Merge branch 'master' into queuetest

bulletsim
Mic Bowman 2011-04-25 08:41:21 -07:00
commit 1d7c83c39f
25 changed files with 142 additions and 74 deletions

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@ -592,9 +592,7 @@ namespace OpenSim.Framework.Console
string line = ReadLine(m_defaultPrompt + "# ", true, true);
if (line != String.Empty)
{
m_log.Info("[CONSOLE] Invalid command");
}
Output("Invalid command");
}
public void RunCommand(string cmd)

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@ -369,6 +369,7 @@ namespace OpenSim.Framework
private int m_physPrimMax = 0;
private bool m_clampPrimSize = false;
private int m_objectCapacity = 0;
private int m_agentCapacity = 0;
private string m_regionType = String.Empty;
private RegionLightShareData m_windlight = new RegionLightShareData();
protected uint m_httpPort;
@ -547,6 +548,11 @@ namespace OpenSim.Framework
get { return m_objectCapacity; }
}
public int AgentCapacity
{
get { return m_agentCapacity; }
}
public byte AccessLevel
{
get { return (byte)Util.ConvertMaturityToAccessLevel((uint)RegionSettings.Maturity); }
@ -821,6 +827,8 @@ namespace OpenSim.Framework
m_objectCapacity = config.GetInt("MaxPrims", 15000);
m_agentCapacity = config.GetInt("MaxAgents", 100);
// Multi-tenancy
//
@ -857,6 +865,9 @@ namespace OpenSim.Framework
if (m_objectCapacity != 0)
config.Set("MaxPrims", m_objectCapacity);
if (m_agentCapacity != 0)
config.Set("MaxAgents", m_agentCapacity);
if (ScopeID != UUID.Zero)
config.Set("ScopeID", ScopeID.ToString());
@ -943,6 +954,9 @@ namespace OpenSim.Framework
configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Max objects this sim will hold", m_objectCapacity.ToString(), true);
configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
"Max avatars this sim will hold", m_agentCapacity.ToString(), true);
configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
"Scope ID for this region", ScopeID.ToString(), true);
@ -1055,6 +1069,9 @@ namespace OpenSim.Framework
case "object_capacity":
m_objectCapacity = (int)configuration_result;
break;
case "agent_capacity":
m_agentCapacity = (int)configuration_result;
break;
case "scope_id":
ScopeID = (UUID)configuration_result;
break;

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@ -29,7 +29,7 @@ namespace OpenSim
{
public class VersionInfo
{
private const string VERSION_NUMBER = "0.7.1";
private const string VERSION_NUMBER = "0.7.2";
private const Flavour VERSION_FLAVOUR = Flavour.Dev;
public enum Flavour

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@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
if (meshConfig == null)
return;
m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
}
public void AddRegion(Scene pScene)

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@ -72,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Assets
if (meshConfig == null)
return;
m_enabled = meshConfig.GetBoolean("ColladaMesh", true);
m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true);
}
public void AddRegion(Scene pScene)

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@ -125,7 +125,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
else
Scene.RegionInfo.RegionSettings.AllowLandResell = true;
if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
else
Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;

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@ -3665,6 +3665,15 @@ namespace OpenSim.Region.Framework.Scenes
return false;
}
int num = m_sceneGraph.GetNumberOfScenePresences();
if (num >= RegionInfo.RegionSettings.AgentLimit)
{
if (!Permissions.IsAdministrator(cAgentData.AgentID))
return false;
}
ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
if (childAgentUpdate != null)
@ -4966,6 +4975,17 @@ namespace OpenSim.Region.Framework.Scenes
// child agent creation, thereby emulating the SL behavior.
public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
{
int num = m_sceneGraph.GetNumberOfScenePresences();
if (num >= RegionInfo.RegionSettings.AgentLimit)
{
if (!Permissions.IsAdministrator(agentID))
{
reason = "The region is full";
return false;
}
}
reason = String.Empty;
return true;
}

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@ -800,6 +800,11 @@ namespace OpenSim.Region.Framework.Scenes
return m_scenePresenceArray;
}
public int GetNumberOfScenePresences()
{
return m_scenePresenceArray.Count;
}
/// <summary>
/// Request a scene presence by UUID. Fast, indexed lookup.
/// </summary>

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@ -81,16 +81,20 @@ namespace OpenSim.Region.Framework.Scenes
}
/// <summary>
/// Add an inventory item to a prim in this group.
/// Add an inventory item from a user's inventory to a prim in this scene object.
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="localID"></param>
/// <param name="item"></param>
/// <param name="remoteClient">The client adding the item.</param>
/// <param name="localID">The local ID of the part receiving the add.</param>
/// <param name="item">The user inventory item being added.</param>
/// <param name="copyItemID">The item UUID that should be used by the new item.</param>
/// <returns></returns>
public bool AddInventoryItem(IClientAPI remoteClient, uint localID,
InventoryItemBase item, UUID copyItemID)
{
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Adding inventory item {0} from {1} to part with local ID {2}",
// item.Name, remoteClient.Name, localID);
UUID newItemId = (copyItemID != UUID.Zero) ? copyItemID : item.ID;
SceneObjectPart part = GetChildPart(localID);
@ -134,13 +138,18 @@ namespace OpenSim.Region.Framework.Scenes
}
taskItem.Flags = item.Flags;
// m_log.DebugFormat(
// "[PRIM INVENTORY]: Flags are 0x{0:X} for item {1} added to part {2} by {3}",
// taskItem.Flags, taskItem.Name, localID, remoteClient.Name);
// TODO: These are pending addition of those fields to TaskInventoryItem
// taskItem.SalePrice = item.SalePrice;
// taskItem.SaleType = item.SaleType;
taskItem.CreationDate = (uint)item.CreationDate;
bool addFromAllowedDrop = false;
if (remoteClient!=null)
if (remoteClient != null)
{
addFromAllowedDrop = remoteClient.AgentId != part.OwnerID;
}

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@ -116,13 +116,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
using (StringReader sr = new StringReader(xml))
{
using (XmlTextReader reader = new XmlTextReader(sr))
{
try
{
reader.Read();
if (reader.Name != "CoalescedObject")
{
// m_log.DebugFormat(
// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
// reader.Name);
// m_log.DebugFormat(
// "[COALESCED SCENE OBJECTS SERIALIZER]: TryFromXml() root element was {0} so returning false",
// reader.Name);
return false;
}
@ -141,6 +143,15 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
reader.ReadEndElement(); // CoalescedObject
}
catch (Exception e)
{
m_log.ErrorFormat(
"[COALESCED SCENE OBJECTS SERIALIZER]: Deserialization of xml failed with {0} {1}",
e.Message, e.StackTrace);
return false;
}
}
}
return true;

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@ -298,12 +298,22 @@ namespace OpenSim.Region.Framework.Scenes
if (null != objectAsset)
{
string xml = Utils.BytesToString(objectAsset.Data);
CoalescedSceneObjects coa;
if (CoalescedSceneObjectsSerializer.TryFromXml(xml, out coa))
{
foreach (SceneObjectGroup sog in coa.Objects)
GatherAssetUuids(sog, assetUuids);
}
else
{
SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
if (null != sog)
GatherAssetUuids(sog, assetUuids);
}
}
}
/// <summary>
/// Get the asset uuid associated with a gesture

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@ -391,7 +391,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
string r = LLSDHelpers.SerialiseLLSDReply(voiceAccountResponse);
m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
// m_log.DebugFormat("[FreeSwitchVoice][PROVISIONVOICE]: avatar \"{0}\": {1}", avatarName, r);
return r;
}
@ -458,8 +458,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
if ((land.Flags & (uint)ParcelFlags.AllowVoiceChat) == 0)
{
m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
// m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": voice not enabled for parcel",
// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName);
channelUri = String.Empty;
}
else
@ -474,8 +474,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
parcelVoiceInfo = new LLSDParcelVoiceInfoResponse(scene.RegionInfo.RegionName, land.LocalID, creds);
string r = LLSDHelpers.SerialiseLLSDReply(parcelVoiceInfo);
m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
// m_log.DebugFormat("[FreeSwitchVoice][PARCELVOICE]: region \"{0}\": Parcel \"{1}\" ({2}): avatar \"{3}\": {4}",
// scene.RegionInfo.RegionName, land.Name, land.LocalID, avatarName, r);
return r;
}
catch (Exception e)
@ -852,14 +852,23 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
string section = (string) requestBody["section"];
m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section {0}", section);
if (section == "directory")
{
string eventCallingFunction = (string)requestBody["Event-Calling-Function"];
m_log.DebugFormat(
"[FreeSwitchVoice]: Received request for config section directory, event calling function '{0}'",
eventCallingFunction);
response = m_FreeswitchService.HandleDirectoryRequest(requestBody);
}
else if (section == "dialplan")
{
m_log.DebugFormat("[FreeSwitchVoice]: Received request for config section dialplan");
response = m_FreeswitchService.HandleDialplanRequest(requestBody);
}
else
m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested.", section);
m_log.WarnFormat("[FreeSwitchVoice]: Unknown section {0} was requested from config.", section);
return response;
}

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@ -84,10 +84,11 @@ namespace OpenSim.Region.Physics.Meshing
public Meshmerizer(IConfigSource config)
{
IConfig start_config = config.Configs["Startup"];
IConfig mesh_config = config.Configs["Mesh"];
decodedSculptMapPath = start_config.GetString("DecodedSculptMapPath","j2kDecodeCache");
cacheSculptMaps = start_config.GetBoolean("CacheSculptMaps", cacheSculptMaps);
useMeshiesPhysicsMesh = start_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
useMeshiesPhysicsMesh = mesh_config.GetBoolean("UseMeshiesPhysicsMesh", useMeshiesPhysicsMesh);
try
{

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@ -56,7 +56,7 @@ namespace OpenSim.Services.FreeswitchService
foreach (DictionaryEntry item in request)
{
m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
// m_log.InfoFormat("[FreeSwitchDirectory]: requestBody item {0} {1}",item.Key, item.Value);
}
string requestcontext = (string) request["Hunt-Context"];
@ -146,10 +146,8 @@ namespace OpenSim.Services.FreeswitchService
//domain=9.20.151.43
//ip=9.167.220.137 // this is the correct IP rather than sip_contact_host above when through a vpn or NAT setup
foreach (DictionaryEntry item in request)
{
m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
}
// foreach (DictionaryEntry item in request)
// m_log.DebugFormat("[FreeSwitchDirectory]: requestBody item {0} {1}", item.Key, item.Value);
string eventCallingFunction = (string) request["Event-Calling-Function"];
if (eventCallingFunction == null)

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@ -244,7 +244,7 @@ namespace OpenSim.Services.InventoryService
// connector. So we disregard the principal and look
// by ID.
//
m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
//m_log.DebugFormat("[XINVENTORY SERVICE]: Fetch contents for folder {0}", folderID.ToString());
InventoryCollection inventory = new InventoryCollection();
inventory.UserID = principalID;
inventory.Folders = new List<InventoryFolderBase>();

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@ -149,12 +149,6 @@
; to false if you have compatibility problems.
;CacheSculptMaps = true
; if you use Meshmerizer and want collisions for meshies, setting this to true
; will cause OpenSim to attempt to decode meshies assets, extract the physics
; mesh, and use it for collisions. This is currently experimental code and enabling
; it may cause unexpected physics problems.
;UseMeshiesPhysicsMesh = false
; Choose one of the physics engines below
; OpenDynamicsEngine is by some distance the most developed physics engine
; basicphysics effectively does not model physics at all, making all objects phantom
@ -459,7 +453,13 @@
[Mesh]
; enable / disable Collada mesh support
; default is true
ColladaMesh = true
; AllowMeshUpload = true
; if you use Meshmerizer and want collisions for meshies, setting this to true
; will cause OpenSim to attempt to decode meshies assets, extract the physics
; mesh, and use it for collisions. This is currently experimental code and enabling
; it may cause unexpected physics problems.
;UseMeshiesPhysicsMesh = false
[ODEPhysicsSettings]

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@ -28,6 +28,7 @@ ExternalHostName = "SYSTEMIP"
; PhysicalPrimMax = 10
; ClampPrimSize = False
; MaxPrims = 15000
; MaxAgents = 100
; *
; * Multi-Tenancy. Only set if needed

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@ -117,10 +117,6 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; EchoPort = 50505
; AttemptSTUN = false
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
;; IP of your FS server
; ServerAddress = 127.0.0.1
; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *

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@ -2163,7 +2163,6 @@
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="Nini" path="../../../../bin/"/>
<Reference name="RAIL" path="../../../../bin/"/>
<Reference name="Nini" path="../../../../bin/"/>
<Reference name="log4net" path="../../../../bin/"/>
<Reference name="SmartThreadPool"/>
@ -2201,8 +2200,6 @@
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="Nini" path="../../../../../../bin/"/>
<Reference name="RAIL" path="../../../../../../bin/"/>
<Reference name="Nini" path="../../../../../../bin/"/>
<Reference name="log4net" path="../../../../../../bin/"/>
<Files>
@ -2235,8 +2232,6 @@
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="Nini" path="../../../../../../../bin/"/>
<Reference name="RAIL" path="../../../../../../../bin/"/>
<Reference name="Nini" path="../../../../../../../bin/"/>
<Reference name="log4net" path="../../../../../../../bin/"/>
<Files>
@ -2274,8 +2269,6 @@
<Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="Nini" path="../../../../../../bin/"/>
<Reference name="RAIL" path="../../../../../../bin/"/>
<Reference name="Nini" path="../../../../../../bin/"/>
<Reference name="log4net" path="../../../../../../bin/"/>
<Files>
@ -2304,7 +2297,6 @@
<Reference name="OpenSim.Region.CoreModules"/>
<Reference name="OpenMetaverseTypes" path="../../../../../bin/"/>
<Reference name="Nini" path="../../../../../bin/"/>
<Reference name="RAIL" path="../../../../../bin/"/>
<Reference name="log4net" path="../../../../../bin/"/>
<Reference name="Tools" path="../../../../../bin/"/>
@ -2346,7 +2338,6 @@
<Reference name="SmartThreadPool"/>
<Reference name="Axiom.MathLib" path="../../../../../bin/"/>
<Reference name="Nini" path="../../../../../bin/"/>
<Reference name="RAIL" path="../../../../../bin/"/>
<Reference name="log4net" path="../../../../../bin/"/>
<Files>
@ -2385,7 +2376,6 @@
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="SmartThreadPool"/>
<Reference name="Nini" path="../../../../bin/"/>
<Reference name="RAIL" path="../../../../bin/"/>
<Reference name="log4net" path="../../../../bin/"/>
<Files>