* Start writing out assets metadata file for archiver

* Ignoring it on reload as of yet
0.6.0-stable
Justin Clarke Casey 2008-06-04 18:50:58 +00:00
parent caee0288fb
commit 1d745cca17
3 changed files with 133 additions and 18 deletions

View File

@ -718,6 +718,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{ {
m_secureSessionId = sessionInfo.LoginInfo.SecureSession; m_secureSessionId = sessionInfo.LoginInfo.SecureSession;
} }
// This sets up all the timers // This sets up all the timers
InitNewClient(); InitNewClient();
@ -726,7 +727,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
} }
catch (Exception e) catch (Exception e)
{ {
// ThreadAbortExceptions need to go through unmolested.
if (e is ThreadAbortException) if (e is ThreadAbortException)
throw e; throw e;

View File

@ -123,23 +123,9 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
TarArchiveWriter archive = new TarArchiveWriter(); TarArchiveWriter archive = new TarArchiveWriter();
archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities); archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities);
// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar AssetsArchiver assetsArchiver = new AssetsArchiver(assets);
//archive.AddDir("assets"); assetsArchiver.Archive(archive);
foreach (LLUUID uuid in assets.Keys)
{
if (assets[uuid] != null)
{
archive.AddFile(
ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
assets[uuid].Data);
}
else
{
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0} to archive", uuid);
}
}
archive.WriteTar(m_savePath); archive.WriteTar(m_savePath);

View File

@ -0,0 +1,129 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using libsecondlife;
using log4net;
using OpenSim.Framework;
namespace OpenSim.Region.Environment.Modules.World.Archiver
{
/// <summary>
/// Archives assets
/// </summary>
public class AssetsArchiver
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Archive assets
/// </summary>
protected IDictionary<LLUUID, AssetBase> m_assets;
public AssetsArchiver(IDictionary<LLUUID, AssetBase> assets)
{
m_assets = assets;
}
/// <summary>
/// Archive the assets given to this archiver to the given archive.
/// </summary>
/// <param name="archive"></param>
public void Archive(TarArchiveWriter archive)
{
// It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
//archive.AddDir("assets");
WriteMetadata(archive);
WriteData(archive);
}
/// <summary>
/// Write an assets metadata file to the given archive
/// </summary>
/// <param name="archive"></param>
protected void WriteMetadata(TarArchiveWriter archive)
{
StringWriter sw = new StringWriter();
XmlTextWriter xtw = new XmlTextWriter(sw);
xtw.Formatting = Formatting.Indented;
xtw.WriteStartDocument();
xtw.WriteStartElement("assets");
foreach (LLUUID uuid in m_assets.Keys)
{
if (m_assets[uuid] != null)
{
xtw.WriteStartElement("asset");
AssetBase asset = m_assets[uuid];
xtw.WriteElementString("filename", uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION);
xtw.WriteElementString("name", asset.Name);
xtw.WriteElementString("description", asset.Description);
xtw.WriteElementString("asset-type", asset.Type.ToString());
xtw.WriteElementString("inventory-type", asset.InvType.ToString());
xtw.WriteEndElement();
}
}
xtw.WriteEndElement();
xtw.WriteEndDocument();
archive.AddFile("assets.xml", sw.ToString());
}
/// <summary>
/// Write asset data files to the given archive
/// </summary>
/// <param name="archive"></param>
protected void WriteData(TarArchiveWriter archive)
{
foreach (LLUUID uuid in m_assets.Keys)
{
if (m_assets[uuid] != null)
{
archive.AddFile(
ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
m_assets[uuid].Data);
}
else
{
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0} to archive", uuid);
}
}
}
}
}