Formatting cleanup.
parent
a0a44d8ebc
commit
1d01d6d919
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@ -190,12 +190,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (item.Sequence != 0)
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lock (contents)
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{
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if (contents.ContainsKey(item.Sequence))
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contents[item.Sequence] += 1;
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else
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contents.Add(item.Sequence, 1);
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}
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{
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if (contents.ContainsKey(item.Sequence))
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contents[item.Sequence] += 1;
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else
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contents.Add(item.Sequence, 1);
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}
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lock (this)
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{
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@ -34,28 +34,28 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public interface IAvatarAttachment
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{
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//// <value>
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/// Describes where on the avatar the attachment is located
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/// </value>
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int Location { get ; }
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//// <value>
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/// Accessor to the rez'ed asset, representing the attachment
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/// </value>
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IObject Asset { get; }
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//// <value>
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/// Describes where on the avatar the attachment is located
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/// </value>
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int Location { get ; }
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//// <value>
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/// Accessor to the rez'ed asset, representing the attachment
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/// </value>
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IObject Asset { get; }
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}
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public interface IAvatar : IEntity
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public interface IAvatar : IEntity
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{
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//// <value>
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/// Array of worn attachments, empty but not null, if no attachments are worn
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/// </value>
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//// <value>
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/// Array of worn attachments, empty but not null, if no attachments are worn
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/// </value>
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IAvatarAttachment[] Attachments { get; }
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IAvatarAttachment[] Attachments { get; }
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/// <summary>
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/// Request to open an url clientside
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/// </summary>
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void LoadUrl(IObject sender, string message, string url);
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/// <summary>
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/// Request to open an url clientside
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/// </summary>
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void LoadUrl(IObject sender, string message, string url);
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}
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}
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@ -30,14 +30,14 @@ using OpenMetaverse;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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/// <summary>
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/// This implements the methods needed to operate on individual inventory items.
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/// </summary>
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public interface IInventoryItem
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{
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int Type { get; }
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UUID AssetID { get; }
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T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
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}
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/// <summary>
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/// This implements the methods needed to operate on individual inventory items.
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/// </summary>
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public interface IInventoryItem
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{
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int Type { get; }
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UUID AssetID { get; }
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T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new();
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}
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}
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@ -179,10 +179,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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/// <param name="msg">The message to send to the user</param>
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void Say(string msg);
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//// <value>
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/// Grants access to the objects inventory
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/// </value>
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IObjectInventory Inventory { get; }
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//// <value>
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/// Grants access to the objects inventory
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/// </value>
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IObjectInventory Inventory { get; }
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}
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public enum PhysicsMaterial
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@ -35,62 +35,62 @@ using OpenMetaverse;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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{
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public class InventoryItem : IInventoryItem
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{
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TaskInventoryItem m_privateItem;
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Scene m_rootSceene;
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public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
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{
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m_rootSceene = rootScene;
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m_privateItem = internalItem;
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}
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public class InventoryItem : IInventoryItem
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{
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TaskInventoryItem m_privateItem;
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Scene m_rootSceene;
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public InventoryItem(Scene rootScene, TaskInventoryItem internalItem)
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{
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m_rootSceene = rootScene;
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m_privateItem = internalItem;
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}
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// Marked internal, to prevent scripts from accessing the internal type
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internal TaskInventoryItem ToTaskInventoryItem()
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{
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return m_privateItem;
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}
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// Marked internal, to prevent scripts from accessing the internal type
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internal TaskInventoryItem ToTaskInventoryItem()
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{
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return m_privateItem;
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}
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/// <summary>
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/// This will attempt to convert from an IInventoryItem to an InventoryItem object
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/// </summary>
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/// <description>
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/// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
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/// an exception is thrown.
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/// </description>
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/// <param name="i">
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/// The interface to upcast <see cref="IInventoryItem"/>
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/// </param>
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/// <returns>
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/// The object backing the interface implementation <see cref="InventoryItem"/>
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/// </returns>
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internal static InventoryItem FromInterface(IInventoryItem i)
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{
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if(typeof(InventoryItem).IsAssignableFrom(i.GetType()))
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{
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return (InventoryItem)i;
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}
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else
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{
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throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
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}
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}
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public int Type { get { return m_privateItem.Type; } }
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public UUID AssetID { get { return m_privateItem.AssetID; } }
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public T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new()
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{
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AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
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T result = new T();
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/// <summary>
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/// This will attempt to convert from an IInventoryItem to an InventoryItem object
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/// </summary>
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/// <description>
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/// In order for this to work the object which implements IInventoryItem must inherit from InventoryItem, otherwise
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/// an exception is thrown.
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/// </description>
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/// <param name="i">
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/// The interface to upcast <see cref="IInventoryItem"/>
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/// </param>
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/// <returns>
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/// The object backing the interface implementation <see cref="InventoryItem"/>
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/// </returns>
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internal static InventoryItem FromInterface(IInventoryItem i)
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{
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if (typeof(InventoryItem).IsAssignableFrom(i.GetType()))
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{
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return (InventoryItem)i;
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}
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else
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{
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throw new ApplicationException("[MRM] There is no legal conversion from IInventoryItem to InventoryItem");
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}
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}
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public int Type { get { return m_privateItem.Type; } }
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public UUID AssetID { get { return m_privateItem.AssetID; } }
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public T RetreiveAsset<T>() where T : OpenMetaverse.Asset, new()
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{
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AssetBase a = m_rootSceene.AssetService.Get(AssetID.ToString());
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T result = new T();
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if((sbyte)result.AssetType != a.Type)
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throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
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result.AssetData = a.Data;
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result.Decode();
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return result;
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}
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}
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if ((sbyte)result.AssetType != a.Type)
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throw new ApplicationException("[MRM] The supplied asset class does not match the found asset");
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result.AssetData = a.Data;
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result.Decode();
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return result;
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}
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}
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}
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@ -32,11 +32,11 @@ using OpenMetaverse;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
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{
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/// <summary>
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/// This implements the methods neccesary to operate on the inventory of an object
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/// </summary>
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public interface IObjectInventory : IDictionary<UUID, IInventoryItem>
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{
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IInventoryItem this[string name] { get; }
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}
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/// <summary>
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/// This implements the methods neccesary to operate on the inventory of an object
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/// </summary>
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public interface IObjectInventory : IDictionary<UUID, IInventoryItem>
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{
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IInventoryItem this[string name] { get; }
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}
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}
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@ -301,12 +301,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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get { return this; }
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}
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public IObjectInventory Inventory
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{
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get { return new SOPObjectInventory(m_rootScene, GetSOP().TaskInventory); }
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}
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#region Public Functions
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public IObjectInventory Inventory
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{
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get { return new SOPObjectInventory(m_rootScene, GetSOP().TaskInventory); }
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}
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#region Public Functions
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public void Say(string msg)
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{
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@ -35,181 +35,181 @@ using OpenMetaverse;
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namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
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{
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public class SOPObjectInventory : IObjectInventory
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{
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TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory
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Dictionary<UUID, IInventoryItem> m_publicInventory; /// MRM's inventory
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Scene m_rootScene;
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public class SOPObjectInventory : IObjectInventory
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{
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TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory
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Dictionary<UUID, IInventoryItem> m_publicInventory; /// MRM's inventory
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Scene m_rootScene;
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public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory)
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{
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m_rootScene = rootScene;
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m_privateInventory = taskInventory;
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m_publicInventory = new Dictionary<UUID, IInventoryItem>();
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}
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public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory)
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{
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m_rootScene = rootScene;
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m_privateInventory = taskInventory;
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m_publicInventory = new Dictionary<UUID, IInventoryItem>();
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}
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/// <summary>
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/// Fully populate the public dictionary with the contents of the private dictionary
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/// </summary>
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/// <description>
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/// This will only convert those items which hasn't already been converted. ensuring that
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/// no items are converted twice, and that any references already in use are maintained.
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/// </description>
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private void SynchronizeDictionaries()
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{
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foreach(TaskInventoryItem privateItem in m_privateInventory.Values)
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if(!m_publicInventory.ContainsKey(privateItem.ItemID))
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m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
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}
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#region IDictionary<UUID, IInventoryItem> implementation
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public void Add (UUID key, IInventoryItem value)
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{
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m_publicInventory.Add(key, value);
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m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
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}
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public bool ContainsKey (UUID key)
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{
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return m_privateInventory.ContainsKey(key);
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}
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public bool Remove (UUID key)
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{
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m_publicInventory.Remove(key);
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return m_privateInventory.Remove(key);
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}
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public bool TryGetValue (UUID key, out IInventoryItem value)
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{
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value = null;
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/// <summary>
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/// Fully populate the public dictionary with the contents of the private dictionary
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/// </summary>
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/// <description>
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/// This will only convert those items which hasn't already been converted. ensuring that
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/// no items are converted twice, and that any references already in use are maintained.
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/// </description>
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private void SynchronizeDictionaries()
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{
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foreach (TaskInventoryItem privateItem in m_privateInventory.Values)
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if (!m_publicInventory.ContainsKey(privateItem.ItemID))
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m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
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}
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#region IDictionary<UUID, IInventoryItem> implementation
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public void Add (UUID key, IInventoryItem value)
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{
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m_publicInventory.Add(key, value);
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m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
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}
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public bool ContainsKey (UUID key)
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{
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return m_privateInventory.ContainsKey(key);
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}
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public bool Remove (UUID key)
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{
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m_publicInventory.Remove(key);
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return m_privateInventory.Remove(key);
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}
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public bool TryGetValue (UUID key, out IInventoryItem value)
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{
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value = null;
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bool result = false;
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if(!m_publicInventory.TryGetValue(key, out value))
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{
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// wasn't found in the public inventory
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TaskInventoryItem privateItem;
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result = m_privateInventory.TryGetValue(key, out privateItem);
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if(result)
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{
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value = new InventoryItem(m_rootScene, privateItem);
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m_publicInventory.Add(key, value); // add item, so we don't convert again
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}
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} else
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return true;
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return result;
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}
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public ICollection<UUID> Keys {
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get {
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return m_privateInventory.Keys;
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}
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}
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public ICollection<IInventoryItem> Values {
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get {
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SynchronizeDictionaries();
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return m_publicInventory.Values;
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}
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}
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#endregion
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bool result = false;
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if (!m_publicInventory.TryGetValue(key, out value))
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{
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// wasn't found in the public inventory
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TaskInventoryItem privateItem;
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result = m_privateInventory.TryGetValue(key, out privateItem);
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if (result)
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{
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value = new InventoryItem(m_rootScene, privateItem);
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m_publicInventory.Add(key, value); // add item, so we don't convert again
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}
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} else
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return true;
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return result;
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}
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public ICollection<UUID> Keys {
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get {
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return m_privateInventory.Keys;
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}
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}
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public ICollection<IInventoryItem> Values {
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get {
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SynchronizeDictionaries();
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return m_publicInventory.Values;
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}
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}
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#endregion
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#region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation
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public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator ()
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{
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SynchronizeDictionaries();
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return m_publicInventory.GetEnumerator();
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}
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#region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation
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public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator ()
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{
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SynchronizeDictionaries();
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return m_publicInventory.GetEnumerator();
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}
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#endregion
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#endregion
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#region IEnumerable implementation
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IEnumerator IEnumerable.GetEnumerator ()
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{
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SynchronizeDictionaries();
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return m_publicInventory.GetEnumerator();
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}
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#region IEnumerable implementation
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IEnumerator IEnumerable.GetEnumerator ()
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{
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SynchronizeDictionaries();
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return m_publicInventory.GetEnumerator();
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}
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#endregion
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#endregion
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#region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation
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public void Add (KeyValuePair<UUID, IInventoryItem> item)
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{
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Add(item.Key, item.Value);
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}
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public void Clear ()
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{
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m_publicInventory.Clear();
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m_privateInventory.Clear();
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}
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public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
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{
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return m_privateInventory.ContainsKey(item.Key);
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}
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public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
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{
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throw new NotImplementedException();
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}
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public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
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{
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return Remove(item.Key);
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}
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public int Count {
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get {
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return m_privateInventory.Count;
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}
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}
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public bool IsReadOnly {
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get {
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return false;
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}
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}
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#endregion
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#region Explicit implementations
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IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
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{
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get {
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IInventoryItem result;
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if(TryGetValue(key, out result))
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return result;
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else
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throw new KeyNotFoundException("[MRM] The requrested item ID could not be found");
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}
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set {
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m_publicInventory[key] = value;
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m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
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}
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}
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void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
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{
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throw new NotImplementedException();
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}
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#endregion
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public IInventoryItem this[string name]
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{
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get {
|
||||
foreach(TaskInventoryItem i in m_privateInventory.Values)
|
||||
if(i.Name == name)
|
||||
{
|
||||
if(!m_publicInventory.ContainsKey(i.ItemID))
|
||||
m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
|
||||
|
||||
return m_publicInventory[i.ItemID];
|
||||
}
|
||||
throw new KeyNotFoundException();
|
||||
}
|
||||
}
|
||||
#region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation
|
||||
public void Add (KeyValuePair<UUID, IInventoryItem> item)
|
||||
{
|
||||
Add(item.Key, item.Value);
|
||||
}
|
||||
|
||||
public void Clear ()
|
||||
{
|
||||
m_publicInventory.Clear();
|
||||
m_privateInventory.Clear();
|
||||
}
|
||||
|
||||
public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
|
||||
{
|
||||
return m_privateInventory.ContainsKey(item.Key);
|
||||
}
|
||||
|
||||
public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
|
||||
{
|
||||
return Remove(item.Key);
|
||||
}
|
||||
|
||||
public int Count {
|
||||
get {
|
||||
return m_privateInventory.Count;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsReadOnly {
|
||||
get {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Explicit implementations
|
||||
IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
|
||||
{
|
||||
get {
|
||||
IInventoryItem result;
|
||||
if (TryGetValue(key, out result))
|
||||
return result;
|
||||
else
|
||||
throw new KeyNotFoundException("[MRM] The requrested item ID could not be found");
|
||||
}
|
||||
set {
|
||||
m_publicInventory[key] = value;
|
||||
m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
|
||||
}
|
||||
}
|
||||
|
||||
void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
#endregion
|
||||
|
||||
public IInventoryItem this[string name]
|
||||
{
|
||||
get {
|
||||
foreach (TaskInventoryItem i in m_privateInventory.Values)
|
||||
if (i.Name == name)
|
||||
{
|
||||
if (!m_publicInventory.ContainsKey(i.ItemID))
|
||||
m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
|
||||
|
||||
return m_publicInventory[i.ItemID];
|
||||
}
|
||||
throw new KeyNotFoundException();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,33 +71,33 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
get { return GetSP().AbsolutePosition; }
|
||||
set { GetSP().TeleportWithMomentum(value); }
|
||||
}
|
||||
|
||||
#region IAvatar implementation
|
||||
public IAvatarAttachment[] Attachments
|
||||
{
|
||||
get {
|
||||
List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
|
||||
|
||||
Hashtable internalAttachments = GetSP().Appearance.GetAttachments();
|
||||
if(internalAttachments != null)
|
||||
{
|
||||
foreach(DictionaryEntry element in internalAttachments)
|
||||
{
|
||||
Hashtable attachInfo = (Hashtable)element.Value;
|
||||
attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int)element.Key, new UUID((string)attachInfo["item"]), new UUID((string)attachInfo["asset"])));
|
||||
}
|
||||
}
|
||||
|
||||
return attachments.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
#region IAvatar implementation
|
||||
public IAvatarAttachment[] Attachments
|
||||
{
|
||||
get {
|
||||
List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
|
||||
|
||||
Hashtable internalAttachments = GetSP().Appearance.GetAttachments();
|
||||
if (internalAttachments != null)
|
||||
{
|
||||
foreach (DictionaryEntry element in internalAttachments)
|
||||
{
|
||||
Hashtable attachInfo = (Hashtable)element.Value;
|
||||
attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int)element.Key, new UUID((string)attachInfo["item"]), new UUID((string)attachInfo["asset"])));
|
||||
}
|
||||
}
|
||||
|
||||
return attachments.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadUrl(IObject sender, string message, string url)
|
||||
{
|
||||
IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
|
||||
if(dm != null)
|
||||
dm.SendUrlToUser(GetSP().UUID, sender.Name, sender.GlobalID, GetSP().UUID, false, message, url);
|
||||
}
|
||||
#endregion
|
||||
public void LoadUrl(IObject sender, string message, string url)
|
||||
{
|
||||
IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
|
||||
if (dm != null)
|
||||
dm.SendUrlToUser(GetSP().UUID, sender.Name, sender.GlobalID, GetSP().UUID, false, message, url);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,30 +33,30 @@ using OpenSim.Region.Framework.Scenes;
|
|||
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
{
|
||||
public class SPAvatarAttachment : IAvatarAttachment
|
||||
{
|
||||
{
|
||||
private readonly Scene m_rootScene;
|
||||
private readonly IAvatar m_parent;
|
||||
private readonly int m_location;
|
||||
private readonly UUID m_itemId;
|
||||
private readonly UUID m_assetId;
|
||||
|
||||
public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId)
|
||||
{
|
||||
m_rootScene = rootScene;
|
||||
m_parent = self;
|
||||
m_location = location;
|
||||
m_itemId = itemId;
|
||||
m_assetId = assetId;
|
||||
}
|
||||
|
||||
public int Location { get { return m_location; } }
|
||||
|
||||
public IObject Asset
|
||||
{
|
||||
get
|
||||
{
|
||||
return new SOPObject(m_rootScene, m_rootScene.GetSceneObjectPart(m_assetId).LocalId);
|
||||
}
|
||||
}
|
||||
}
|
||||
private readonly IAvatar m_parent;
|
||||
private readonly int m_location;
|
||||
private readonly UUID m_itemId;
|
||||
private readonly UUID m_assetId;
|
||||
|
||||
public SPAvatarAttachment(Scene rootScene, IAvatar self, int location, UUID itemId, UUID assetId)
|
||||
{
|
||||
m_rootScene = rootScene;
|
||||
m_parent = self;
|
||||
m_location = location;
|
||||
m_itemId = itemId;
|
||||
m_assetId = assetId;
|
||||
}
|
||||
|
||||
public int Location { get { return m_location; } }
|
||||
|
||||
public IObject Asset
|
||||
{
|
||||
get
|
||||
{
|
||||
return new SOPObject(m_rootScene, m_rootScene.GetSceneObjectPart(m_assetId).LocalId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue