diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 904a657a4f..f54b071b11 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs @@ -404,25 +404,19 @@ TrySetMovementAnimation("STAND"); else if (m_scenePresence.SetAlwaysRun) return "RUN"; else - { - // Not walking - if (move.Z < 0) - return "CROUCH"; - else if (heldTurnLeft) - return "TURNLEFT"; - else if (heldTurnRight) - return "TURNRIGHT"; - else - return "WALK"; - } + return "WALK"; } // rm for jumping else else if (!m_jumping) // add for jumping { m_falling = false; // Add for falling // Not walking - if (move.Z < 0f) + if (move.Z < 0) return "CROUCH"; + else if (heldTurnLeft) + return "TURNLEFT"; + else if (heldTurnRight) + return "TURNRIGHT"; else return "STAND"; }