Merge branch 'master' into careminster-presence-refactor
commit
1cfebca48d
|
@ -268,6 +268,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
|
|
||||||
fromAgentName = (string)requestData["from_agent_name"];
|
fromAgentName = (string)requestData["from_agent_name"];
|
||||||
message = (string)requestData["message"];
|
message = (string)requestData["message"];
|
||||||
|
if (message == null)
|
||||||
|
message = string.Empty;
|
||||||
|
|
||||||
// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
|
// Bytes don't transfer well over XMLRPC, so, we Base64 Encode them.
|
||||||
string requestData1 = (string)requestData["dialog"];
|
string requestData1 = (string)requestData["dialog"];
|
||||||
|
|
|
@ -145,10 +145,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
{
|
{
|
||||||
ScenePresence presence = scene.GetScenePresence(agentId);
|
ScenePresence presence = scene.GetScenePresence(agentId);
|
||||||
if (presence != null)
|
if (presence != null)
|
||||||
{
|
return scene;
|
||||||
if (!presence.IsChildAgent)
|
|
||||||
return scene;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
|
@ -156,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
|
|
||||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||||
{
|
{
|
||||||
m_log.InfoFormat("OnInstantMessage {0}", im.dialog);
|
m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog);
|
||||||
Scene scene = FindClientScene(client.AgentId);
|
Scene scene = FindClientScene(client.AgentId);
|
||||||
|
|
||||||
if (scene == null) // Something seriously wrong here.
|
if (scene == null) // Something seriously wrong here.
|
||||||
|
@ -167,8 +164,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
|
if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
|
//m_log.DebugFormat("Asset type {0}", ((AssetType)im.binaryBucket[0]));
|
||||||
|
|
||||||
ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
|
UUID receipientID = new UUID(im.toAgentID);
|
||||||
|
ScenePresence user = scene.GetScenePresence(receipientID);
|
||||||
UUID copyID;
|
UUID copyID;
|
||||||
|
|
||||||
// First byte is the asset type
|
// First byte is the asset type
|
||||||
|
@ -183,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
folderID, new UUID(im.toAgentID));
|
folderID, new UUID(im.toAgentID));
|
||||||
|
|
||||||
InventoryFolderBase folderCopy
|
InventoryFolderBase folderCopy
|
||||||
= scene.GiveInventoryFolder(new UUID(im.toAgentID), client.AgentId, folderID, UUID.Zero);
|
= scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero);
|
||||||
|
|
||||||
if (folderCopy == null)
|
if (folderCopy == null)
|
||||||
{
|
{
|
||||||
|
@ -199,20 +197,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
im.binaryBucket[0] = (byte)AssetType.Folder;
|
im.binaryBucket[0] = (byte)AssetType.Folder;
|
||||||
Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
|
Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
|
||||||
|
|
||||||
if (user != null && !user.IsChildAgent)
|
if (user != null)
|
||||||
{
|
{
|
||||||
user.ControllingClient.SendBulkUpdateInventory(folderCopy);
|
user.ControllingClient.SendBulkUpdateInventory(folderCopy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// HACK!!
|
||||||
|
im.imSessionID = folderID.Guid;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// First byte of the array is probably the item type
|
// First byte of the array is probably the item type
|
||||||
// Next 16 bytes are the UUID
|
// Next 16 bytes are the UUID
|
||||||
m_log.Info("OnInstantMessage - giving item");
|
|
||||||
|
|
||||||
UUID itemID = new UUID(im.binaryBucket, 1);
|
UUID itemID = new UUID(im.binaryBucket, 1);
|
||||||
|
|
||||||
m_log.DebugFormat("[AGENT INVENTORY]: Inserting item {0} "+
|
m_log.DebugFormat("[AGENT INVENTORY]: (giving) Inserting item {0} "+
|
||||||
"into agent {1}'s inventory",
|
"into agent {1}'s inventory",
|
||||||
itemID, new UUID(im.toAgentID));
|
itemID, new UUID(im.toAgentID));
|
||||||
|
|
||||||
|
@ -229,29 +229,32 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
copyID = itemCopy.ID;
|
copyID = itemCopy.ID;
|
||||||
Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
|
Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
|
||||||
|
|
||||||
if (user != null && !user.IsChildAgent)
|
if (user != null)
|
||||||
{
|
{
|
||||||
user.ControllingClient.SendBulkUpdateInventory(itemCopy);
|
user.ControllingClient.SendBulkUpdateInventory(itemCopy);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// HACK!!
|
||||||
|
im.imSessionID = itemID.Guid;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Send the IM to the recipient. The item is already
|
// Send the IM to the recipient. The item is already
|
||||||
// in their inventory, so it will not be lost if
|
// in their inventory, so it will not be lost if
|
||||||
// they are offline.
|
// they are offline.
|
||||||
//
|
//
|
||||||
if (user != null && !user.IsChildAgent)
|
if (user != null)
|
||||||
{
|
{
|
||||||
// And notify. Transaction ID is the item ID. We get that
|
|
||||||
// same ID back on the reply so we know what to act on
|
|
||||||
//
|
|
||||||
user.ControllingClient.SendInstantMessage(im);
|
user.ControllingClient.SendInstantMessage(im);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (m_TransferModule != null)
|
if (m_TransferModule != null)
|
||||||
m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
|
m_TransferModule.SendInstantMessage(im, delegate(bool success)
|
||||||
|
{
|
||||||
|
if (!success)
|
||||||
|
client.SendAlertMessage("User not online. Inventory has been saved");
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
|
else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
|
||||||
|
@ -282,10 +285,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
|
|
||||||
InventoryFolderBase trashFolder =
|
InventoryFolderBase trashFolder =
|
||||||
invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
|
invService.GetFolderForType(client.AgentId, AssetType.TrashFolder);
|
||||||
|
|
||||||
UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
|
||||||
|
|
||||||
InventoryItemBase item = new InventoryItemBase(inventoryEntityID, client.AgentId);
|
UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
||||||
|
|
||||||
|
InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
|
||||||
item = invService.GetItem(item);
|
item = invService.GetItem(item);
|
||||||
InventoryFolderBase folder = null;
|
InventoryFolderBase folder = null;
|
||||||
|
|
||||||
|
@ -301,7 +304,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
|
folder = new InventoryFolderBase(inventoryID, client.AgentId);
|
||||||
folder = invService.GetFolder(folder);
|
folder = invService.GetFolder(folder);
|
||||||
|
|
||||||
if (folder != null & trashFolder != null)
|
if (folder != null & trashFolder != null)
|
||||||
|
@ -417,90 +420,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
||||||
{
|
{
|
||||||
// Check if this is ours to handle
|
// Check if this is ours to handle
|
||||||
//
|
//
|
||||||
//m_log.Info("OnFridInstantMessage");
|
m_log.Info("OnGridInstantMessage");
|
||||||
if (msg.dialog != (byte) InstantMessageDialog.InventoryOffered)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (msg.binaryBucket.Length < 17) // Invalid
|
|
||||||
return;
|
|
||||||
|
|
||||||
Scene scene = FindClientScene(new UUID(msg.toAgentID));
|
Scene scene = FindClientScene(new UUID(msg.toAgentID));
|
||||||
|
|
||||||
|
if (scene == null)
|
||||||
|
return;
|
||||||
|
|
||||||
// Find agent to deliver to
|
// Find agent to deliver to
|
||||||
//
|
//
|
||||||
ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID));
|
ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID));
|
||||||
|
|
||||||
if (user == null) // Shouldn't happen
|
// Just forward to local handling
|
||||||
{
|
OnInstantMessage(user.ControllingClient, msg);
|
||||||
m_log.Debug("[INVENTORY TRANSFER] Can't find recipient");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//CachedUserInfo userInfo =
|
|
||||||
// scene.CommsManager.UserProfileCacheService.
|
|
||||||
// GetUserDetails(user.ControllingClient.AgentId);
|
|
||||||
|
|
||||||
//if (userInfo == null)
|
|
||||||
//{
|
|
||||||
// m_log.Debug("[INVENTORY TRANSFER] Can't find user info of recipient");
|
|
||||||
// return;
|
|
||||||
//}
|
|
||||||
|
|
||||||
AssetType assetType = (AssetType)msg.binaryBucket[0];
|
|
||||||
IInventoryService invService = scene.InventoryService;
|
|
||||||
|
|
||||||
if (AssetType.Folder == assetType)
|
|
||||||
{
|
|
||||||
UUID folderID = new UUID(msg.binaryBucket, 1);
|
|
||||||
InventoryFolderBase folder = new InventoryFolderBase();
|
|
||||||
|
|
||||||
folder.ID = folderID;
|
|
||||||
folder.Owner = user.ControllingClient.AgentId;
|
|
||||||
|
|
||||||
// Fetch from service
|
|
||||||
//
|
|
||||||
folder = invService.GetFolder(folder);
|
|
||||||
if (folder == null)
|
|
||||||
{
|
|
||||||
m_log.Debug("[INVENTORY TRANSFER] Can't find folder to give");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
user.ControllingClient.SendBulkUpdateInventory(folder);
|
|
||||||
|
|
||||||
//// This unelegant, slow kludge is to reload the folders and
|
|
||||||
//// items. Since a folder give can transfer subfolders and
|
|
||||||
//// items, this is the easiest way to pull that stuff in
|
|
||||||
////
|
|
||||||
//userInfo.DropInventory();
|
|
||||||
//userInfo.FetchInventory();
|
|
||||||
|
|
||||||
// Deliver message
|
|
||||||
//
|
|
||||||
user.ControllingClient.SendInstantMessage(msg);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
UUID itemID = new UUID(msg.binaryBucket, 1);
|
|
||||||
InventoryItemBase item = new InventoryItemBase(itemID, user.ControllingClient.AgentId);
|
|
||||||
|
|
||||||
// Fetch from service
|
|
||||||
//
|
|
||||||
item = invService.GetItem(item);
|
|
||||||
if (item == null)
|
|
||||||
{
|
|
||||||
m_log.Debug("[INVENTORY TRANSFER] Can't find item to give");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update item to viewer (makes it appear in proper folder)
|
|
||||||
//
|
|
||||||
user.ControllingClient.SendBulkUpdateInventory(item);
|
|
||||||
|
|
||||||
// Deliver message
|
|
||||||
//
|
|
||||||
user.ControllingClient.SendInstantMessage(msg);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -219,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Update item with new asset
|
// Update item with new asset
|
||||||
item.AssetID = asset.FullID;
|
item.AssetID = asset.FullID;
|
||||||
if (group.UpdateInventoryItem(item))
|
if (group.UpdateInventoryItem(item))
|
||||||
remoteClient.SendAgentAlertMessage("Notecard saved", false);
|
remoteClient.SendAgentAlertMessage("Script saved", false);
|
||||||
|
|
||||||
part.GetProperties(remoteClient);
|
part.GetProperties(remoteClient);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue