Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini
parent
e98e580900
commit
1cf57c83e1
|
@ -110,7 +110,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
private const uint m_regionWidth = Constants.RegionSize;
|
private const uint m_regionWidth = Constants.RegionSize;
|
||||||
private const uint m_regionHeight = Constants.RegionSize;
|
private const uint m_regionHeight = Constants.RegionSize;
|
||||||
|
|
||||||
private float ODE_STEPSIZE = 0.020f;
|
private float ODE_STEPSIZE = 0.0178f;
|
||||||
private float metersInSpace = 29.9f;
|
private float metersInSpace = 29.9f;
|
||||||
private float m_timeDilation = 1.0f;
|
private float m_timeDilation = 1.0f;
|
||||||
|
|
||||||
|
@ -453,7 +453,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||||
mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
|
mAvatarObjectContactFriction = physicsconfig.GetFloat("m_avatarobjectcontact_friction", 75f);
|
||||||
mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
|
mAvatarObjectContactBounce = physicsconfig.GetFloat("m_avatarobjectcontact_bounce", 0.1f);
|
||||||
|
|
||||||
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", 0.020f);
|
ODE_STEPSIZE = physicsconfig.GetFloat("world_stepsize", ODE_STEPSIZE);
|
||||||
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
|
m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10);
|
||||||
|
|
||||||
avDensity = physicsconfig.GetFloat("av_density", 80f);
|
avDensity = physicsconfig.GetFloat("av_density", 80f);
|
||||||
|
|
Loading…
Reference in New Issue