* refactor: move archive user inventory item serialization out to a separate file

0.6.5-rc1
Justin Clarke Casey 2009-04-23 20:15:05 +00:00
parent 0d51c22620
commit 1ccc99a3f9
8 changed files with 295 additions and 223 deletions

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@ -34,16 +34,14 @@ using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External namespace OpenSim.Framework.Serialization.External
{ {
/// <summary> /// <summary>
/// Serialize and deserialize region settings for an archive file format. /// Serialize and deserialize region settings as an external format.
/// </summary> /// </summary>
/// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really
/// a file format rather than an object serialization.
public class RegionSettingsSerializer public class RegionSettingsSerializer
{ {
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
/// <summary> /// <summary>
/// Deserialize region settings /// Deserialize settings
/// </summary> /// </summary>
/// <param name="serializedSettings"></param> /// <param name="serializedSettings"></param>
/// <returns></returns> /// <returns></returns>
@ -54,7 +52,7 @@ namespace OpenSim.Framework.Serialization.External
} }
/// <summary> /// <summary>
/// Deserialize region settings /// Deserialize settings
/// </summary> /// </summary>
/// <param name="serializedSettings"></param> /// <param name="serializedSettings"></param>
/// <returns></returns> /// <returns></returns>

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@ -0,0 +1,198 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Text;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External
{
/// <summary>
/// Serialize and deserialize user inventory items as an external format.
/// </summary>
/// XXX: Please do not use yet.
public class UserInventoryItemSerializer
{
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
/// <summary>
/// Deserialize item
/// </summary>
/// <param name="serializedSettings"></param>
/// <returns></returns>
/// <exception cref="System.Xml.XmlException"></exception>
public static InventoryItemBase Deserialize(byte[] serialization)
{
return Deserialize(m_asciiEncoding.GetString(serialization, 0, serialization.Length));
}
/// <summary>
/// Deserialize settings
/// </summary>
/// <param name="serializedSettings"></param>
/// <returns></returns>
/// <exception cref="System.Xml.XmlException"></exception>
public static InventoryItemBase Deserialize(string serialization)
{
InventoryItemBase item = new InventoryItemBase();
StringReader sr = new StringReader(serialization);
XmlTextReader reader = new XmlTextReader(sr);
reader.ReadStartElement("InventoryItem");
reader.ReadStartElement("Name");
item.Name = reader.ReadString();
reader.ReadEndElement();
reader.ReadStartElement("ID");
item.ID = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("InvType");
item.InvType = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CreatorUUID");
item.CreatorId = reader.ReadString();
reader.ReadEndElement();
reader.ReadStartElement("CreationDate");
item.CreationDate = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("Owner");
item.Owner = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadElementString("Description");
reader.ReadStartElement("AssetType");
item.AssetType = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("AssetID");
item.AssetID = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("SaleType");
item.SaleType = Convert.ToByte(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("SalePrice");
item.SalePrice = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("BasePermissions");
item.BasePermissions = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CurrentPermissions");
item.CurrentPermissions = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("EveryOnePermssions");
item.EveryOnePermissions = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("NextPermissions");
item.NextPermissions = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("Flags");
item.Flags = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("GroupID");
item.GroupID = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("GroupOwned");
item.GroupOwned = Convert.ToBoolean(reader.ReadString());
reader.ReadEndElement();
return item;
}
public static string Serialize(InventoryItemBase inventoryItem)
{
StringWriter sw = new StringWriter();
XmlTextWriter writer = new XmlTextWriter(sw);
writer.Formatting = Formatting.Indented;
writer.WriteStartDocument();
writer.WriteStartElement("InventoryItem");
writer.WriteStartElement("Name");
writer.WriteString(inventoryItem.Name);
writer.WriteEndElement();
writer.WriteStartElement("ID");
writer.WriteString(inventoryItem.ID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("InvType");
writer.WriteString(inventoryItem.InvType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CreatorUUID");
writer.WriteString(inventoryItem.CreatorId);
writer.WriteEndElement();
writer.WriteStartElement("CreationDate");
writer.WriteString(inventoryItem.CreationDate.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Owner");
writer.WriteString(inventoryItem.Owner.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Description");
writer.WriteString(inventoryItem.Description);
writer.WriteEndElement();
writer.WriteStartElement("AssetType");
writer.WriteString(inventoryItem.AssetType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("AssetID");
writer.WriteString(inventoryItem.AssetID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SaleType");
writer.WriteString(inventoryItem.SaleType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SalePrice");
writer.WriteString(inventoryItem.SalePrice.ToString());
writer.WriteEndElement();
writer.WriteStartElement("BasePermissions");
writer.WriteString(inventoryItem.BasePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CurrentPermissions");
writer.WriteString(inventoryItem.CurrentPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("EveryOnePermssions");
writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("NextPermissions");
writer.WriteString(inventoryItem.NextPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Flags");
writer.WriteString(inventoryItem.Flags.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupID");
writer.WriteString(inventoryItem.GroupID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupOwned");
writer.WriteString(inventoryItem.GroupOwned.ToString());
writer.WriteEndElement();
writer.WriteEndElement();
writer.Close();
sw.Close();
return sw.ToString();
}
}
}

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@ -33,10 +33,8 @@ using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External namespace OpenSim.Framework.Serialization.External
{ {
/// <summary> /// <summary>
/// Serialize and deserialize region settings for an archive file format. /// Serialize and deserialize region settings as an external format.
/// </summary> /// </summary>
/// We didn't use automatic .NET serialization since this is really
/// a file format rather than an object serialization.
public class UserProfileSerializer public class UserProfileSerializer
{ {
public const int MAJOR_VERSION = 0; public const int MAJOR_VERSION = 0;

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@ -34,6 +34,7 @@ using System.Reflection;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Serialization; using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using log4net; using log4net;
@ -178,7 +179,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
return rootFolder; return rootFolder;
} }
private static void WriteInventoryFolderToArchive(TarArchiveWriter archive, InventoryFolderWithChildren folder, string path) private static void WriteInventoryFolderToArchive(
TarArchiveWriter archive, InventoryFolderWithChildren folder, string path)
{ {
path += string.Format("{0}{1}{2}/", folder.Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID); path += string.Format("{0}{1}{2}/", folder.Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID);
archive.WriteDir(path); archive.WriteDir(path);
@ -199,71 +201,8 @@ namespace OpenSim.Grid.AssetInventoryServer.Plugins
private static void WriteInventoryItemToArchive(TarArchiveWriter archive, InventoryItemBase item, string path) private static void WriteInventoryItemToArchive(TarArchiveWriter archive, InventoryItemBase item, string path)
{ {
string filename = string.Format("{0}{1}_{2}.xml", path, item.Name, item.ID); string filename = string.Format("{0}{1}_{2}.xml", path, item.Name, item.ID);
string serialization = UserInventoryItemSerializer.Serialize(item);
StringWriter sw = new StringWriter(); archive.WriteFile(filename, serialization);
XmlTextWriter writer = new XmlTextWriter(sw);
writer.Formatting = Formatting.Indented;
writer.WriteStartElement("InventoryItem");
writer.WriteStartElement("Name");
writer.WriteString(item.Name);
writer.WriteEndElement();
writer.WriteStartElement("ID");
writer.WriteString(item.ID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("InvType");
writer.WriteString(item.InvType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CreatorUUID");
writer.WriteString(item.CreatorId);
writer.WriteEndElement();
writer.WriteStartElement("CreationDate");
writer.WriteString(item.CreationDate.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Owner");
writer.WriteString(item.Owner.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Description");
writer.WriteString(item.Description);
writer.WriteEndElement();
writer.WriteStartElement("AssetType");
writer.WriteString(item.AssetType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("AssetID");
writer.WriteString(item.AssetID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SaleType");
writer.WriteString(item.SaleType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SalePrice");
writer.WriteString(item.SalePrice.ToString());
writer.WriteEndElement();
writer.WriteStartElement("BasePermissions");
writer.WriteString(item.BasePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CurrentPermissions");
writer.WriteString(item.CurrentPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("EveryOnePermssions");
writer.WriteString(item.EveryOnePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("NextPermissions");
writer.WriteString(item.NextPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Flags");
writer.WriteString(item.Flags.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupID");
writer.WriteString(item.GroupID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupOwned");
writer.WriteString(item.GroupOwned.ToString());
writer.WriteEndElement();
writer.WriteEndElement();
archive.WriteFile(filename, sw.ToString());
//m_assetGatherer.GatherAssetUuids(item.AssetID, (AssetType) item.AssetType, assetUuids); //m_assetGatherer.GatherAssetUuids(item.AssetID, (AssetType) item.AssetType, assetUuids);
} }

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@ -36,6 +36,7 @@ using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Serialization; using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications; using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.CoreModules.World.Archiver; using OpenSim.Region.CoreModules.World.Archiver;
@ -78,71 +79,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
this.commsManager = commsManager; this.commsManager = commsManager;
} }
protected InventoryItemBase LoadInvItem(string contents)
{
InventoryItemBase item = new InventoryItemBase();
StringReader sr = new StringReader(contents);
XmlTextReader reader = new XmlTextReader(sr);
if (contents.Equals("")) return null;
reader.ReadStartElement("InventoryItem");
reader.ReadStartElement("Name");
item.Name = reader.ReadString();
reader.ReadEndElement();
reader.ReadStartElement("ID");
item.ID = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("InvType");
item.InvType = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CreatorUUID");
item.CreatorId = reader.ReadString();
reader.ReadEndElement();
reader.ReadStartElement("CreationDate");
item.CreationDate = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("Owner");
item.Owner = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadElementString("Description");
reader.ReadStartElement("AssetType");
item.AssetType = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("AssetID");
item.AssetID = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("SaleType");
item.SaleType = Convert.ToByte(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("SalePrice");
item.SalePrice = Convert.ToInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("BasePermissions");
item.BasePermissions = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("CurrentPermissions");
item.CurrentPermissions = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("EveryOnePermssions");
item.EveryOnePermissions = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("NextPermissions");
item.NextPermissions = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("Flags");
item.Flags = Convert.ToUInt32(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("GroupID");
item.GroupID = UUID.Parse(reader.ReadString());
reader.ReadEndElement();
reader.ReadStartElement("GroupOwned");
item.GroupOwned = Convert.ToBoolean(reader.ReadString());
reader.ReadEndElement();
return item;
}
/// <summary> /// <summary>
/// Execute the request /// Execute the request
/// </summary> /// </summary>
@ -322,10 +258,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType) if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY != entryType)
{ {
InventoryItemBase item = LoadInvItem(m_asciiEncoding.GetString(data)); InventoryItemBase item = UserInventoryItemSerializer.Deserialize(data);
if (item != null)
{
// Don't use the item ID that's in the file // Don't use the item ID that's in the file
item.ID = UUID.Random(); item.ID = UUID.Random();
@ -345,7 +279,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
} }
} }
} }
}
archive.Close(); archive.Close();

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@ -124,70 +124,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected void SaveInvItem(InventoryItemBase inventoryItem, string path) protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
{ {
string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID); string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);
StringWriter sw = new StringWriter(); string serialization = UserInventoryItemSerializer.Serialize(inventoryItem);
XmlTextWriter writer = new XmlTextWriter(sw); m_archive.WriteFile(filename, serialization);
writer.Formatting = Formatting.Indented;
writer.WriteStartElement("InventoryItem");
writer.WriteStartElement("Name");
writer.WriteString(inventoryItem.Name);
writer.WriteEndElement();
writer.WriteStartElement("ID");
writer.WriteString(inventoryItem.ID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("InvType");
writer.WriteString(inventoryItem.InvType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CreatorUUID");
writer.WriteString(inventoryItem.CreatorId);
writer.WriteEndElement();
writer.WriteStartElement("CreationDate");
writer.WriteString(inventoryItem.CreationDate.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Owner");
writer.WriteString(inventoryItem.Owner.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Description");
writer.WriteString(inventoryItem.Description);
writer.WriteEndElement();
writer.WriteStartElement("AssetType");
writer.WriteString(inventoryItem.AssetType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("AssetID");
writer.WriteString(inventoryItem.AssetID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SaleType");
writer.WriteString(inventoryItem.SaleType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SalePrice");
writer.WriteString(inventoryItem.SalePrice.ToString());
writer.WriteEndElement();
writer.WriteStartElement("BasePermissions");
writer.WriteString(inventoryItem.BasePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CurrentPermissions");
writer.WriteString(inventoryItem.CurrentPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("EveryOnePermssions");
writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("NextPermissions");
writer.WriteString(inventoryItem.NextPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Flags");
writer.WriteString(inventoryItem.Flags.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupID");
writer.WriteString(inventoryItem.GroupID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupOwned");
writer.WriteString(inventoryItem.GroupOwned.ToString());
writer.WriteEndElement();
writer.WriteEndElement();
m_archive.WriteFile(filename, sw.ToString());
UUID creatorId = inventoryItem.CreatorIdAsUuid; UUID creatorId = inventoryItem.CreatorIdAsUuid;

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@ -188,5 +188,73 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
// TODO: Test presence of more files and contents of files. // TODO: Test presence of more files and contents of files.
} }
/*
/// <summary>
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
/// </summary>
[Test]
public void TestLoadIarV0p1()
{
//log4net.Config.XmlConfigurator.Configure();
MemoryStream archiveWriteStream = new MemoryStream();
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
string item1FileName = string.Format("{0}{1}/{2}", INVENTORY_PATH, "a", "b.lsl");
tar.WriteFile(item1FileName, item1.
string part1Name = "object1";
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
Vector3 offsetPosition = new Vector3(20, 25, 30);
SerialiserModule serialiserModule = new SerialiserModule();
ArchiverModule archiverModule = new ArchiverModule();
Scene scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
SceneObjectPart part1
= new SceneObjectPart(
UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
part1.Name = part1Name;
SceneObjectGroup object1 = new SceneObjectGroup(part1);
scene.AddNewSceneObject(object1, false);
string object1FileName = string.Format(
"{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
part1Name,
Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
part1.UUID);
tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, object1.ToXmlString2());
tar.Close();
MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
// SerialiserModule serialiserModule = new SerialiserModule();
// ArchiverModule archiverModule = new ArchiverModule();
// Scene scene = SceneSetupHelpers.SetupScene();
// SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
archiverModule.DearchiveRegion(archiveReadStream);
SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);
Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
Assert.That(
object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
Assert.That(
object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");
// Temporary
Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
}
*/
} }
} }

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@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Archiver.Tests namespace OpenSim.Region.CoreModules.World.Archiver.Tests
{ {
[TestFixture, LongRunning] [TestFixture]
public class ArchiverTests public class ArchiverTests
{ {
private Guid m_lastRequestId; private Guid m_lastRequestId;