Thank you, Marck00, for a patch that implemented region distance sorting
for fallback regions. Applied with changes.avinationmerge
parent
d2b3d45d76
commit
1cde77293e
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@ -79,4 +79,26 @@ namespace OpenSim.Data
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Authenticate = 256, // Require authentication
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Hyperlink = 512 // Record represents a HG link
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}
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public class RegionDataDistanceCompare : IComparer<RegionData>
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{
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private Vector2 m_origin;
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public RegionDataDistanceCompare(int x, int y)
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{
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m_origin = new Vector2(x, y);
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}
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public int Compare(RegionData regionA, RegionData regionB)
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{
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Vector2 vectorA = new Vector2(regionA.posX, regionA.posY);
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Vector2 vectorB = new Vector2(regionB.posX, regionB.posY);
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return Math.Sign(VectorDistance(m_origin, vectorA) - VectorDistance(m_origin, vectorB));
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}
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private float VectorDistance(Vector2 x, Vector2 y)
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{
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return (x - y).Length();
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}
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}
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}
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@ -315,8 +315,11 @@ namespace OpenSim.Data.MSSQL
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public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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// TODO: distance-sort results
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return Get((int)RegionFlags.FallbackRegion, scopeID);
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List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
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RegionDataDistanceCompare distanceComparer = new RegionDataDistanceCompare(x, y);
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regions.Sort(distanceComparer);
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return regions;
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}
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public List<RegionData> GetHyperlinks(UUID scopeID)
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@ -289,8 +289,10 @@ namespace OpenSim.Data.MySQL
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public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
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{
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// TODO: distance-sort results
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return Get((int)RegionFlags.FallbackRegion, scopeID);
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List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
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RegionDataDistanceCompare distanceComparer = new RegionDataDistanceCompare(x, y);
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regions.Sort(distanceComparer);
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return regions;
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}
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public List<RegionData> GetHyperlinks(UUID scopeID)
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