- Further cleanups
- Added TeleportFinish event to the event-queue. It works better than before (you can teleport), but it doesn't work quite right yet (you start TPing after the TP again). Beware: Still experimental and non-working.0.6.0-stable
parent
4452121227
commit
1cc927ad97
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@ -52,6 +52,15 @@ namespace OpenSim.Region.Environment
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};
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};
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}
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}
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private static LLSD buildEvent(string eventName, LLSD eventBody)
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{
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LLSDMap llsdEvent = new LLSDMap(2);
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llsdEvent.Add("message", new LLSDString(eventName));
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llsdEvent.Add("body", eventBody);
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return llsdEvent;
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}
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public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
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public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
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{
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{
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LLSDMap llsdSimInfo = new LLSDMap(3);
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LLSDMap llsdSimInfo = new LLSDMap(3);
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@ -66,11 +75,7 @@ namespace OpenSim.Region.Environment
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LLSDMap llsdBody = new LLSDMap(1);
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LLSDMap llsdBody = new LLSDMap(1);
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llsdBody.Add("SimulatorInfo", arr);
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llsdBody.Add("SimulatorInfo", arr);
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LLSDMap llsdMessage = new LLSDMap(2);
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return buildEvent("EnableSimulator", llsdBody);
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llsdMessage.Add("message", new LLSDString("EnableSimulator"));
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llsdMessage.Add("body", llsdBody);
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return llsdMessage;
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}
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}
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public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
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public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
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@ -110,28 +115,40 @@ namespace OpenSim.Region.Environment
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LLSDArray RegionDataArr = new LLSDArray(1);
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LLSDArray RegionDataArr = new LLSDArray(1);
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RegionDataArr.Add(RegionDataMap);
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RegionDataArr.Add(RegionDataMap);
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LLSDMap llsdBody = new LLSDMap(3);
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LLSDMap llsdBody = new LLSDMap(3);
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llsdBody.Add("Info", InfoArr);
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llsdBody.Add("Info", InfoArr);
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llsdBody.Add("AgentData", AgentDataArr);
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llsdBody.Add("AgentData", AgentDataArr);
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llsdBody.Add("RegionData", RegionDataArr);
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llsdBody.Add("RegionData", RegionDataArr);
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LLSDMap llsdMessage = new LLSDMap(2);
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return buildEvent("CrossedRegion", llsdBody);
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llsdMessage.Add("message", new LLSDString("CrossedRegion"));
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llsdMessage.Add("body", llsdBody);
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return llsdMessage;
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}
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}
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public static LLSD TeleportFinishEvent(
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ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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uint locationID, uint flags, string capsURL, UUID AgentID)
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{
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LLSDMap info = new LLSDMap();
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info.Add("AgentID", LLSD.FromUUID(AgentID));
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info.Add("LocationID", LLSD.FromInteger(4)); // TODO what is this?
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info.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(regionHandle)));
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info.Add("SeedCapability", LLSD.FromString(capsURL));
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info.Add("SimAccess", LLSD.FromInteger(simAccess));
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info.Add("SimIP", LLSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
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info.Add("SimPort", LLSD.FromInteger(regionExternalEndPoint.Port));
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info.Add("TeleportFlags", LLSD.FromBinary(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
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LLSDArray infoArr = new LLSDArray();
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infoArr.Add(info);
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LLSDMap body = new LLSDMap();
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body.Add("Info", infoArr);
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return buildEvent("TeleportFinish", body);
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}
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public static LLSD KeepAliveEvent()
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public static LLSD KeepAliveEvent()
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{
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{
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LLSDMap llsdSimInfo = new LLSDMap();
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return buildEvent("FAKEEVENT", new LLSDMap());
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LLSDMap llsdMessage = new LLSDMap(2);
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llsdMessage.Add("message", new LLSDString("FAKEEVENT"));
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llsdMessage.Add("body", llsdSimInfo);
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return llsdMessage;
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}
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}
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}
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}
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}
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}
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@ -687,8 +687,19 @@ namespace OpenSim.Region.Environment.Scenes
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m_log.DebugFormat(
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, reg.ExternalEndPoint, 4, teleportFlags,
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IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
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capsPath);
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if (eq != null)
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{
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LLSD Item = EventQueueHelper.TeleportFinishEvent(reg.RegionHandle, 13, reg.ExternalEndPoint,
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4, teleportFlags, capsPath, avatar.UUID);
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eq.Enqueue(Item, avatar.UUID);
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}
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else
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{
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avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, reg.ExternalEndPoint, 4,
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teleportFlags, capsPath);
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}
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avatar.MakeChildAgent();
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avatar.MakeChildAgent();
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Thread.Sleep(5000);
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Thread.Sleep(5000);
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avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle);
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avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle);
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