BulletSim: parameterize selection of linkset implementation
parent
b0eccd5044
commit
1dc23b2b97
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@ -36,21 +36,29 @@ public abstract class BSLinkset
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{
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{
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// private static string LogHeader = "[BULLETSIM LINKSET]";
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// private static string LogHeader = "[BULLETSIM LINKSET]";
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public enum LinksetImplementation
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{
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Constraint = 0, // linkset tied together with constraints
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Compound = 1, // linkset tied together as a compound object
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Manual = 2 // linkset tied together manually (code moves all the pieces)
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}
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// Create the correct type of linkset for this child
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// Create the correct type of linkset for this child
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public static BSLinkset Factory(BSScene physScene, BSPhysObject parent)
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public static BSLinkset Factory(BSScene physScene, BSPhysObject parent)
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{
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{
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BSLinkset ret = null;
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BSLinkset ret = null;
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/*
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if (parent.IsPhysical)
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ret = new BSLinksetConstraints(physScene, parent);
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else
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ret = new BSLinksetManual(physScene, parent);
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*/
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// at the moment, there is only one
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switch ((int)physScene.Params.linksetImplementation)
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// ret = new BSLinksetConstraints(physScene, parent);
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{
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case (int)LinksetImplementation.Compound:
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ret = new BSLinksetCompound(physScene, parent);
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ret = new BSLinksetCompound(physScene, parent);
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break;
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case (int)LinksetImplementation.Manual:
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// ret = new BSLinksetManual(physScene, parent);
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break;
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default:
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ret = new BSLinksetConstraints(physScene, parent);
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break;
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}
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return ret;
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return ret;
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}
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}
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@ -1214,6 +1214,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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(s) => { return s.m_params[0].numberOfSolverIterations; },
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(s) => { return s.m_params[0].numberOfSolverIterations; },
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(s,p,l,v) => { s.m_params[0].numberOfSolverIterations = v; } ),
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(s,p,l,v) => { s.m_params[0].numberOfSolverIterations = v; } ),
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new ParameterDefn("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound)",
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(float)BSLinkset.LinksetImplementation.Constraint,
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(s,cf,p,v) => { s.m_params[0].linksetImplementation = cf.GetFloat(p,v); },
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(s) => { return s.m_params[0].linksetImplementation; },
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(s,p,l,v) => { s.m_params[0].linksetImplementation = v; } ),
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new ParameterDefn("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.",
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new ParameterDefn("LinkConstraintUseFrameOffset", "For linksets built with constraints, enable frame offsetFor linksets built with constraints, enable frame offset.",
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ConfigurationParameters.numericFalse,
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ConfigurationParameters.numericFalse,
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(s,cf,p,v) => { s.m_params[0].linkConstraintUseFrameOffset = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); },
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(s,cf,p,v) => { s.m_params[0].linkConstraintUseFrameOffset = s.NumericBool(cf.GetBoolean(p, s.BoolNumeric(v))); },
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@ -300,6 +300,7 @@ public struct ConfigurationParameters
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public float shouldEnableFrictionCaching;
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public float shouldEnableFrictionCaching;
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public float numberOfSolverIterations;
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public float numberOfSolverIterations;
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public float linksetImplementation;
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public float linkConstraintUseFrameOffset;
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public float linkConstraintUseFrameOffset;
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public float linkConstraintEnableTransMotor;
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public float linkConstraintEnableTransMotor;
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public float linkConstraintTransMotorMaxVel;
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public float linkConstraintTransMotorMaxVel;
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