refactor: migrate DropObject handling fully into AttachmentsModule from Scene

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-08-30 22:25:38 +01:00
parent 37a5cf5783
commit 1de68b34d9
6 changed files with 17 additions and 30 deletions

View File

@ -51,7 +51,7 @@ namespace OpenSim.Framework
UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
bool RezSelected, bool RemoveItem, UUID fromTaskID);
public delegate UUID RezSingleAttachmentFromInv(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
public delegate ISceneEntity RezSingleAttachmentFromInv(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
public delegate void RezMultipleAttachmentsFromInv(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);

View File

@ -46,7 +46,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene = null;
private Scene m_scene;
private IDialogModule m_dialogModule;
public string Name { get { return "Attachments Module"; } }
@ -83,6 +83,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
client.OnObjectAttach += AttachObject;
client.OnObjectDetach += DetachObject;
client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
client.OnObjectDrop += DetachSingleAttachmentToGround;
}
public void UnsubscribeFromClientEvents(IClientAPI client)
@ -92,6 +93,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
client.OnObjectAttach -= AttachObject;
client.OnObjectDetach -= DetachObject;
client.OnDetachAttachmentIntoInv -= DetachSingleAttachmentToInv;
client.OnObjectDrop -= DetachSingleAttachmentToGround;
}
/// <summary>
@ -250,12 +252,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
{
return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
}
public UUID RezSingleAttachmentFromInventory(
public ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
{
// m_log.DebugFormat(
@ -269,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_log.ErrorFormat(
"[ATTACHMENTS MODULE]: Could not find presence for client {0} {1} in RezSingleAttachmentFromInventory()",
remoteClient.Name, remoteClient.AgentId);
return UUID.Zero;
return null;
}
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
@ -286,10 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
ShowAttachInUserInventory(att, sp, itemID, AttachmentPt);
}
if (null == att)
return UUID.Zero;
else
return att.UUID;
return att;
}
private SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
@ -449,13 +448,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
}
}
public void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient)
public void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
{
// m_log.DebugFormat(
// "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
// remoteClient.Name, sceneObjectID);
SceneObjectGroup so = m_scene.GetSceneObjectGroup(sceneObjectID);
SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId);
if (so == null)
return;
@ -489,7 +488,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
remoteClient.SendRemoveInventoryItem(inventoryID);
}
m_scene.EventManager.TriggerOnAttach(so.LocalId, sceneObjectID, UUID.Zero);
m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
}
/// <summary>

View File

@ -168,12 +168,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
UserInventoryHelpers.CreateInventoryItem(
scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object);
// Check item status
Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItemId)), Is.Not.Null);
UUID attSoId = m_attMod.RezSingleAttachmentFromInventory(
ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory(
m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest);
m_attMod.DetachSingleAttachmentToGround(attSoId, m_presence.ControllingClient);
m_attMod.DetachSingleAttachmentToGround(so.LocalId, m_presence.ControllingClient);
// Check scene presence status
Assert.That(m_presence.HasAttachments(), Is.False);

View File

@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="itemID"></param>
/// <param name="AttachmentPt"></param>
/// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
/// <summary>
/// Rez an attachment from user inventory
@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Interfaces
/// False is required so that we don't attempt to update information when a user enters a scene with the
/// attachment already correctly set up in inventory.
/// <returns>The uuid of the scene object that was attached. Null if the scene object could not be found</returns>
UUID RezSingleAttachmentFromInventory(
ISceneEntity RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
/// <summary>
@ -105,9 +105,9 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary>
/// Detach the given item to the ground.
/// </summary>
/// <param name="sceneObjectID"></param>
/// <param name="objectLocalID"></param>
/// <param name="remoteClient"></param>
void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient);
void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient);
/// <summary>
/// Detach the given item so that it remains in the user's inventory.

View File

@ -2772,7 +2772,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUndo += m_sceneGraph.HandleUndo;
client.OnRedo += m_sceneGraph.HandleRedo;
client.OnObjectDescription += m_sceneGraph.PrimDescription;
client.OnObjectDrop += m_sceneGraph.DropObject;
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner += ObjectOwner;
}
@ -2899,7 +2898,6 @@ namespace OpenSim.Region.Framework.Scenes
client.OnUndo -= m_sceneGraph.HandleUndo;
client.OnRedo -= m_sceneGraph.HandleRedo;
client.OnObjectDescription -= m_sceneGraph.PrimDescription;
client.OnObjectDrop -= m_sceneGraph.DropObject;
client.OnObjectIncludeInSearch -= m_sceneGraph.MakeObjectSearchable;
client.OnObjectOwner -= ObjectOwner;
}

View File

@ -548,13 +548,6 @@ namespace OpenSim.Region.Framework.Scenes
m_activeScripts += number;
}
public void DropObject(uint objectLocalID, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(objectLocalID);
if (group != null)
m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
}
protected internal void HandleUndo(IClientAPI remoteClient, UUID primId)
{
if (primId != UUID.Zero)