Revert "update libomv managed dlls to 49a5cf05c32e - fresh clone default settings release mode VS 2015 community edition"
This reverts commit 4f8e18e31c
.
0.8.2-post-fixes
parent
c30c7da15b
commit
1dae36ff7b
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@ -252,7 +252,8 @@
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<summary>Link to a location in world</summary>
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<summary>Link to a location in world</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.Clothing">
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<member name="F:OpenMetaverse.AssetType.Clothing">
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<summary>Collection of textures and parameters that can be worn by an avatar</summary>
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<summary>Collection of textures and parameters that can be
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worn by an avatar</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.Object">
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<member name="F:OpenMetaverse.AssetType.Object">
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<summary>Primitive that can contain textures, sounds,
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<summary>Primitive that can contain textures, sounds,
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@ -262,7 +263,10 @@
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<summary>Notecard asset</summary>
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<summary>Notecard asset</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.Folder">
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<member name="F:OpenMetaverse.AssetType.Folder">
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<summary>Holds a collection of inventory items. "Category" in the Linden viewer</summary>
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<summary>Holds a collection of inventory items</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.RootFolder">
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<summary>Root inventory folder</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.LSLText">
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<member name="F:OpenMetaverse.AssetType.LSLText">
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<summary>Linden scripting language script</summary>
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<summary>Linden scripting language script</summary>
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@ -274,7 +278,17 @@
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<summary>Uncompressed TGA texture</summary>
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<summary>Uncompressed TGA texture</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.Bodypart">
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<member name="F:OpenMetaverse.AssetType.Bodypart">
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<summary>Collection of textures and shape parameters that can be worn</summary>
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<summary>Collection of textures and shape parameters that can
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be worn</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.TrashFolder">
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<summary>Trash folder</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.SnapshotFolder">
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<summary>Snapshot folder</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.LostAndFoundFolder">
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<summary>Lost and found folder</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.SoundWAV">
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<member name="F:OpenMetaverse.AssetType.SoundWAV">
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<summary>Uncompressed sound</summary>
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<summary>Uncompressed sound</summary>
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@ -296,109 +310,44 @@
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<member name="F:OpenMetaverse.AssetType.Simstate">
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<member name="F:OpenMetaverse.AssetType.Simstate">
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<summary>Simstate file</summary>
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<summary>Simstate file</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.FavoriteFolder">
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<summary>Contains landmarks for favorites</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.Link">
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<member name="F:OpenMetaverse.AssetType.Link">
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<summary>Asset is a link to another inventory item</summary>
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<summary>Asset is a link to another inventory item</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.LinkFolder">
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<member name="F:OpenMetaverse.AssetType.LinkFolder">
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<summary>Asset is a link to another inventory folder</summary>
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<summary>Asset is a link to another inventory folder</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.MarketplaceFolder">
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<member name="F:OpenMetaverse.AssetType.EnsembleStart">
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<summary>Marketplace Folder. Same as an Category but different display methods.</summary>
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<summary>Beginning of the range reserved for ensembles</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.EnsembleEnd">
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<summary>End of the range reserved for ensembles</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.CurrentOutfitFolder">
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<summary>Folder containing inventory links to wearables and attachments
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that are part of the current outfit</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.OutfitFolder">
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<summary>Folder containing inventory items or links to
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inventory items of wearables and attachments
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together make a full outfit</summary>
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</member>
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<member name="F:OpenMetaverse.AssetType.MyOutfitsFolder">
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<summary>Root folder for the folders of type OutfitFolder</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.AssetType.Mesh">
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<member name="F:OpenMetaverse.AssetType.Mesh">
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<summary>Linden mesh format</summary>
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<summary>Linden mesh format</summary>
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</member>
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</member>
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<member name="T:OpenMetaverse.FolderType">
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<member name="F:OpenMetaverse.AssetType.Inbox">
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<summary>
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The different types of folder.
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</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.None">
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<summary>None folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Texture">
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<summary>Texture folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Sound">
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<summary>Sound folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.CallingCard">
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<summary>Calling card folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Landmark">
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<summary>Landmark folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Clothing">
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<summary>Clothing folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Object">
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<summary>Object folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Notecard">
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<summary>Notecard folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Root">
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<summary>The root folder type</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.LSLText">
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<summary>LSLText folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.BodyPart">
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<summary>Bodyparts folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Trash">
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<summary>Trash folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Snapshot">
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<summary>Snapshot folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.LostAndFound">
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<summary>Lost And Found folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Animation">
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<summary>Animation folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Gesture">
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<summary>Gesture folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Favorites">
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<summary>Favorites folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.EnsembleStart">
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<summary>Ensemble beginning range</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.EnsembleEnd">
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<summary>Ensemble ending range</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.CurrentOutfit">
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<summary>Current outfit folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Outfit">
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<summary>Outfit folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.MyOutfits">
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<summary>My outfits folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Mesh">
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<summary>Mesh folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Inbox">
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<summary>Marketplace direct delivery inbox ("Received Items")</summary>
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<summary>Marketplace direct delivery inbox ("Received Items")</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.FolderType.Outbox">
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<member name="F:OpenMetaverse.AssetType.Outbox">
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<summary>Marketplace direct delivery outbox</summary>
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<summary>Marketplace direct delivery outbox</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.FolderType.BasicRoot">
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<member name="F:OpenMetaverse.AssetType.BasicRoot">
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<summary>Basic root folder</summary>
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<summary></summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.MarketplaceListings">
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<summary>Marketplace listings folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.MarkplaceStock">
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<summary>Marketplace stock folder</summary>
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</member>
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<member name="F:OpenMetaverse.FolderType.Suitcase">
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<summary>Hypergrid Suitcase folder</summary>
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</member>
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</member>
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<member name="T:OpenMetaverse.InventoryType">
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<member name="T:OpenMetaverse.InventoryType">
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<summary>
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<summary>
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@ -1122,6 +1071,38 @@
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multiple writers
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multiple writers
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</summary>
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</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.head">
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<summary>Queue head</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.tail">
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<summary>Queue tail</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.count">
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<summary>Queue item count</summary>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
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<summary>
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Constructor
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</summary>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
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<summary>
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Enqueue an item
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</summary>
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<param name="item">Item to enqeue</param>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
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<summary>
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Try to dequeue an item
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</summary>
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<param name="item">Dequeued item if the dequeue was successful</param>
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<returns>True if an item was successfully deqeued, otherwise false</returns>
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</member>
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<member name="P:OpenMetaverse.LocklessQueue`1.Count">
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<summary>Gets the current number of items in the queue. Since this
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is a lockless collection this value should be treated as a close
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estimate</summary>
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</member>
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<member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
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<member name="T:OpenMetaverse.LocklessQueue`1.SingleLinkNode">
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<summary>
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<summary>
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Provides a node container for data in a singly linked list
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Provides a node container for data in a singly linked list
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@ -1143,38 +1124,6 @@
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Constructor
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Constructor
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</summary>
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</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.head">
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<summary>Queue head</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.tail">
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<summary>Queue tail</summary>
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</member>
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<member name="F:OpenMetaverse.LocklessQueue`1.count">
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<summary>Queue item count</summary>
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</member>
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<member name="P:OpenMetaverse.LocklessQueue`1.Count">
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<summary>Gets the current number of items in the queue. Since this
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is a lockless collection this value should be treated as a close
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estimate</summary>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.#ctor">
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<summary>
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Constructor
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</summary>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.Enqueue(`0)">
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<summary>
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Enqueue an item
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</summary>
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<param name="item">Item to enqeue</param>
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</member>
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<member name="M:OpenMetaverse.LocklessQueue`1.TryDequeue(`0@)">
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<summary>
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Try to dequeue an item
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</summary>
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<param name="item">Dequeued item if the dequeue was successful</param>
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<returns>True if an item was successfully deqeued, otherwise false</returns>
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</member>
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<member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
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<member name="M:OpenMetaverse.Matrix4.GetEulerAngles(System.Single@,System.Single@,System.Single@)">
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<summary>
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<summary>
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Convert this matrix to euler rotations
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Convert this matrix to euler rotations
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@ -1385,37 +1334,6 @@
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<member name="F:OpenMetaverse.TokenBucket.lastDrip">
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<member name="F:OpenMetaverse.TokenBucket.lastDrip">
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<summary>Time of the last drip, in system ticks</summary>
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<summary>Time of the last drip, in system ticks</summary>
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</member>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.Parent">
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<summary>
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The parent bucket of this bucket, or null if this bucket has no
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parent. The parent bucket will limit the aggregate bandwidth of all
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of its children buckets
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</summary>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.MaxBurst">
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<summary>
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Maximum burst rate in bytes per second. This is the maximum number
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of tokens that can accumulate in the bucket at any one time
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</summary>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.DripRate">
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<summary>
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The speed limit of this bucket in bytes per second. This is the
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number of tokens that are added to the bucket per second
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</summary>
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<remarks>Tokens are added to the bucket any time
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<seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
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the system tick interval (typically around 15-22ms)</remarks>
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</member>
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<member name="P:OpenMetaverse.TokenBucket.Content">
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<summary>
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The number of bytes that can be sent at this moment. This is the
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current number of tokens in the bucket
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<remarks>If this bucket has a parent bucket that does not have
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enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
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return false regardless of the content of this bucket</remarks>
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</summary>
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</member>
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<member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
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<member name="M:OpenMetaverse.TokenBucket.#ctor(OpenMetaverse.TokenBucket,System.Int32,System.Int32)">
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<summary>
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<summary>
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Default constructor
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Default constructor
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@ -1453,36 +1371,36 @@
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</summary>
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</summary>
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<returns>True if tokens were added to the bucket, otherwise false</returns>
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<returns>True if tokens were added to the bucket, otherwise false</returns>
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</member>
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</member>
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<member name="T:OpenMetaverse.Utils.Platform">
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<member name="P:OpenMetaverse.TokenBucket.Parent">
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<summary>
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<summary>
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Operating system
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The parent bucket of this bucket, or null if this bucket has no
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parent. The parent bucket will limit the aggregate bandwidth of all
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of its children buckets
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</summary>
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</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.Unknown">
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<member name="P:OpenMetaverse.TokenBucket.MaxBurst">
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<summary>Unknown</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.Windows">
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<summary>Microsoft Windows</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
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<summary>Microsoft Windows CE</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.Linux">
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<summary>Linux</summary>
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</member>
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<member name="F:OpenMetaverse.Utils.Platform.OSX">
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<summary>Apple OSX</summary>
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</member>
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<member name="T:OpenMetaverse.Utils.Runtime">
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<summary>
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<summary>
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Runtime platform
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Maximum burst rate in bytes per second. This is the maximum number
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of tokens that can accumulate in the bucket at any one time
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||||||
</summary>
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</summary>
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</member>
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</member>
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<member name="F:OpenMetaverse.Utils.Runtime.Windows">
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<member name="P:OpenMetaverse.TokenBucket.DripRate">
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<summary>.NET runtime</summary>
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<summary>
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||||||
|
The speed limit of this bucket in bytes per second. This is the
|
||||||
|
number of tokens that are added to the bucket per second
|
||||||
|
</summary>
|
||||||
|
<remarks>Tokens are added to the bucket any time
|
||||||
|
<seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> is called, at the granularity of
|
||||||
|
the system tick interval (typically around 15-22ms)</remarks>
|
||||||
</member>
|
</member>
|
||||||
<member name="F:OpenMetaverse.Utils.Runtime.Mono">
|
<member name="P:OpenMetaverse.TokenBucket.Content">
|
||||||
<summary>Mono runtime: http://www.mono-project.com/</summary>
|
<summary>
|
||||||
|
The number of bytes that can be sent at this moment. This is the
|
||||||
|
current number of tokens in the bucket
|
||||||
|
<remarks>If this bucket has a parent bucket that does not have
|
||||||
|
enough tokens for a request, <seealso cref="M:OpenMetaverse.TokenBucket.RemoveTokens(System.Int32)"/> will
|
||||||
|
return false regardless of the content of this bucket</remarks>
|
||||||
|
</summary>
|
||||||
</member>
|
</member>
|
||||||
<member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
|
<member name="F:OpenMetaverse.Utils.DEG_TO_RAD">
|
||||||
<summary>Used for converting degrees to radians</summary>
|
<summary>Used for converting degrees to radians</summary>
|
||||||
|
@ -1924,20 +1842,6 @@
|
||||||
<param name="type">A string containing the AssetType name</param>
|
<param name="type">A string containing the AssetType name</param>
|
||||||
<returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
|
<returns>The AssetType which matches the string name, or AssetType.Unknown if no match was found</returns>
|
||||||
</member>
|
</member>
|
||||||
<member name="M:OpenMetaverse.Utils.FolderTypeToString(OpenMetaverse.FolderType)">
|
|
||||||
<summary>
|
|
||||||
Takes a FolderType and returns the string representation
|
|
||||||
</summary>
|
|
||||||
<param name="type">The source <seealso cref="T:OpenMetaverse.FolderType"/></param>
|
|
||||||
<returns>The string version of the FolderType</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:OpenMetaverse.Utils.StringToFolderType(System.String)">
|
|
||||||
<summary>
|
|
||||||
Translate a string name of an FolderType into the proper Type
|
|
||||||
</summary>
|
|
||||||
<param name="type">A string containing the FolderType name</param>
|
|
||||||
<returns>The FolderType which matches the string name, or FolderType. None if no match was found</returns>
|
|
||||||
</member>
|
|
||||||
<member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
|
<member name="M:OpenMetaverse.Utils.InventoryTypeToString(OpenMetaverse.InventoryType)">
|
||||||
<summary>
|
<summary>
|
||||||
Convert an InventoryType to a string
|
Convert an InventoryType to a string
|
||||||
|
@ -2068,6 +1972,37 @@
|
||||||
<returns>Converted IP address object, or null if the conversion
|
<returns>Converted IP address object, or null if the conversion
|
||||||
failed</returns>
|
failed</returns>
|
||||||
</member>
|
</member>
|
||||||
|
<member name="T:OpenMetaverse.Utils.Platform">
|
||||||
|
<summary>
|
||||||
|
Operating system
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:OpenMetaverse.Utils.Platform.Unknown">
|
||||||
|
<summary>Unknown</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:OpenMetaverse.Utils.Platform.Windows">
|
||||||
|
<summary>Microsoft Windows</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:OpenMetaverse.Utils.Platform.WindowsCE">
|
||||||
|
<summary>Microsoft Windows CE</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:OpenMetaverse.Utils.Platform.Linux">
|
||||||
|
<summary>Linux</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:OpenMetaverse.Utils.Platform.OSX">
|
||||||
|
<summary>Apple OSX</summary>
|
||||||
|
</member>
|
||||||
|
<member name="T:OpenMetaverse.Utils.Runtime">
|
||||||
|
<summary>
|
||||||
|
Runtime platform
|
||||||
|
</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:OpenMetaverse.Utils.Runtime.Windows">
|
||||||
|
<summary>.NET runtime</summary>
|
||||||
|
</member>
|
||||||
|
<member name="F:OpenMetaverse.Utils.Runtime.Mono">
|
||||||
|
<summary>Mono runtime: http://www.mono-project.com/</summary>
|
||||||
|
</member>
|
||||||
<member name="T:OpenMetaverse.UUID">
|
<member name="T:OpenMetaverse.UUID">
|
||||||
<summary>
|
<summary>
|
||||||
A 128-bit Universally Unique Identifier, used throughout the Second
|
A 128-bit Universally Unique Identifier, used throughout the Second
|
||||||
|
|
Binary file not shown.
Loading…
Reference in New Issue