Make "show part" console commands print out information about each item the part contains
parent
c0254d914f
commit
1cbe4363a3
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@ -141,7 +141,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"show object uuid",
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"show object uuid [--full] <UUID>",
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"Show details of a scene object with the given UUID",
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"The --full option will print out information on all the parts of the object.",
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"The --full option will print out information on all the parts of the object.\n"
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+ "For yet more detailed part information, use the \"show part\" commands.",
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HandleShowObjectByUuid);
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m_console.Commands.AddCommand(
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@ -151,6 +152,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"show object name [--full] [--regex] <name>",
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"Show details of scene objects with the given name.",
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"The --full option will print out information on all the parts of the object.\n"
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+ "For yet more detailed part information, use the \"show part\" commands.\n"
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+ "If --regex is specified then the name is treatead as a regular expression.",
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HandleShowObjectByName);
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@ -161,6 +163,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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"show object pos [--full] <start-coord> to <end-coord>",
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"Show details of scene objects within the given area.",
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"The --full option will print out information on all the parts of the object.\n"
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+ "For yet more detailed part information, use the \"show part\" commands.\n"
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+ "Each component of the coord is comma separated. There must be no spaces between the commas.\n"
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+ "If you don't care about the z component you can simply omit it.\n"
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+ "If you don't care about the x or y components then you can leave them blank (though a comma is still required)\n"
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@ -242,7 +245,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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m_console.OutputFormat(sb.ToString());
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}
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private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate)
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private void OutputSopsToConsole(Predicate<SceneObjectPart> searchPredicate, bool showFull)
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{
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List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups();
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List<SceneObjectPart> parts = new List<SceneObjectPart>();
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@ -253,7 +256,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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foreach (SceneObjectPart part in parts)
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{
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AddScenePartReport(sb, part);
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AddScenePartReport(sb, part, showFull);
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sb.Append("\n");
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}
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@ -362,21 +365,27 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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OutputSogsToConsole(searchPredicate, showFull);
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}
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private void HandleShowPartByUuid(string module, string[] cmd)
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private void HandleShowPartByUuid(string module, string[] cmdparams)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmd.Length < 4)
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// bool showFull = false;
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OptionSet options = new OptionSet();
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// options.Add("full", v => showFull = v != null );
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List<string> mainParams = options.Parse(cmdparams);
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if (mainParams.Count < 4)
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{
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m_console.OutputFormat("Usage: show part uuid <uuid>");
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m_console.OutputFormat("Usage: show part uuid [--full] <uuid>");
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return;
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}
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UUID objectUuid;
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if (!UUID.TryParse(cmd[3], out objectUuid))
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if (!UUID.TryParse(mainParams[3], out objectUuid))
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{
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m_console.OutputFormat("{0} is not a valid uuid", cmd[3]);
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m_console.OutputFormat("{0} is not a valid uuid", mainParams[3]);
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return;
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}
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@ -389,7 +398,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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}
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StringBuilder sb = new StringBuilder();
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AddScenePartReport(sb, sop);
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AddScenePartReport(sb, sop, true);
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m_console.OutputFormat(sb.ToString());
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}
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@ -399,13 +408,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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if (cmdparams.Length < 5)
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// bool showFull = false;
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OptionSet options = new OptionSet();
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// options.Add("full", v => showFull = v != null );
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List<string> mainParams = options.Parse(cmdparams);
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if (mainParams.Count < 5)
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{
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m_console.OutputFormat("Usage: show part pos <start-coord> to <end-coord>");
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m_console.OutputFormat("Usage: show part pos [--full] <start-coord> to <end-coord>");
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return;
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}
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string rawConsoleStartVector = cmdparams[3];
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string rawConsoleStartVector = mainParams[3];
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Vector3 startVector;
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if (!ConsoleUtil.TryParseConsoleMinVector(rawConsoleStartVector, out startVector))
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@ -414,7 +429,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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return;
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}
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string rawConsoleEndVector = cmdparams[5];
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string rawConsoleEndVector = mainParams[5];
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Vector3 endVector;
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if (!ConsoleUtil.TryParseConsoleMaxVector(rawConsoleEndVector, out endVector))
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@ -423,7 +438,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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return;
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}
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OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector));
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OutputSopsToConsole(sop => Util.IsInsideBox(sop.AbsolutePosition, startVector, endVector), true);
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}
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private void HandleShowPartByName(string module, string[] cmdparams)
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@ -431,14 +446,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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return;
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// bool showFull = false;
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bool useRegex = false;
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OptionSet options = new OptionSet().Add("regex", v=> useRegex = v != null );
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OptionSet options = new OptionSet();
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// options.Add("full", v => showFull = v != null );
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options.Add("regex", v => useRegex = v != null );
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List<string> mainParams = options.Parse(cmdparams);
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if (mainParams.Count < 4)
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{
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m_console.OutputFormat("Usage: show part name [--regex] <name>");
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m_console.OutputFormat("Usage: show part name [--full] [--regex] <name>");
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return;
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}
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@ -456,16 +474,26 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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searchPredicate = sop => sop.Name == name;
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}
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OutputSopsToConsole(searchPredicate);
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OutputSopsToConsole(searchPredicate, true);
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}
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/// <summary>
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/// Append a scene object report to an input StringBuilder
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/// </summary>
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/// <returns></returns>
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/// <param name='sb'></param>
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/// <param name='so'</param>
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/// <param name='showFull'>
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/// If true then information on all parts of an object is appended.
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/// If false then only summary information about an object is appended.
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/// </param>
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private StringBuilder AddSceneObjectReport(StringBuilder sb, SceneObjectGroup so, bool showFull)
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{
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if (showFull)
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{
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foreach (SceneObjectPart sop in so.Parts)
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{
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AddScenePartReport(sb, sop);
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AddScenePartReport(sb, sop, false);
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sb.Append("\n");
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}
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}
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@ -491,7 +519,17 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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return sb.Append(cdl.ToString());
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}
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private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop)
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/// <summary>
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/// Append a scene object part report to an input StringBuilder
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/// </summary>
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/// <returns></returns>
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/// <param name='sb'></param>
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/// <param name='sop'</param>
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/// <param name='showFull'>
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/// If true then information on each inventory item will be shown.
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/// If false then only summary inventory information is shown.
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/// </param>
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private StringBuilder AddScenePartReport(StringBuilder sb, SceneObjectPart sop, bool showFull)
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{
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("Name", sop.Name);
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@ -504,11 +542,46 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
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sop.IsRoot ? "Is Root" : string.Format("{0} {1}", sop.ParentGroup.Name, sop.ParentGroup.UUID));
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cdl.AddRow("Link number", sop.LinkNum);
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cdl.AddRow("Flags", sop.Flags);
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cdl.AddRow("Items", sop.Inventory.Count);
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object itemsOutput;
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if (showFull)
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{
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StringBuilder itemsSb = new StringBuilder("\n");
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itemsOutput = AddScenePartItemsReport(itemsSb, sop.Inventory).ToString();
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}
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else
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{
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itemsOutput = sop.Inventory.Count;
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}
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cdl.AddRow("Items", itemsOutput);
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return sb.Append(cdl.ToString());
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}
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private StringBuilder AddScenePartItemsReport(StringBuilder sb, IEntityInventory inv)
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{
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ConsoleDisplayTable cdt = new ConsoleDisplayTable();
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cdt.Indent = 2;
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cdt.AddColumn("Name", 50);
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cdt.AddColumn("Type", 12);
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cdt.AddColumn("Running", 7);
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cdt.AddColumn("Item UUID", 36);
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cdt.AddColumn("Asset UUID", 36);
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foreach (TaskInventoryItem item in inv.GetInventoryItems())
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cdt.AddRow(
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item.Name,
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((InventoryType)item.InvType).ToString(),
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(InventoryType)item.InvType == InventoryType.LSL ? item.ScriptRunning.ToString() : "n/a",
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item.ItemID.ToString(),
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item.AssetID.ToString());
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return sb.Append(cdt.ToString());
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}
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private void HandleDeleteObject(string module, string[] cmd)
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
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