add regression test for detaching an attachment to the scene
parent
002313bf13
commit
1dba047e4d
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@ -146,6 +146,39 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest));
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Assert.That(presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo((int)AttachmentPoint.Chest));
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}
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}
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[Test]
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public void TestDetachAttachmentToScene()
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{
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TestHelpers.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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UUID attItemId = TestHelpers.ParseTail(0x2);
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UUID attAssetId = TestHelpers.ParseTail(0x3);
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string attName = "att";
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UserAccountHelpers.CreateUserWithInventory(scene, userId);
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ScenePresence presence = SceneHelpers.AddScenePresence(scene, userId);
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InventoryItemBase attItem
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= UserInventoryHelpers.CreateInventoryItem(
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scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
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UUID attSoId = m_attMod.RezSingleAttachmentFromInventory(
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presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
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m_attMod.DetachSingleAttachmentToGround(attSoId, presence.ControllingClient);
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// Check status on scene presence
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Assert.That(presence.HasAttachments(), Is.False);
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List<SceneObjectGroup> attachments = presence.Attachments;
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Assert.That(attachments.Count, Is.EqualTo(0));
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// Check item status
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Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Null);
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// Check object in scene
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Assert.That(scene.GetSceneObjectGroup("att"), Is.Not.Null);
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}
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[Test]
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[Test]
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public void TestDetachAttachmentToInventory()
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public void TestDetachAttachmentToInventory()
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{
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{
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