* Start writing out assets metadata file for archiver
* Ignoring it on reload as of yet0.6.0-stable
parent
caee0288fb
commit
1d745cca17
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@ -718,6 +718,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
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m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
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}
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}
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// This sets up all the timers
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// This sets up all the timers
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InitNewClient();
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InitNewClient();
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@ -726,7 +727,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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// ThreadAbortExceptions need to go through unmolested.
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if (e is ThreadAbortException)
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if (e is ThreadAbortException)
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throw e;
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throw e;
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@ -124,22 +124,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities);
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archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities);
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// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
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AssetsArchiver assetsArchiver = new AssetsArchiver(assets);
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//archive.AddDir("assets");
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assetsArchiver.Archive(archive);
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foreach (LLUUID uuid in assets.Keys)
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{
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if (assets[uuid] != null)
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{
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archive.AddFile(
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ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
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assets[uuid].Data);
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}
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else
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{
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m_log.DebugFormat("[ARCHIVER]: Could not find asset {0} to archive", uuid);
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}
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}
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archive.WriteTar(m_savePath);
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archive.WriteTar(m_savePath);
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@ -0,0 +1,129 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using libsecondlife;
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using log4net;
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using OpenSim.Framework;
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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/// <summary>
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/// Archives assets
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/// </summary>
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public class AssetsArchiver
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Archive assets
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/// </summary>
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protected IDictionary<LLUUID, AssetBase> m_assets;
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public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets)
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{
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m_assets = assets;
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}
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/// <summary>
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/// Archive the assets given to this archiver to the given archive.
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/// </summary>
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/// <param name="archive"></param>
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public void Archive(TarArchiveWriter archive)
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{
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// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
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//archive.AddDir("assets");
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WriteMetadata(archive);
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WriteData(archive);
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}
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/// <summary>
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/// Write an assets metadata file to the given archive
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/// </summary>
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/// <param name="archive"></param>
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protected void WriteMetadata(TarArchiveWriter archive)
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{
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StringWriter sw = new StringWriter();
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XmlTextWriter xtw = new XmlTextWriter(sw);
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xtw.Formatting = Formatting.Indented;
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xtw.WriteStartDocument();
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xtw.WriteStartElement("assets");
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foreach (LLUUID uuid in m_assets.Keys)
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{
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if (m_assets[uuid] != null)
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{
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xtw.WriteStartElement("asset");
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AssetBase asset = m_assets[uuid];
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xtw.WriteElementString("filename", uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION);
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xtw.WriteElementString("name", asset.Name);
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xtw.WriteElementString("description", asset.Description);
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xtw.WriteElementString("asset-type", asset.Type.ToString());
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xtw.WriteElementString("inventory-type", asset.InvType.ToString());
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xtw.WriteEndElement();
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}
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}
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xtw.WriteEndElement();
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xtw.WriteEndDocument();
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archive.AddFile("assets.xml", sw.ToString());
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}
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/// <summary>
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/// Write asset data files to the given archive
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/// </summary>
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/// <param name="archive"></param>
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protected void WriteData(TarArchiveWriter archive)
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{
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foreach (LLUUID uuid in m_assets.Keys)
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{
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if (m_assets[uuid] != null)
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{
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archive.AddFile(
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ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
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m_assets[uuid].Data);
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}
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else
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{
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m_log.DebugFormat("[ARCHIVER]: Could not find asset {0} to archive", uuid);
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}
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}
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}
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}
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}
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