HGWorldMap got a bit out of sync during the introduction of the new module system. Should work now. Fixes mantis #3533.
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d95bfc8eec
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1ce362323e
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@ -51,39 +51,6 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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m_Enabled = true;
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m_Enabled = true;
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}
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}
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public override void AddRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_log.Info("[HGMap] Initializing...");
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lock (scene)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IWorldMapModule>(this);
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m_scene.AddCommand(
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this, "export-map",
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"export-map [<path>]",
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"Save an image of the world map", HandleExportWorldMapConsoleCommand);
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}
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}
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public override void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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lock (m_scene)
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{
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m_Enabled = false;
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m_scene.UnregisterModuleInterface<IWorldMapModule>(this);
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// TODO: m_scene.RemoveCommand(this, "export-map");
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m_scene = null;
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}
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}
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public override string Name
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public override string Name
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{
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{
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get { return "HGWorldMap"; }
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get { return "HGWorldMap"; }
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@ -91,74 +58,18 @@ namespace OpenSim.Region.CoreModules.Hypergrid
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#endregion
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#endregion
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/// <summary>
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protected override void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
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/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
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/// </summary>
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/// <param name="minX"></param>
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/// <param name="minY"></param>
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/// <param name="maxX"></param>
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/// <param name="maxY"></param>
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public override void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
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{
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{
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//
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List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
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// WARNING!!! COPY & PASTE FROM SUPERCLASS
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// The only difference is at the very end
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// Different from super
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FillInMap(mapBlocks, minX, minY, maxX, maxY);
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//
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//
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m_log.Info("[HGMap]: Request map blocks " + minX + "-" + maxX + " " + minY + "-" + maxY);
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remoteClient.SendMapBlock(mapBlocks, flag);
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//m_scene.ForEachScenePresence(delegate (ScenePresence sp) {
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// if (!sp.IsChildAgent && sp.UUID == remoteClient.AgentId)
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// {
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// m_log.Debug("XXX Root agent");
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// DoRequestMapBlocks(remoteClient, minX, minY, maxX, maxY, flag);
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// }
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//};
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List<MapBlockData> mapBlocks;
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if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
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{
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List<MapBlockData> response = new List<MapBlockData>();
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// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
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mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
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if (mapBlocks != null)
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{
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foreach (MapBlockData block in mapBlocks)
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{
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if (block.X == minX && block.Y == minY)
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{
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// found it => add it to response
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response.Add(block);
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break;
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}
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}
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}
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if (response.Count == 0)
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{
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// response still empty => couldn't find the map-tile the user clicked on => tell the client
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MapBlockData block = new MapBlockData();
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block.X = (ushort)minX;
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block.Y = (ushort)minY;
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block.Access = 254; // == not there
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response.Add(block);
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}
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remoteClient.SendMapBlock(response, 0);
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}
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else
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{
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// normal mapblock request. Use the provided values
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mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
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// Different from super
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FillInMap(mapBlocks, minX, minY, maxX, maxY);
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//
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remoteClient.SendMapBlock(mapBlocks, flag);
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}
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}
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}
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private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
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private void FillInMap(List<MapBlockData> mapBlocks, int minX, int minY, int maxX, int maxY)
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{
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{
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for (int x = minX; x <= maxX; x++)
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for (int x = minX; x <= maxX; x++)
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@ -709,13 +709,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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/// <param name="maxY"></param>
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/// <param name="maxY"></param>
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public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
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public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
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{
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{
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List<MapBlockData> mapBlocks;
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if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
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if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible
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{
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{
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List<MapBlockData> response = new List<MapBlockData>();
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List<MapBlockData> response = new List<MapBlockData>();
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// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
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// this should return one mapblock at most. But make sure: Look whether the one we requested is in there
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mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
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List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
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if (mapBlocks != null)
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if (mapBlocks != null)
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{
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{
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foreach (MapBlockData block in mapBlocks)
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foreach (MapBlockData block in mapBlocks)
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@ -743,11 +742,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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else
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else
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{
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{
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// normal mapblock request. Use the provided values
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// normal mapblock request. Use the provided values
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mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
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GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag);
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remoteClient.SendMapBlock(mapBlocks, flag);
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}
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}
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}
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}
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protected virtual void GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
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{
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List<MapBlockData> mapBlocks = m_scene.SceneGridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, maxX + 4, maxY + 4);
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remoteClient.SendMapBlock(mapBlocks, flag);
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}
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public Hashtable OnHTTPGetMapImage(Hashtable keysvals)
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public Hashtable OnHTTPGetMapImage(Hashtable keysvals)
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{
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{
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m_log.Debug("[WORLD MAP]: Sending map image jpeg");
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m_log.Debug("[WORLD MAP]: Sending map image jpeg");
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