Show more meaningful error messages when failed to give an item to another user

0.8.0.3
Oren Hurvitz 2014-05-05 11:06:49 +03:00
parent df49196e17
commit 1e5cff32fc
6 changed files with 59 additions and 29 deletions

View File

@ -496,12 +496,13 @@ namespace OpenSim.Groups
Util.ParseUniversalUserIdentifier(notice.noticeData.AttachmentOwnerID, out giver, out tmp, out tmp, out tmp, out tmp); Util.ParseUniversalUserIdentifier(notice.noticeData.AttachmentOwnerID, out giver, out tmp, out tmp, out tmp, out tmp);
m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId); m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId);
string message;
InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId, InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId,
giver, notice.noticeData.AttachmentItemID); giver, notice.noticeData.AttachmentItemID, out message);
if (itemCopy == null) if (itemCopy == null)
{ {
remoteClient.SendAgentAlertMessage("Can't find item to give. Nothing given.", false); remoteClient.SendAgentAlertMessage(message, false);
return; return;
} }

View File

@ -865,18 +865,26 @@ namespace OpenSim.Region.ClientStack.Linden
item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID)); item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
if (item != null) if (item != null)
{ {
copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID); string message;
if (copyItem != null && client != null) copyItem = m_Scene.GiveInventoryItem(m_HostCapsObj.AgentID, item.Owner, itemID, folderID, out message);
if (client != null)
{
if (copyItem != null)
{ {
m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder); m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
client.SendBulkUpdateInventory(copyItem); client.SendBulkUpdateInventory(copyItem);
} }
else
{
client.SendAgentAlertMessage(message, false);
}
}
} }
else else
{ {
m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID); m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard - Failed to retrieve item {0} from notecard {1}", itemID, notecardID);
if (client != null) if (client != null)
client.SendAlertMessage("Failed to retrieve item"); client.SendAgentAlertMessage("Failed to retrieve item", false);
} }
} }
catch (Exception e) catch (Exception e)

View File

@ -181,7 +181,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
folderID, new UUID(im.toAgentID)); folderID, new UUID(im.toAgentID));
InventoryFolderBase folderCopy InventoryFolderBase folderCopy
= scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero);
if (folderCopy == null) if (folderCopy == null)
{ {
@ -217,13 +217,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
"into agent {1}'s inventory", "into agent {1}'s inventory",
itemID, new UUID(im.toAgentID)); itemID, new UUID(im.toAgentID));
InventoryItemBase itemCopy = scene.GiveInventoryItem( string message;
new UUID(im.toAgentID), InventoryItemBase itemCopy = scene.GiveInventoryItem(new UUID(im.toAgentID), client.AgentId, itemID, out message);
client.AgentId, itemID);
if (itemCopy == null) if (itemCopy == null)
{ {
client.SendAgentAlertMessage("Can't find item to give. Nothing given.", false); client.SendAgentAlertMessage(message, false);
return; return;
} }

View File

@ -534,9 +534,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="recipientClient"></param> /// <param name="recipientClient"></param>
/// <param name="senderId">ID of the sender of the item</param> /// <param name="senderId">ID of the sender of the item</param>
/// <param name="itemId"></param> /// <param name="itemId"></param>
public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId) public virtual void GiveInventoryItem(IClientAPI recipientClient, UUID senderId, UUID itemId, out string message)
{ {
InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId); InventoryItemBase itemCopy = GiveInventoryItem(recipientClient.AgentId, senderId, itemId, out message);
if (itemCopy != null) if (itemCopy != null)
recipientClient.SendBulkUpdateInventory(itemCopy); recipientClient.SendBulkUpdateInventory(itemCopy);
@ -549,9 +549,9 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="senderId">ID of the sender of the item</param> /// <param name="senderId">ID of the sender of the item</param>
/// <param name="itemId"></param> /// <param name="itemId"></param>
/// <returns>The inventory item copy given, null if the give was unsuccessful</returns> /// <returns>The inventory item copy given, null if the give was unsuccessful</returns>
public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId) public virtual InventoryItemBase GiveInventoryItem(UUID recipient, UUID senderId, UUID itemId, out string message)
{ {
return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero); return GiveInventoryItem(recipient, senderId, itemId, UUID.Zero, out message);
} }
/// <summary> /// <summary>
@ -568,12 +568,15 @@ namespace OpenSim.Region.Framework.Scenes
/// The inventory item copy given, null if the give was unsuccessful /// The inventory item copy given, null if the give was unsuccessful
/// </returns> /// </returns>
public virtual InventoryItemBase GiveInventoryItem( public virtual InventoryItemBase GiveInventoryItem(
UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId) UUID recipient, UUID senderId, UUID itemId, UUID recipientFolderId, out string message)
{ {
//Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem"); //Console.WriteLine("Scene.Inventory.cs: GiveInventoryItem");
if (!Permissions.CanTransferUserInventory(itemId, senderId, recipient)) if (!Permissions.CanTransferUserInventory(itemId, senderId, recipient))
{
message = "Not allowed to transfer this item.";
return null; return null;
}
InventoryItemBase item = new InventoryItemBase(itemId, senderId); InventoryItemBase item = new InventoryItemBase(itemId, senderId);
item = InventoryService.GetItem(item); item = InventoryService.GetItem(item);
@ -582,6 +585,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
m_log.WarnFormat( m_log.WarnFormat(
"[AGENT INVENTORY]: Failed to find item {0} sent by {1} to {2}", itemId, senderId, recipient); "[AGENT INVENTORY]: Failed to find item {0} sent by {1} to {2}", itemId, senderId, recipient);
message = string.Format("Item not found: {0}.", itemId);
return null; return null;
} }
@ -590,6 +594,7 @@ namespace OpenSim.Region.Framework.Scenes
m_log.WarnFormat( m_log.WarnFormat(
"[AGENT INVENTORY]: Attempt to send item {0} {1} to {2} failed because sender {3} did not match item owner {4}", "[AGENT INVENTORY]: Attempt to send item {0} {1} to {2} failed because sender {3} did not match item owner {4}",
item.Name, item.ID, recipient, senderId, item.Owner); item.Name, item.ID, recipient, senderId, item.Owner);
message = "Sender did not match item owner.";
return null; return null;
} }
@ -600,8 +605,11 @@ namespace OpenSim.Region.Framework.Scenes
if (!Permissions.BypassPermissions()) if (!Permissions.BypassPermissions())
{ {
if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
{
message = "Item doesn't have the Transfer permission.";
return null; return null;
} }
}
// Insert a copy of the item into the recipient // Insert a copy of the item into the recipient
InventoryItemBase itemCopy = new InventoryItemBase(); InventoryItemBase itemCopy = new InventoryItemBase();
@ -736,9 +744,14 @@ namespace OpenSim.Region.Framework.Scenes
InventoryFolderBase root = InventoryService.GetRootFolder(recipient); InventoryFolderBase root = InventoryService.GetRootFolder(recipient);
if (root != null) if (root != null)
{
itemCopy.Folder = root.ID; itemCopy.Folder = root.ID;
}
else else
return null; // No destination {
message = "Can't find a folder to add the item to.";
return null;
}
} }
} }
@ -763,6 +776,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
message = null;
return itemCopy; return itemCopy;
} }
@ -780,7 +794,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <returns> /// <returns>
/// The inventory folder copy given, null if the copy was unsuccessful /// The inventory folder copy given, null if the copy was unsuccessful
/// </returns> /// </returns>
public virtual InventoryFolderBase GiveInventoryFolder( public virtual InventoryFolderBase GiveInventoryFolder(IClientAPI client,
UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId) UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
{ {
//// Retrieve the folder from the sender //// Retrieve the folder from the sender
@ -815,13 +829,18 @@ namespace OpenSim.Region.Framework.Scenes
InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId); InventoryCollection contents = InventoryService.GetFolderContent(senderId, folderId);
foreach (InventoryFolderBase childFolder in contents.Folders) foreach (InventoryFolderBase childFolder in contents.Folders)
{ {
GiveInventoryFolder(recipientId, senderId, childFolder.ID, newFolder.ID); GiveInventoryFolder(client, recipientId, senderId, childFolder.ID, newFolder.ID);
} }
// Give all the items // Give all the items
foreach (InventoryItemBase item in contents.Items) foreach (InventoryItemBase item in contents.Items)
{ {
GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID); string message;
if (GiveInventoryItem(recipientId, senderId, item.ID, newFolder.ID, out message) == null)
{
if (client != null)
client.SendAgentAlertMessage(message, false);
}
} }
return newFolder; return newFolder;

View File

@ -95,7 +95,9 @@ namespace OpenSim.Region.Framework.Tests
UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID); string message;
scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID, out message);
InventoryItemBase retrievedItem1 InventoryItemBase retrievedItem1
= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1"); = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");
@ -103,7 +105,7 @@ namespace OpenSim.Region.Framework.Tests
Assert.That(retrievedItem1, Is.Not.Null); Assert.That(retrievedItem1, Is.Not.Null);
// Try giving back the freshly received item // Try giving back the freshly received item
scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID); scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID, out message);
List<InventoryItemBase> reretrievedItems List<InventoryItemBase> reretrievedItems
= UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1"); = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");
@ -123,7 +125,7 @@ namespace OpenSim.Region.Framework.Tests
InventoryFolderBase folder1 InventoryFolderBase folder1
= UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false); = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1", false);
scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero); scene.GiveInventoryFolder(null, user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
InventoryFolderBase retrievedFolder1 InventoryFolderBase retrievedFolder1
= UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1"); = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");
@ -131,7 +133,7 @@ namespace OpenSim.Region.Framework.Tests
Assert.That(retrievedFolder1, Is.Not.Null); Assert.That(retrievedFolder1, Is.Not.Null);
// Try giving back the freshly received folder // Try giving back the freshly received folder
scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero); scene.GiveInventoryFolder(null, user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);
List<InventoryFolderBase> reretrievedFolders List<InventoryFolderBase> reretrievedFolders
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1"); = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");

View File

@ -560,12 +560,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (m_debugEnabled) if (m_debugEnabled)
m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId); m_log.DebugFormat("[Groups]: Giving inventory from {0} to {1}", giver, remoteClient.AgentId);
string message;
InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId, InventoryItemBase itemCopy = ((Scene)(remoteClient.Scene)).GiveInventoryItem(remoteClient.AgentId,
giver, attachmentUUID); giver, attachmentUUID, out message);
if (itemCopy == null) if (itemCopy == null)
{ {
remoteClient.SendAgentAlertMessage("Can't find item to give. Nothing given.", false); remoteClient.SendAgentAlertMessage(message, false);
return; return;
} }