diff --git a/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs b/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs
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+++ b/OpenSim/Region/Environment/Scenes/Tests/TestUserDataPlugin.cs
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+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.Environment.Scenes.Tests
+{
+ ///
+ /// In memory user data provider. Might be quite useful as a proper user data plugin, though getting mono addins
+ /// to load any plugins when running unit tests has proven impossible so far
+ ///
+ public class TestUserDataPlugin : IUserDataPlugin
+ {
+ public string Version { get { return "0"; } }
+
+ public string Name { get { return "TestUserDataPlugin"; } }
+
+ ///
+ /// User profiles keyed by name
+ ///
+ private Dictionary m_userProfilesByName = new Dictionary();
+
+ ///
+ /// User profiles keyed by uuid
+ ///
+ private Dictionary m_userProfilesByUuid = new Dictionary();
+
+ public void Initialise() {}
+
+ public void Dispose() {}
+
+ public void AddNewUserProfile(UserProfileData user)
+ {
+ UpdateUserProfile(user);
+ }
+
+ public UserProfileData GetUserByUUID(UUID user)
+ {
+ UserProfileData userProfile = null;
+ m_userProfilesByUuid.TryGetValue(user, out userProfile);
+
+ return userProfile;
+ }
+
+ public UserProfileData GetUserByName(string fname, string lname)
+ {
+ UserProfileData userProfile = null;
+ m_userProfilesByName.TryGetValue(fname + " " + lname, out userProfile);
+
+ return userProfile;
+ }
+
+ public bool UpdateUserProfile(UserProfileData user)
+ {
+ m_userProfilesByUuid[user.ID] = user;
+ m_userProfilesByName[user.FirstName + " " + user.SurName] = user;
+
+ return true;
+ }
+
+ public List GeneratePickerResults(UUID queryID, string query) { return null; }
+
+ public UserAgentData GetAgentByUUID(UUID user) { return null; }
+
+ public UserAgentData GetAgentByName(string name) { return null; }
+
+ public UserAgentData GetAgentByName(string fname, string lname) { return null; }
+
+ public void StoreWebLoginKey(UUID agentID, UUID webLoginKey) {}
+
+ public void AddNewUserAgent(UserAgentData agent) {}
+
+ public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) {}
+
+ public void RemoveUserFriend(UUID friendlistowner, UUID friend) {}
+
+ public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) {}
+
+ public List GetUserFriendList(UUID friendlistowner) { return null; }
+
+ public Dictionary GetFriendRegionInfos(List uuids) { return null; }
+
+ public bool MoneyTransferRequest(UUID from, UUID to, uint amount) { return false; }
+
+ public bool InventoryTransferRequest(UUID from, UUID to, UUID inventory) { return false; }
+
+ public void Initialise(string connect) { return; }
+
+ public AvatarAppearance GetUserAppearance(UUID user) { return null; }
+
+ public void UpdateUserAppearance(UUID user, AvatarAppearance appearance) {}
+
+ public void ResetAttachments(UUID userID) {}
+
+ public void LogoutUsers(UUID regionID) {}
+ }
+}
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