Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini

0.7.2-post-fixes
Justin Clark-Casey (justincc) 2011-12-22 20:22:15 +00:00
parent e98e580900
commit 1cf57c83e1
1 changed files with 2 additions and 2 deletions

View File

@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
private const uint m_regionWidth = Constants.RegionSize;
private const uint m_regionHeight = Constants.RegionSize;
private float ODE_STEPSIZE = 0.020f;
private float ODE_STEPSIZE = 0.0178f;
private float metersInSpace = 29.9f;
private float m_timeDilation = 1.0f;
@ -453,7 +453,7 @@ namespace OpenSim.Region.Physics.OdePlugin
mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
avDensity = physicsconfig.GetFloat("av_density", 80f);