Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.ghosts
parent
6affa906ee
commit
1d56029848
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@ -1940,8 +1940,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// Rez a script into a prim's inventory from another prim
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="itemID"> </param>
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/// <param name="localID"></param>
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/// <param name="srcPart"> </param>
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/// <param name="destId"> </param>
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/// <param name="pin"></param>
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/// <param name="running"></param>
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/// <param name="start_param"></param>
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public void RezScriptFromPrim(UUID srcId, SceneObjectPart srcPart, UUID destId, int pin, int running, int start_param)
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{
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TaskInventoryItem srcTaskItem = srcPart.Inventory.GetInventoryItem(srcId);
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@ -1961,12 +1964,11 @@ namespace OpenSim.Region.Framework.Scenes
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if (destPart == null)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Could not find script for ID {0}",
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destId);
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"[PRIM INVENTORY]: Could not find part {0} to insert script item {1} from {2} {3} in {4}",
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destId, srcId, srcPart.Name, srcPart.UUID, Name);
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return;
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}
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// Must own the object, and have modify rights
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if (srcPart.OwnerID != destPart.OwnerID)
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{
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@ -1974,12 +1976,14 @@ namespace OpenSim.Region.Framework.Scenes
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if ((destPart.GroupID == UUID.Zero) || (destPart.GroupID != srcPart.GroupID) ||
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((destPart.GroupMask & (uint)PermissionMask.Modify) == 0))
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return;
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} else {
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}
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else
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{
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if ((destPart.OwnerMask & (uint)PermissionMask.Modify) == 0)
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return;
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}
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if (destPart.ScriptAccessPin != pin)
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if (destPart.ScriptAccessPin == 0 || destPart.ScriptAccessPin != pin)
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{
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m_log.WarnFormat(
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"[PRIM INVENTORY]: " +
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@ -237,5 +237,52 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.IsNotNull(receivedItem);
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Assert.AreEqual(0, receivedItem.CurrentPermissions & (uint)PermissionMask.Modify);
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}
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[Test]
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public void TestLlRemoteLoadScriptPin()
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{
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TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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UUID user1Id = TestHelpers.ParseTail(0x1);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject((m_scene, "sourceSo", user1Id);
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m_scene.AddSceneObject(sourceSo);
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LSL_Api api = new LSL_Api();
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api.Initialize(m_engine, sourceSo.RootPart, null, null);
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TaskInventoryHelpers.AddScript(m_scene, sourceSo.RootPart, "script", "Hello World");
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SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id);
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SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id);
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// Test that we cannot load a script when the target pin has never been set (i.e. it is zero)
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api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0);
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Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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// Test that we cannot load a script when the given pin does not match the target
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targetSo.RootPart.ScriptAccessPin = 5;
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api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
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Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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// Test that we cannot load into a prim with a different owner
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otherOwnedTargetSo.RootPart.ScriptAccessPin = 3;
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api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
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Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
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// Test that we can load a script when given pin and dest pin match.
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targetSo.RootPart.ScriptAccessPin = 3;
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api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0);
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TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script");
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Assert.IsNotNull(insertedItem);
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// Test that we can no longer load if access pin is unset
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targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID);
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Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script"));
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targetSo.RootPart.ScriptAccessPin = 0;
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api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0);
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Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script"));
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}
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}
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}
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