControllingClient);
|
||||
SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// send attachments to a client without filters except for huds
|
||||
// for now they are checked in several places down the line...
|
||||
public void SendAttachmentsToAgentNF(ScenePresence p)
|
||||
{
|
||||
lock (m_attachments)
|
||||
{
|
||||
foreach (SceneObjectGroup sog in m_attachments)
|
||||
{
|
||||
if (p == this || !sog.HasPrivateAttachmentPoint)
|
||||
sog.SendFullUpdateToClient(p.ControllingClient);
|
||||
}
|
||||
SendFullUpdateToClient(p.ControllingClient); // resend our data by updates path
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a script event to this scene presence's attachments
|
||||
/// </summary>
|
||||
|
@ -5458,7 +5492,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_log.Debug("[AVATAR]: viewMe: " + Lastname + " " + p.Lastname);
|
||||
ControllingClient.SendAvatarDataImmediate(p);
|
||||
p.SendAppearanceToAgent(this);
|
||||
p.SendAttachmentsToClient(ControllingClient);
|
||||
p.SendAttachmentsToAgentNF(this);
|
||||
if (p.Animator != null)
|
||||
p.Animator.SendAnimPackToClient(ControllingClient);
|
||||
|
||||
|
@ -5775,7 +5809,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
p.ControllingClient.SendAvatarDataImmediate(this);
|
||||
// m_log.Debug("[AVATAR]: viewTo: " + Lastname + " " + p.Lastname);
|
||||
SendAppearanceToAgent(p);
|
||||
SendAttachmentsToClient(p.ControllingClient);
|
||||
SendAttachmentsToAgentNF(p);
|
||||
if (Animator != null)
|
||||
Animator.SendAnimPackToClient(p.ControllingClient);
|
||||
}
|
||||
|
@ -5790,7 +5824,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.Debug("[AVATAR]: viewMe: " + Lastname + "<-" + p.Lastname);
|
||||
ControllingClient.SendAvatarDataImmediate(p);
|
||||
p.SendAppearanceToAgent(this);
|
||||
p.SendAttachmentsToClient(ControllingClient);
|
||||
p.SendAttachmentsToAgentNF(this);
|
||||
if (p.Animator != null)
|
||||
p.Animator.SendAnimPackToClient(ControllingClient);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue