Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().
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afe2b437bc
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1ca1f80eac
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@ -1027,8 +1027,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void ApplyNextOwnerPermissions()
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public void ApplyNextOwnerPermissions()
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{
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{
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Util.PrintCallStack();
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lock (m_items)
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lock (m_items)
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{
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{
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foreach (TaskInventoryItem item in m_items.Values)
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foreach (TaskInventoryItem item in m_items.Values)
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