Adjust sit target and the llSetLinkPrimitiveParams sit position hack
to match SL.avinationmerge
parent
65f5f60317
commit
1e1270166f
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@ -91,7 +91,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// rotation, prim cut, prim twist, prim taper, and prim shear. See mantis
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/// issue #1716
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/// </summary>
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public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.418f);
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public static readonly Vector3 SIT_TARGET_ADJUSTMENT = new Vector3(0.0f, 0.0f, 0.4f);
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/// <summary>
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/// Movement updates for agents in neighboring regions are sent directly to clients.
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@ -2301,7 +2301,27 @@ namespace OpenSim.Region.Framework.Scenes
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//Quaternion result = (sitTargetOrient * vq) * nq;
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m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT;
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double x, y, z, m;
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Quaternion r = sitTargetOrient;
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m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
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if (Math.Abs(1.0 - m) > 0.000001)
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{
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m = 1.0 / Math.Sqrt(m);
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r.X *= (float)m;
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r.Y *= (float)m;
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r.Z *= (float)m;
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r.W *= (float)m;
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}
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x = 2 * (r.X * r.Z + r.Y * r.W);
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y = 2 * (-r.X * r.W + r.Y * r.Z);
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z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
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Vector3 up = new Vector3((float)x, (float)y, (float)z);
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Vector3 sitOffset = up * Appearance.AvatarHeight * 0.02638f;
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m_pos = sitTargetPos + sitOffset + SIT_TARGET_ADJUSTMENT;
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Rotation = sitTargetOrient;
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ParentPosition = part.AbsolutePosition;
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part.ParentGroup.AddAvatar(UUID);
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@ -7542,27 +7542,59 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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int remain = rules.Length - idx;
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switch (code)
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{
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case (int)ScriptBaseClass.PRIM_POSITION:
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if (remain < 1)
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return;
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LSL_Vector v;
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v = rules.GetVector3Item(idx++);
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av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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av.SendAvatarDataToAllAgents();
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{
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if (remain < 1)
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return;
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LSL_Vector v;
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v = rules.GetVector3Item(idx++);
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SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
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if (part == null)
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break;
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LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
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LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
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if (llGetLinkNumber() > 1)
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{
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localRot = llGetLocalRot();
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localPos = llGetLocalPos();
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}
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v -= localPos;
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v /= localRot;
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LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
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v = v + 2 * sitOffset;
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av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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av.SendAvatarDataToAllAgents();
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}
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break;
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case (int)ScriptBaseClass.PRIM_ROTATION:
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if (remain < 1)
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return;
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LSL_Rotation r;
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r = rules.GetQuaternionItem(idx++);
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av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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av.SendAvatarDataToAllAgents();
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{
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if (remain < 1)
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return;
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LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
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LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
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if (llGetLinkNumber() > 1)
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{
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localRot = llGetLocalRot();
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localPos = llGetLocalPos();
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}
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LSL_Rotation r;
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r = rules.GetQuaternionItem(idx++);
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r = r * llGetRootRotation() / localRot;
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av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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av.SendAvatarDataToAllAgents();
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}
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break;
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}
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}
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