Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim
commit
1e4238af92
|
@ -532,6 +532,11 @@ namespace OpenSim.Framework.Communications.Tests
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return false;
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return false;
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}
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}
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|
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public bool DeleteFolders(UUID ownerID, List<UUID> ids)
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{
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return false;
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}
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public bool PurgeFolder(InventoryFolderBase folder)
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public bool PurgeFolder(InventoryFolderBase folder)
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{
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{
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return false;
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return false;
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|
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@ -260,7 +260,7 @@ namespace OpenSim.Framework
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IClientAPI remoteClient, List<UUID> itemIDs);
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IClientAPI remoteClient, List<UUID> itemIDs);
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public delegate void RemoveInventoryFolder(
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public delegate void RemoveInventoryFolder(
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IClientAPI remoteClient, UUID folderID);
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IClientAPI remoteClient, List<UUID> folderIDs);
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public delegate void RequestAsset(IClientAPI remoteClient, RequestAssetArgs transferRequest);
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public delegate void RequestAsset(IClientAPI remoteClient, RequestAssetArgs transferRequest);
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@ -28,7 +28,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace OpenSim.Framework.Communications.Cache
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namespace OpenSim.Grid.InventoryServer
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{
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{
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public class AuthedSessionCache
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public class AuthedSessionCache
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{
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{
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@ -30,8 +30,10 @@ using System.Reflection;
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using log4net;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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namespace OpenSim.Framework.Communications
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namespace OpenSim.Grid.InventoryServer
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{
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{
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/// <summary>
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/// <summary>
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/// Abstract base class used by local and grid implementations of an inventory service.
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/// Abstract base class used by local and grid implementations of an inventory service.
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@ -7090,14 +7090,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (OnRemoveInventoryFolder != null)
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if (OnRemoveInventoryFolder != null)
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{
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{
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handlerRemoveInventoryFolder = null;
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handlerRemoveInventoryFolder = null;
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List<UUID> uuids = new List<UUID>();
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foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData)
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foreach (RemoveInventoryFolderPacket.FolderDataBlock datablock in removeFolder.FolderData)
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{
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{
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uuids.Add(datablock.FolderID);
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}
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handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
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handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
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if (handlerRemoveInventoryFolder != null)
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if (handlerRemoveInventoryFolder != null)
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{
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{
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handlerRemoveInventoryFolder(this, datablock.FolderID);
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handlerRemoveInventoryFolder(this, uuids);
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}
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}
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}
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}
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}
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break;
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break;
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@ -7114,14 +7115,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (OnRemoveInventoryFolder != null)
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if (OnRemoveInventoryFolder != null)
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{
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{
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handlerRemoveInventoryFolder = null;
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handlerRemoveInventoryFolder = null;
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List<UUID> uuids = new List<UUID>();
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foreach (RemoveInventoryObjectsPacket.FolderDataBlock datablock in removeObject.FolderData)
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foreach (RemoveInventoryObjectsPacket.FolderDataBlock datablock in removeObject.FolderData)
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{
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{
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|
uuids.Add(datablock.FolderID);
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}
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handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
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handlerRemoveInventoryFolder = OnRemoveInventoryFolder;
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if (handlerRemoveInventoryFolder != null)
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if (handlerRemoveInventoryFolder != null)
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{
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{
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handlerRemoveInventoryFolder(this, datablock.FolderID);
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handlerRemoveInventoryFolder(this, uuids);
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}
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}
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}
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}
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}
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|
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@ -138,6 +138,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// <returns>true if the folder was successfully moved</returns>
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/// <returns>true if the folder was successfully moved</returns>
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public abstract bool MoveFolder(InventoryFolderBase folder);
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public abstract bool MoveFolder(InventoryFolderBase folder);
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|
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/// <summary>
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/// Delete a list of inventory folders (from trash)
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/// </summary>
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public abstract bool DeleteFolders(UUID ownerID, List<UUID> folderIDs);
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|
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/// <summary>
|
/// <summary>
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/// Purge an inventory folder of all its items and subfolders.
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/// Purge an inventory folder of all its items and subfolders.
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/// </summary>
|
/// </summary>
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|
|
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@ -330,6 +330,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
|
}
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}
|
}
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|
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public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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|
{
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|
if (folderIDs == null)
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|
return false;
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|
if (folderIDs.Count == 0)
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|
return false;
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|
if (IsLocalGridUser(ownerID))
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return m_GridService.DeleteFolders(ownerID, folderIDs);
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|
else
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|
{
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UUID sessionID = GetSessionID(ownerID);
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string uri = GetUserInventoryURI(ownerID) + "/" + ownerID.ToString();
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return m_HGService.DeleteFolders(uri, folderIDs, sessionID);
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}
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|
}
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|
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public override bool MoveFolder(InventoryFolderBase folder)
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public override bool MoveFolder(InventoryFolderBase folder)
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{
|
{
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if (folder == null)
|
if (folder == null)
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|
|
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@ -258,6 +258,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_InventoryService.MoveFolder(folder);
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return m_InventoryService.MoveFolder(folder);
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}
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}
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public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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{
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return m_InventoryService.DeleteFolders(ownerID, folderIDs);
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}
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/// <summary>
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/// <summary>
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/// Purge an inventory folder of all its items and subfolders.
|
/// Purge an inventory folder of all its items and subfolders.
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/// </summary>
|
/// </summary>
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|
|
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@ -243,6 +243,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
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return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
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}
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}
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|
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|
public override bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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|
{
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|
if (folderIDs == null)
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|
return false;
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|
if (folderIDs.Count == 0)
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|
return false;
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UUID sessionID = GetSessionID(ownerID);
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return m_RemoteConnector.DeleteFolders(ownerID.ToString(), folderIDs, sessionID);
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|
}
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public override bool PurgeFolder(InventoryFolderBase folder)
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public override bool PurgeFolder(InventoryFolderBase folder)
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{
|
{
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if (folder == null)
|
if (folder == null)
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|
|
|
@ -789,23 +789,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
|
}
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|
|
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/// <summary>
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/// <summary>
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/// Removes an inventory folder. Although there is a packet in the Linden protocol for this, it may be
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/// Removes an inventory folder. This packet is sent when the user
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/// legacy and not currently used (purge folder is used to remove folders from trash instead).
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/// right-clicks a folder that's already in trash and chooses "purge"
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/// </summary>
|
/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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/// <param name="folderID"></param>
|
/// <param name="folderID"></param>
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private void RemoveInventoryFolder(IClientAPI remoteClient, UUID folderID)
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private void RemoveInventoryFolder(IClientAPI remoteClient, List<UUID> folderIDs)
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{
|
{
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// Unclear is this handler is ever called by the Linden client, but it might
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m_log.DebugFormat("[SCENE INVENTORY]: RemoveInventoryFolders count {0}", folderIDs.Count);
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InventoryService.DeleteFolders(remoteClient.AgentId, folderIDs);
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InventoryFolderBase folder = new InventoryFolderBase(folderID);
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folder.Owner = remoteClient.AgentId;
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InventoryFolderBase trash = InventoryService.GetFolderForType(remoteClient.AgentId, AssetType.TrashFolder);
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|
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if (trash != null)
|
|
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{
|
|
||||||
folder.ParentID = trash.ID;
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|
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InventoryService.MoveFolder(folder);
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|
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}
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|
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}
|
}
|
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|
|
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private SceneObjectGroup GetGroupByPrim(uint localID)
|
private SceneObjectGroup GetGroupByPrim(uint localID)
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|
|
|
@ -552,7 +552,7 @@ namespace OpenSim.Region.Framework.Scenes
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|
|
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public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
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public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
|
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{
|
{
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InventoryFolderBase folder = new InventoryFolderBase(folderID);
|
InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId);
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folder = InventoryService.GetFolder(folder);
|
folder = InventoryService.GetFolder(folder);
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if (folder != null)
|
if (folder != null)
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{
|
{
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|
|
|
@ -104,6 +104,10 @@ namespace OpenSim.Server.Handlers.Inventory
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new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
|
new RestDeserialiseSecureHandler<InventoryFolderBase, bool>(
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"POST", "/PurgeFolder/", m_InventoryService.PurgeFolder, CheckAuthSession));
|
"POST", "/PurgeFolder/", m_InventoryService.PurgeFolder, CheckAuthSession));
|
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|
|
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|
m_httpServer.AddStreamHandler(
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|
new RestDeserialiseSecureHandler<List<Guid>, bool>(
|
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|
"POST", "/DeleteFolders/", DeleteFolders, CheckAuthSession));
|
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|
|
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m_httpServer.AddStreamHandler(
|
m_httpServer.AddStreamHandler(
|
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new RestDeserialiseSecureHandler<List<Guid>, bool>(
|
new RestDeserialiseSecureHandler<List<Guid>, bool>(
|
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"POST", "/DeleteItem/", DeleteItems, CheckAuthSession));
|
"POST", "/DeleteItem/", DeleteItems, CheckAuthSession));
|
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|
@ -254,6 +258,15 @@ namespace OpenSim.Server.Handlers.Inventory
|
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return m_InventoryService.GetAssetPermissions(item.Owner, item.AssetID);
|
return m_InventoryService.GetAssetPermissions(item.Owner, item.AssetID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool DeleteFolders(List<Guid> items)
|
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|
{
|
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|
List<UUID> uuids = new List<UUID>();
|
||||||
|
foreach (Guid g in items)
|
||||||
|
uuids.Add(new UUID(g));
|
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|
// oops we lost the user info here. Bad bad handlers
|
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|
return m_InventoryService.DeleteFolders(UUID.Zero, uuids);
|
||||||
|
}
|
||||||
|
|
||||||
public bool DeleteItems(List<Guid> items)
|
public bool DeleteItems(List<Guid> items)
|
||||||
{
|
{
|
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List<UUID> uuids = new List<UUID>();
|
List<UUID> uuids = new List<UUID>();
|
||||||
|
|
|
@ -201,6 +201,19 @@ namespace OpenSim.Services.Connectors.Inventory
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool DeleteFolders(string id, List<UUID> folders, UUID sessionID)
|
||||||
|
{
|
||||||
|
string url = string.Empty;
|
||||||
|
string userID = string.Empty;
|
||||||
|
|
||||||
|
if (StringToUrlAndUserID(id, out url, out userID))
|
||||||
|
{
|
||||||
|
ISessionAuthInventoryService connector = GetConnector(url);
|
||||||
|
return connector.DeleteFolders(userID, folders, sessionID);
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
public bool PurgeFolder(string id, InventoryFolderBase folder, UUID sessionID)
|
||||||
{
|
{
|
||||||
string url = string.Empty;
|
string url = string.Empty;
|
||||||
|
|
|
@ -88,6 +88,11 @@ namespace OpenSim.Services.Connectors
|
||||||
/// <returns>true if the folder was successfully moved</returns>
|
/// <returns>true if the folder was successfully moved</returns>
|
||||||
bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delete a list of inventory folders (from trash)
|
||||||
|
/// </summary>
|
||||||
|
bool DeleteFolders(string userID, List<UUID> folders, UUID session_id);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Purge an inventory folder of all its items and subfolders.
|
/// Purge an inventory folder of all its items and subfolders.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -308,6 +308,25 @@ namespace OpenSim.Services.Connectors
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool DeleteFolders(string userID, List<UUID> folderIDs, UUID sessionID)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
List<Guid> guids = new List<Guid>();
|
||||||
|
foreach (UUID u in folderIDs)
|
||||||
|
guids.Add(u.Guid);
|
||||||
|
return SynchronousRestSessionObjectPoster<List<Guid>, bool>.BeginPostObject(
|
||||||
|
"POST", m_ServerURI + "/DeleteFolders/", guids, sessionID.ToString(), userID);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory folders operation failed, {0} {1}",
|
||||||
|
e.Source, e.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
@ -481,12 +500,12 @@ namespace OpenSim.Services.Connectors
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID sessionID)
|
public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
|
return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
|
||||||
"POST", m_ServerURI + "/QueryFolder/", item, sessionID.ToString(), item.Owner.ToString());
|
"POST", m_ServerURI + "/QueryFolder/", folder, sessionID.ToString(), userID);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -136,6 +136,12 @@ namespace OpenSim.Services.Connectors
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public bool PurgeFolder(InventoryFolderBase folder)
|
public bool PurgeFolder(InventoryFolderBase folder)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -121,6 +121,14 @@ namespace OpenSim.Services.Interfaces
|
||||||
/// <returns>true if the folder was successfully moved</returns>
|
/// <returns>true if the folder was successfully moved</returns>
|
||||||
bool MoveFolder(InventoryFolderBase folder);
|
bool MoveFolder(InventoryFolderBase folder);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Delete an item from the user's inventory
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="item"></param>
|
||||||
|
/// <returns>true if the item was successfully deleted</returns>
|
||||||
|
//bool DeleteItem(InventoryItemBase item);
|
||||||
|
bool DeleteFolders(UUID userID, List<UUID> folderIDs);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Purge an inventory folder of all its items and subfolders.
|
/// Purge an inventory folder of all its items and subfolders.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -425,15 +425,27 @@ namespace OpenSim.Services.InventoryService
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual InventoryFolderBase GetFolder(InventoryFolderBase item)
|
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||||
{
|
{
|
||||||
InventoryFolderBase result = m_Database.getInventoryFolder(item.ID);
|
InventoryFolderBase result = m_Database.getInventoryFolder(folder.ID);
|
||||||
if (result != null)
|
if (result != null)
|
||||||
return result;
|
return result;
|
||||||
|
|
||||||
|
m_log.DebugFormat("[INVENTORY SERVICE]: GetFolder failed to find folder {0}", folder.ID);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
|
||||||
|
{
|
||||||
|
foreach (UUID id in folderIDs)
|
||||||
|
{
|
||||||
|
InventoryFolderBase folder = new InventoryFolderBase(id, ownerID);
|
||||||
|
PurgeFolder(folder);
|
||||||
|
m_Database.deleteInventoryFolder(id);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Purge a folder of all items items and subfolders.
|
/// Purge a folder of all items items and subfolders.
|
||||||
///
|
///
|
||||||
|
|
|
@ -128,6 +128,11 @@ namespace OpenSim.Tests.Common.Mock
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool DeleteFolders(UUID ownerID, List<UUID> ids)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public bool PurgeFolder(InventoryFolderBase folder)
|
public bool PurgeFolder(InventoryFolderBase folder)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -1,24 +0,0 @@
|
||||||
<Addin id="OpenSim.Grid.AssetInventoryServer" isroot="true" version="0.1">
|
|
||||||
<Runtime>
|
|
||||||
<Import assembly="OpenSim.Grid.AssetInventoryServer.exe" />
|
|
||||||
<Import assembly="OpenSim.Framework.dll" />
|
|
||||||
</Runtime>
|
|
||||||
<ExtensionPoint path="/OpenSim/AssetInventoryServer/Frontend">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Grid.AssetInventoryServer.IAssetInventoryServerPlugin" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
<ExtensionPoint path="/OpenSim/AssetInventoryServer/AssetStorageProvider">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Grid.AssetInventoryServer.IAssetStorageProvider" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
<ExtensionPoint path="/OpenSim/AssetInventoryServer/InventoryStorageProvider">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Grid.AssetInventoryServer.IInventoryStorageProvider" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
<ExtensionPoint path="/OpenSim/AssetInventoryServer/AuthenticationProvider">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Grid.AssetInventoryServer.IAuthenticationProvider" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
<ExtensionPoint path="/OpenSim/AssetInventoryServer/AuthorizationProvider">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Grid.AssetInventoryServer.IAuthorizationProvider" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
<ExtensionPoint path="/OpenSim/AssetInventoryServer/MetricsProvider">
|
|
||||||
<ExtensionNode name="Plugin" type="OpenSim.Framework.PluginExtensionNode" objectType="OpenSim.Grid.AssetInventoryServer.IMetricsProvider" />
|
|
||||||
</ExtensionPoint>
|
|
||||||
</Addin>
|
|
|
@ -1,34 +0,0 @@
|
||||||
<?xml version="1.0" encoding="utf-8" ?>
|
|
||||||
<configuration>
|
|
||||||
<configSections>
|
|
||||||
<section name="log4net" type="log4net.Config.Log4NetConfigurationSectionHandler,log4net" />
|
|
||||||
</configSections>
|
|
||||||
<appSettings>
|
|
||||||
</appSettings>
|
|
||||||
<log4net>
|
|
||||||
<appender name="Console" type="OpenSim.Framework.Console.OpenSimAppender, OpenSim.Framework.Console">
|
|
||||||
<layout type="log4net.Layout.PatternLayout">
|
|
||||||
<conversionPattern value="%date{HH:mm:ss} - %message%newline" />
|
|
||||||
</layout>
|
|
||||||
</appender>
|
|
||||||
<appender name="LogFileAppender" type="log4net.Appender.FileAppender">
|
|
||||||
<file value="OpenSim.Grid.AssetInventoryServer.log" />
|
|
||||||
<appendToFile value="true" />
|
|
||||||
<layout type="log4net.Layout.PatternLayout">
|
|
||||||
<conversionPattern value="%date %-5level - %logger %message%newline" />
|
|
||||||
</layout>
|
|
||||||
</appender>
|
|
||||||
|
|
||||||
<!-- if you'd like to know what NHibernate is doing more set value="DEBUG" -->
|
|
||||||
<logger name="NHibernate" additivity="false">
|
|
||||||
<level value="INFO"/>
|
|
||||||
<appender-ref ref="NHibernateFileLog"/>
|
|
||||||
</logger>
|
|
||||||
|
|
||||||
<root>
|
|
||||||
<level value="DEBUG" />
|
|
||||||
<appender-ref ref="Console" />
|
|
||||||
<appender-ref ref="LogFileAppender" />
|
|
||||||
</root>
|
|
||||||
</log4net>
|
|
||||||
</configuration>
|
|
Loading…
Reference in New Issue