diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 62ce451387..9d348548c0 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -133,14 +133,6 @@ ;; Usually this is only a box. ; meshing = Meshmerizer ; meshing = ZeroMesher - - ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true - ;; if you use Meshmerizer and want sculpt map collisions, setting this to - ;; to true will store decoded sculpt maps in a special folder in your bin - ;; folder, which can reduce startup times by reducing asset requests. Some - ;; versions of mono dont work well when reading the cache files, so set this - ;; to false if you have compatability problems. - CacheSculptMaps = false ;; Choose one of the physics engines below ;; OpenDynamicsEngine is by some distance the most developed physics engine diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index f939cc8d7f..53d8ab7577 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -139,7 +139,15 @@ ;; Path to decoded sculpty maps ;; Defaults to "j2kDecodeCache ;DecodedSculptMapPath = "j2kDecodeCache" - + + ;# {CacheSculptMaps} {Cache decoded sculpt maps?} {true false} true + ;; if you use Meshmerizer and want sculpt map collisions, setting this to + ;; to true will store decoded sculpt maps in a special folder in your bin + ;; folder, which can reduce startup times by reducing asset requests. Some + ;; versions of mono dont work well when reading the cache files, so set this + ;; to false if you have compatability problems. + ; CacheSculptMaps = true + ; Choose one of the physics engines below ; OpenDynamicsEngine is by some distance the most developed physics engine ; basicphysics effectively does not model physics at all, making all objects phantom