diff --git a/OpenSim/Data/MySQL/MySQLXInventoryData.cs b/OpenSim/Data/MySQL/MySQLXInventoryData.cs index 0fe801d696..3c73095fc3 100644 --- a/OpenSim/Data/MySQL/MySQLXInventoryData.cs +++ b/OpenSim/Data/MySQL/MySQLXInventoryData.cs @@ -64,14 +64,22 @@ namespace OpenSim.Data.MySQL public bool StoreFolder(XInventoryFolder folder) { + if (folder.folderName.Length > 64) + folder.folderName = folder.folderName.Substring(0, 64); + return m_Folders.Store(folder); } public bool StoreItem(XInventoryItem item) { + if (item.inventoryName.Length > 64) + item.inventoryName = item.inventoryName.Substring(0, 64); + if (item.inventoryDescription.Length > 128) + item.inventoryDescription = item.inventoryDescription.Substring(0, 128); + return m_Items.Store(item); } - + public bool DeleteFolders(string field, string val) { return m_Folders.Delete(field, val); diff --git a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs index 6064538990..ca651e1998 100644 --- a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs +++ b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs @@ -66,11 +66,19 @@ namespace OpenSim.Data.SQLite public bool StoreFolder(XInventoryFolder folder) { + if (folder.folderName.Length > 64) + folder.folderName = folder.folderName.Substring(0, 64); + return m_Folders.Store(folder); } public bool StoreItem(XInventoryItem item) { + if (item.inventoryName.Length > 64) + item.inventoryName = item.inventoryName.Substring(0, 64); + if (item.inventoryDescription.Length > 128) + item.inventoryDescription = item.inventoryDescription.Substring(0, 128); + return m_Items.Store(item); } diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index ad988165eb..afc4060044 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs @@ -29,14 +29,15 @@ using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; +using System.Reflection; using System.Xml; using System.IO; +using log4net; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using OpenSim.Framework.Console; - namespace OpenSim.Framework { public class RegionLightShareData : ICloneable @@ -96,10 +97,9 @@ namespace OpenSim.Framework [Serializable] public class SimpleRegionInfo - { - // private static readonly log4net.ILog m_log - // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - + { +// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + /// /// The port by which http communication occurs with the region (most noticeably, CAPS communication) /// @@ -327,8 +327,7 @@ namespace OpenSim.Framework public class RegionInfo { - // private static readonly log4net.ILog m_log - // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public bool commFailTF = false; public ConfigurationMember configMember; @@ -772,9 +771,16 @@ namespace OpenSim.Framework } if (externalName == "SYSTEMIP") + { m_externalHostName = Util.GetLocalHost().ToString(); + m_log.InfoFormat( + "[REGIONINFO]: Resolving SYSTEMIP to {0} for external hostname of region {1}", + m_externalHostName, name); + } else + { m_externalHostName = externalName; + } m_regionType = config.GetString("RegionType", String.Empty); diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index a09b903bfc..501d47f6d1 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs @@ -192,9 +192,7 @@ namespace OpenSim // Hook up to the watchdog timer Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler; - PrintFileToConsole("startuplogo.txt"); - - m_log.InfoFormat("[NETWORK]: Using {0} as SYSTEMIP", Util.GetLocalHost().ToString()); + PrintFileToConsole("startuplogo.txt"); // For now, start at the 'root' level by default if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 83be61ee63..f535fe805a 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs @@ -367,13 +367,13 @@ namespace OpenSim Environment.Exit(1); } + scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); + scene.EventManager.TriggerParcelPrimCountUpdate(); + // We need to do this after we've initialized the // scripting engines. scene.CreateScriptInstances(); - scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID); - scene.EventManager.TriggerParcelPrimCountUpdate(); - m_sceneManager.Add(scene); if (m_autoCreateClientStack) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index cdd22def16..d2824bd8c7 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -6303,8 +6303,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (handlerObjectDuplicate != null) { handlerObjectDuplicate(dupe.ObjectData[i].ObjectLocalID, dupe.SharedData.Offset, - dupe.SharedData.DuplicateFlags, AgentandGroupData.AgentID, - AgentandGroupData.GroupID); + dupe.SharedData.DuplicateFlags, AgentId, + m_activeGroupID); } } @@ -6894,7 +6894,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (handlerObjectDuplicateOnRay != null) { handlerObjectDuplicateOnRay(dupeOnRay.ObjectData[i].ObjectLocalID, dupeOnRay.AgentData.DuplicateFlags, - dupeOnRay.AgentData.AgentID, dupeOnRay.AgentData.GroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd, + AgentId, m_activeGroupID, dupeOnRay.AgentData.RayTargetID, dupeOnRay.AgentData.RayEnd, dupeOnRay.AgentData.RayStart, dupeOnRay.AgentData.BypassRaycast, dupeOnRay.AgentData.RayEndIsIntersection, dupeOnRay.AgentData.CopyCenters, dupeOnRay.AgentData.CopyRotates); } diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index f8e3d595c9..75efb799c1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs @@ -131,6 +131,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps if (texture != null) { + if (texture.Type != (sbyte)AssetType.Texture) + { + httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; + httpResponse.Send(); + return null; + } SendTexture(httpRequest, httpResponse, texture); } else @@ -147,6 +153,12 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps if (texture != null) { + if (texture.Type != (sbyte)AssetType.Texture) + { + httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound; + httpResponse.Send(); + return null; + } SendTexture(httpRequest, httpResponse, texture); } else diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 5552be7648..6f044cb8f1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -768,8 +768,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0; if (canEditObjectsChanged) friendClient.SendChangeUserRights(userID, friendID, rights); + } + // update local cache + //m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID); + foreach (FriendInfo finfo in m_Friends[friendID].Friends) + if (finfo.Friend == userID.ToString()) + finfo.TheirFlags = rights; + return true; } diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 2ab46aa33f..58c396cc2a 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return ret; } - public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, + public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient) { UUID assetID = base.DeleteToInventory(action, folderID, new List() {objectGroup}, remoteClient); diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 3035d889e7..12b6aa0ba3 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -286,23 +286,15 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess { // Deleting someone else's item // - - if (remoteClient == null || objectGroup.OwnerID != remoteClient.AgentId) { - // Folder skeleton may not be loaded and we - // have to wait for the inventory to find - // the destination folder - // + folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); } else { - // Assume inventory skeleton was loaded during login - // and all folders can be found - // - folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); + folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); } } else if (action == DeRezAction.Return) @@ -332,7 +324,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (folder == null) // None of the above { - //folder = userInfo.RootFolder.FindFolder(folderID); folder = new InventoryFolderBase(folderID); if (folder == null) // Nowhere to put it diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs index 83f004dc60..c0975eaaa0 100644 --- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs @@ -40,7 +40,7 @@ using OpenSim.Region.Framework.Scenes; namespace OpenSim.Region.CoreModules.Scripting.EmailModules { - public class EmailModule : IEmailModule + public class EmailModule : IRegionModule, IEmailModule { // // Log diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs index ae03cdf9f6..209cf0d3c2 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Inventory/InventoryServiceInConnectorModule.cs @@ -96,7 +96,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Inventory Object[] args = new Object[] { m_Config, MainServer.Instance, "HGInventoryService" }; - ServerUtils.LoadPlugin("OpenSim.Server.Handlers.dll:HGInventoryServiceInConnector", args); + ServerUtils.LoadPlugin("OpenSim.Server.Handlers.dll:XInventoryInConnector", args); } } diff --git a/OpenSim/Region/Framework/Interfaces/IEmailModule.cs b/OpenSim/Region/Framework/Interfaces/IEmailModule.cs index 3a2c4231cf..4f1b91adee 100644 --- a/OpenSim/Region/Framework/Interfaces/IEmailModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEmailModule.cs @@ -38,7 +38,7 @@ namespace OpenSim.Region.Framework.Interfaces public int numLeft; } - public interface IEmailModule : IRegionModule + public interface IEmailModule { void SendEmail(UUID objectID, string address, string subject, string body); Email GetNextEmail(UUID objectID, string sender, string subject); diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs index 7b7677bd6b..de3c360a42 100644 --- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs +++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs @@ -52,6 +52,9 @@ namespace OpenSim.Region.Framework.Scenes public double GetUpdatePriority(IClientAPI client, ISceneEntity entity) { double priority = 0; + + if (entity == null) + return 100000; switch (m_scene.UpdatePrioritizationScheme) { diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 64bdc99bb8..9278164808 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs @@ -385,9 +385,9 @@ namespace OpenSim.Region.Framework.Scenes if (Permissions.PropagatePermissions() && recipient != senderId) { // First, make sore base is limited to the next perms - itemCopy.BasePermissions = item.BasePermissions & item.NextPermissions; + itemCopy.BasePermissions = item.BasePermissions & (item.NextPermissions | (uint)PermissionMask.Move); // By default, current equals base - itemCopy.CurrentPermissions = itemCopy.BasePermissions; + itemCopy.CurrentPermissions = itemCopy.BasePermissions & item.CurrentPermissions; // If this is an object, replace current perms // with folded perms @@ -398,7 +398,7 @@ namespace OpenSim.Region.Framework.Scenes } // Ensure there is no escalation - itemCopy.CurrentPermissions &= item.NextPermissions; + itemCopy.CurrentPermissions &= (item.NextPermissions | (uint)PermissionMask.Move); // Need slam bit on xfer itemCopy.CurrentPermissions |= 8; @@ -897,14 +897,15 @@ namespace OpenSim.Region.Framework.Scenes if ((part.OwnerID != destAgent) && Permissions.PropagatePermissions()) { - agentItem.BasePermissions = taskItem.BasePermissions & taskItem.NextPermissions; + agentItem.BasePermissions = taskItem.BasePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); if (taskItem.InvType == (int)InventoryType.Object) - agentItem.CurrentPermissions = agentItem.BasePermissions & ((taskItem.CurrentPermissions & 7) << 13); - agentItem.CurrentPermissions = agentItem.BasePermissions ; + agentItem.CurrentPermissions = agentItem.BasePermissions & (((taskItem.CurrentPermissions & 7) << 13) | (taskItem.CurrentPermissions & (uint)PermissionMask.Move)); + else + agentItem.CurrentPermissions = agentItem.BasePermissions & taskItem.CurrentPermissions; agentItem.CurrentPermissions |= 8; agentItem.NextPermissions = taskItem.NextPermissions; - agentItem.EveryOnePermissions = taskItem.EveryonePermissions & taskItem.NextPermissions; + agentItem.EveryOnePermissions = taskItem.EveryonePermissions & (taskItem.NextPermissions | (uint)PermissionMask.Move); agentItem.GroupPermissions = taskItem.GroupPermissions & taskItem.NextPermissions; } else @@ -1086,13 +1087,13 @@ namespace OpenSim.Region.Framework.Scenes if (Permissions.PropagatePermissions()) { destTaskItem.CurrentPermissions = srcTaskItem.CurrentPermissions & - srcTaskItem.NextPermissions; + (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); destTaskItem.GroupPermissions = srcTaskItem.GroupPermissions & - srcTaskItem.NextPermissions; + (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); destTaskItem.EveryonePermissions = srcTaskItem.EveryonePermissions & - srcTaskItem.NextPermissions; + (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); destTaskItem.BasePermissions = srcTaskItem.BasePermissions & - srcTaskItem.NextPermissions; + (srcTaskItem.NextPermissions | (uint)PermissionMask.Move); destTaskItem.CurrentPermissions |= 8; // Slam! } } diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 240c688ff6..40332a6f93 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1747,9 +1747,31 @@ namespace OpenSim.Region.Framework.Scenes { if (m_parentScene.Permissions.CanDuplicateObject(original.Children.Count, original.UUID, AgentID, original.AbsolutePosition)) { - SceneObjectGroup copy = original.Copy(AgentID, GroupID, true); + SceneObjectGroup copy = original.Copy(true); copy.AbsolutePosition = copy.AbsolutePosition + offset; + if (original.OwnerID != AgentID) + { + copy.SetOwnerId(AgentID); + copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); + + List partList = + new List(copy.Children.Values); + + if (m_parentScene.Permissions.PropagatePermissions()) + { + foreach (SceneObjectPart child in partList) + { + child.Inventory.ChangeInventoryOwner(AgentID); + child.TriggerScriptChangedEvent(Changed.OWNER); + child.ApplyNextOwnerPermissions(); + } + } + + copy.RootPart.ObjectSaleType = 0; + copy.RootPart.SalePrice = 10; + } + Entities.Add(copy); // Since we copy from a source group that is in selected diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e23f39ffbc..1ca390a7c1 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -1472,7 +1472,7 @@ namespace OpenSim.Region.Framework.Scenes "[SCENE]: Storing {0}, {1} in {2}", Name, UUID, m_scene.RegionInfo.RegionName); - SceneObjectGroup backup_group = Copy(OwnerID, GroupID, false); + SceneObjectGroup backup_group = Copy(false); backup_group.RootPart.Velocity = RootPart.Velocity; backup_group.RootPart.Acceleration = RootPart.Acceleration; backup_group.RootPart.AngularVelocity = RootPart.AngularVelocity; @@ -1528,7 +1528,7 @@ namespace OpenSim.Region.Framework.Scenes /// Duplicates this object, including operations such as physics set up and attaching to the backup event. /// /// - public SceneObjectGroup Copy(UUID cAgentID, UUID cGroupID, bool userExposed) + public SceneObjectGroup Copy(bool userExposed) { SceneObjectGroup dupe = (SceneObjectGroup)MemberwiseClone(); dupe.m_isBackedUp = false; @@ -1551,7 +1551,9 @@ namespace OpenSim.Region.Framework.Scenes dupe.AbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z); if (!userExposed) + { dupe.RootPart.IsAttachment = previousAttachmentStatus; + } dupe.CopyRootPart(m_rootPart, OwnerID, GroupID, userExposed); dupe.m_rootPart.LinkNum = m_rootPart.LinkNum; @@ -1576,16 +1578,6 @@ namespace OpenSim.Region.Framework.Scenes dupe.RootPart.DoPhysicsPropertyUpdate(dupe.RootPart.PhysActor.IsPhysical, true); } - // Now we've made a copy that replaces this one, we need to - // switch the owner to the person who did the copying - // Second Life copies an object and duplicates the first one in it's place - // So, we have to make a copy of this one, set it in it's place then set the owner on this one - if (userExposed) - { - SetRootPartOwner(m_rootPart, cAgentID, cGroupID); - m_rootPart.ScheduleFullUpdate(); - } - List partList; lock (m_parts) @@ -1606,12 +1598,6 @@ namespace OpenSim.Region.Framework.Scenes SceneObjectPart newPart = dupe.CopyPart(part, OwnerID, GroupID, userExposed); newPart.LinkNum = part.LinkNum; - - if (userExposed) - { - SetPartOwner(newPart, cAgentID, cGroupID); - newPart.ScheduleFullUpdate(); - } } } @@ -3595,7 +3581,7 @@ namespace OpenSim.Region.Framework.Scenes public virtual ISceneObject CloneForNewScene() { - SceneObjectGroup sog = Copy(this.OwnerID, this.GroupID, false); + SceneObjectGroup sog = Copy(false); sog.m_isDeleted = false; return sog; } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 866bb6e70e..3a8f168e74 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -31,6 +31,7 @@ using System.IO; using System.Collections.Generic; using System.Collections; using System.Reflection; +using System.Threading; using OpenMetaverse; using log4net; using OpenSim.Framework; @@ -200,6 +201,7 @@ namespace OpenSim.Region.Framework.Scenes if ((int)InventoryType.LSL == item.InvType) { CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); + Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug } } } @@ -257,7 +259,7 @@ namespace OpenSim.Region.Framework.Scenes // m_log.InfoFormat( // "[PRIM INVENTORY]: " + // "Starting script {0}, {1} in prim {2}, {3}", - // item.Name, item.ItemID, Name, UUID); + // item.Name, item.ItemID, m_part.Name, m_part.UUID); if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) return; @@ -293,20 +295,20 @@ namespace OpenSim.Region.Framework.Scenes } else { - if (m_part.ParentGroup.m_savedScriptState != null) - RestoreSavedScriptState(item.OldItemID, item.ItemID); - lock (m_items) { + if (m_part.ParentGroup.m_savedScriptState != null) + RestoreSavedScriptState(item.OldItemID, item.ItemID); + m_items[item.ItemID].PermsMask = 0; m_items[item.ItemID].PermsGranter = UUID.Zero; + + string script = Utils.BytesToString(asset.Data); + m_part.ParentGroup.Scene.EventManager.TriggerRezScript( + m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); + m_part.ParentGroup.AddActiveScriptCount(1); + m_part.ScheduleFullUpdate(); } - - string script = Utils.BytesToString(asset.Data); - m_part.ParentGroup.Scene.EventManager.TriggerRezScript( - m_part.LocalId, item.ItemID, script, startParam, postOnRez, engine, stateSource); - m_part.ParentGroup.AddActiveScriptCount(1); - m_part.ScheduleFullUpdate(); } } } diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs index c277034171..ada67011b3 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs @@ -73,7 +73,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics) : base(Unchanged, false) { - m_UnchangedEntity = Unchanged.Copy(Unchanged.RootPart.OwnerID, Unchanged.RootPart.GroupID, false); + m_UnchangedEntity = Unchanged.Copy(false); } public ContentManagementEntity(string objectXML, Scene scene, bool physics) diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs index 1a72971b56..841ee00e59 100644 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs +++ b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs @@ -80,7 +80,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement /// public MetaEntity(SceneObjectGroup orig, bool physics) { - m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false); + m_Entity = orig.Copy(false); Initialize(physics); } diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 9beeabba0a..2342bfa141 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs @@ -675,7 +675,7 @@ namespace OpenSim.Region.Physics.OdePlugin m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity d.Vector3 pos = d.BodyGetPosition(Body); - Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); +// Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); Vector3 posChange = new Vector3(); posChange.X = pos.X - m_lastPositionVector.X; posChange.Y = pos.Y - m_lastPositionVector.Y; diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 0720b5ee53..3cf45019e7 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -1576,19 +1576,19 @@ Console.WriteLine(" JointCreateFixed"); //Console.WriteLine("Move " + m_primName); if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 // NON-'VEHICLES' are dealt with here - if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) - { - d.Vector3 avel2 = d.BodyGetAngularVel(Body); - /* - if (m_angularlock.X == 1) - avel2.X = 0; - if (m_angularlock.Y == 1) - avel2.Y = 0; - if (m_angularlock.Z == 1) - avel2.Z = 0; - d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); - */ - } +// if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) +// { +// d.Vector3 avel2 = d.BodyGetAngularVel(Body); +// /* +// if (m_angularlock.X == 1) +// avel2.X = 0; +// if (m_angularlock.Y == 1) +// avel2.Y = 0; +// if (m_angularlock.Z == 1) +// avel2.Z = 0; +// d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); +// */ +// } //float PID_P = 900.0f; float m_mass = CalculateMass(); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 59ab26bee5..712bd7d383 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -705,22 +705,75 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { //A and B should both be normalized m_host.AddScriptLPS(1); - double dotProduct = LSL_Vector.Dot(a, b); - LSL_Vector crossProduct = LSL_Vector.Cross(a, b); - double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b); - double angle = Math.Acos(dotProduct / magProduct); - LSL_Vector axis = LSL_Vector.Norm(crossProduct); - double s = Math.Sin(angle / 2); - - double x = axis.x * s; - double y = axis.y * s; - double z = axis.z * s; - double w = Math.Cos(angle / 2); - - if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w)) - return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); - - return new LSL_Rotation((float)x, (float)y, (float)z, (float)w); + LSL_Rotation rotBetween; + // Check for zero vectors. If either is zero, return zero rotation. Otherwise, + // continue calculation. + if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) + { + rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); + } + else + { + a = LSL_Vector.Norm(a); + b = LSL_Vector.Norm(b); + double dotProduct = LSL_Vector.Dot(a, b); + // There are two degenerate cases possible. These are for vectors 180 or + // 0 degrees apart. These have to be detected and handled individually. + // + // Check for vectors 180 degrees apart. + // A dot product of -1 would mean the angle between vectors is 180 degrees. + if (dotProduct < -0.9999999f) + { + // First assume X axis is orthogonal to the vectors. + LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); + orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); + // Check for near zero vector. A very small non-zero number here will create + // a rotation in an undesired direction. + if (LSL_Vector.Mag(orthoVector) > 0.0001) + { + rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); + } + // If the magnitude of the vector was near zero, then assume the X axis is not + // orthogonal and use the Z axis instead. + else + { + // Set 180 z rotation. + rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); + } + } + // Check for parallel vectors. + // A dot product of 1 would mean the angle between vectors is 0 degrees. + else if (dotProduct > 0.9999999f) + { + // Set zero rotation. + rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); + } + else + { + // All special checks have been performed so get the axis of rotation. + LSL_Vector crossProduct = LSL_Vector.Cross(a, b); + // Quarternion s value is the length of the unit vector + dot product. + double qs = 1.0 + dotProduct; + rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); + // Normalize the rotation. + double mag = LSL_Rotation.Mag(rotBetween); + // We shouldn't have to worry about a divide by zero here. The qs value will be + // non-zero because we already know if we're here, then the dotProduct is not -1 so + // qs will not be zero. Also, we've already handled the input vectors being zero so the + // crossProduct vector should also not be zero. + rotBetween.x = rotBetween.x / mag; + rotBetween.y = rotBetween.y / mag; + rotBetween.z = rotBetween.z / mag; + rotBetween.s = rotBetween.s / mag; + // Check for undefined values and set zero rotation if any found. This code might not actually be required + // any longer since zero vectors are checked for at the top. + if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) + { + rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); + } + } + } + return rotBetween; } public void llWhisper(int channelID, string text) @@ -6520,6 +6573,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (cut.y - cut.x < 0.05f) { cut.x = cut.y - 0.05f; + if (cut.x < 0.0f) + { + cut.x = 0.0f; + cut.y = 0.05f; + } } shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); @@ -6715,9 +6773,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { profilecut.y = 1f; } - if (profilecut.y - cut.x < 0.05f) + if (profilecut.y - profilecut.x < 0.05f) { - profilecut.x = cut.y - 0.05f; + profilecut.x = profilecut.y - 0.05f; + if (profilecut.x < 0.0f) + { + profilecut.x = 0.0f; + profilecut.y = 0.05f; + } } shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs index a5bebb859f..dee31bdf58 100644 --- a/OpenSim/Server/Base/ServicesServerBase.cs +++ b/OpenSim/Server/Base/ServicesServerBase.cs @@ -230,6 +230,12 @@ namespace OpenSim.Server.Base "shutdown", "Quit the application", HandleQuit); + // Register a command to read other commands from a file + MainConsole.Instance.Commands.AddCommand("base", false, "command-script", + "command-script