Working on AppDomains. Scripting is now officially broken. :]

afrisby
Tedd Hansen 2007-08-18 19:54:04 +00:00
parent 6d10c65358
commit 1d41fd4984
8 changed files with 64 additions and 60 deletions

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@ -34,6 +34,8 @@ namespace OpenSim.Region.ScriptEngine.Common
{ {
public interface LSL_BuiltIn_Commands_Interface public interface LSL_BuiltIn_Commands_Interface
{ {
string State();
double llSin(double f); double llSin(double f);
double llCos(double f); double llCos(double f);
double llTan(double f); double llTan(double f);

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@ -0,0 +1,33 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.ScriptEngine.Common")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Region.ScriptEngine.Common")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0bf07c53-ae51-487f-a907-e9b30c251602")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -52,10 +52,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters(); System.CodeDom.Compiler.CompilerParameters parameters = new CompilerParameters();
parameters.IncludeDebugInformation = true; parameters.IncludeDebugInformation = true;
// Add all available assemblies // Add all available assemblies
foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies()) //foreach (Assembly asm in AppDomain.CurrentDomain.GetAssemblies())
{ //{
parameters.ReferencedAssemblies.Add(asm.Location); // Console.WriteLine("Adding assembly: " + asm.Location);
} // parameters.ReferencedAssemblies.Add(asm.Location);
//}
parameters.ReferencedAssemblies.Add(this.GetType().Assembly.CodeBase);
//parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment"); //parameters.ReferencedAssemblies.Add("OpenSim.Region.Environment");
parameters.GenerateExecutable = false; parameters.GenerateExecutable = false;
parameters.OutputAssembly = OutFile; parameters.OutputAssembly = OutFile;

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@ -228,7 +228,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// Add namespace, class name and inheritance // Add namespace, class name and inheritance
Return = "namespace SecondLife {\r\n"; Return = "namespace SecondLife {\r\n";
Return += "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n"; Return += "[Serializable] public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
Return += @"public Script() { }"+"\r\n"; Return += @"public Script() { }"+"\r\n";
Return += Script; Return += Script;
Return += "} }\r\n"; Return += "} }\r\n";

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@ -7,21 +7,22 @@ using System.Threading;
namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{ {
public class LSL_BaseClass : MarshalByRefObject, LSL_BuiltIn_Commands_Interface [Serializable]
public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface
{ {
public LSL_BuiltIn_Commands m_LSL_Functions; public LSL_BuiltIn_Commands_Interface m_LSL_Functions;
public LSL_BaseClass() public LSL_BaseClass()
{ {
} }
public string State public string State()
{ {
get { return m_LSL_Functions.State; } return m_LSL_Functions.State();
} }
public void Start(LSL_BuiltIn_Commands LSL_Functions) public void Start(LSL_BuiltIn_Commands_Interface LSL_Functions)
{ {
m_LSL_Functions = LSL_Functions; m_LSL_Functions = LSL_Functions;

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@ -14,7 +14,6 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
/// <summary> /// <summary>
/// Contains all LSL ll-functions. This class will be in Default AppDomain. /// Contains all LSL ll-functions. This class will be in Default AppDomain.
/// </summary> /// </summary>
[Serializable]
public class LSL_BuiltIn_Commands: LSL_BuiltIn_Commands_Interface public class LSL_BuiltIn_Commands: LSL_BuiltIn_Commands_Interface
{ {
private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
@ -30,7 +29,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
} }
public string State = "default"; private string m_state = "default";
public string State() {
return m_state;
}
public Scene World public Scene World
{ {

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@ -1,34 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
// Because this class is derived from MarshalByRefObject, a proxy
// to a MarshalByRefType object can be returned across an AppDomain
// boundary.
public class MarshalByRefType : MarshalByRefObject
{
// Call this method via a proxy.
public void SomeMethod(string callingDomainName)
{
// Get this AppDomain's settings and display some of them.
AppDomainSetup ads = AppDomain.CurrentDomain.SetupInformation;
Console.WriteLine("AppName={0}, AppBase={1}, ConfigFile={2}",
ads.ApplicationName,
ads.ApplicationBase,
ads.ConfigurationFile
);
// Display the name of the calling AppDomain and the name
// of the second domain.
// NOTE: The application's thread has transitioned between
// AppDomains.
Console.WriteLine("Calling from '{0}' to '{1}'.",
callingDomainName,
Thread.GetDomain().FriendlyName
);
}
}
}

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@ -65,6 +65,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Object<string, Script<string, script>> // Object<string, Script<string, script>>
// IMPORTANT: Types and MemberInfo-derived objects require a LOT of memory.
// Instead use RuntimeTypeHandle, RuntimeFieldHandle and RunTimeHandle (IntPtr) instead!
internal Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>(); internal Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<IScriptHost, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>();
public Scene World public Scene World
{ {
@ -221,23 +223,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// <returns></returns> /// <returns></returns>
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host) private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host)
{ {
//object[] ADargs = new object[]
// {
// this,
// host
// };
////LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceAndUnwrap(FileName, "SecondLife.Script"); //LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceAndUnwrap(FileName, "SecondLife.Script");
//Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory); Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory);
//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script"); LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
//Type mytype = mbrt.GetType(); Type mytype = mbrt.GetType();
//Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt)); Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
////mbrt.Start(); //mbrt.Start();
//return mbrt; return mbrt;
@ -301,11 +298,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
Type type = Script.GetType(); Type type = Script.GetType();
m_scriptEngine.Log.Verbose("ScriptEngine", "Invoke: \"" + Script.State + "_event_" + FunctionName + "\""); m_scriptEngine.Log.Verbose("ScriptEngine", "Invoke: \"" + Script.State() + "_event_" + FunctionName + "\"");
try try
{ {
type.InvokeMember(Script.State + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args); type.InvokeMember(Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args);
} }
catch (Exception e) catch (Exception e)
{ {