Remove a call stack debugging line accidentally left in from a few days ago at SceneObjectPartInventory.ApplyNextOwnerPermissions().

0.7.3-extended
Justin Clark-Casey (justincc) 2012-05-25 02:54:37 +01:00
parent afe2b437bc
commit 1ca1f80eac
1 changed files with 0 additions and 2 deletions

View File

@ -1027,8 +1027,6 @@ namespace OpenSim.Region.Framework.Scenes
public void ApplyNextOwnerPermissions() public void ApplyNextOwnerPermissions()
{ {
Util.PrintCallStack();
lock (m_items) lock (m_items)
{ {
foreach (TaskInventoryItem item in m_items.Values) foreach (TaskInventoryItem item in m_items.Values)